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Wearable Banners - Extra (realistic values patch)
   
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17 apr 2021 om 9:39
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Wearable Banners - Extra (realistic values patch)

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Hello,
this is my first approach with modding. Tested and worked for me but if something's wrong, I will try to help.

Mod is a simple patch to Nanogiraffe version, all rights belongs to him: https://steamproxy.com/sharedfiles/filedetails/?id=1628942064&searchtext=banner

You need both mods. Put mine below, like every other patch.

What does it do?
Adding realism to banners. Morale boost (attack bonus) but with a price.

Changelist:
- removed coverage,
- added and changed skill bonuses (example on picture):
a) assassination and stealth debuff from 100% to 15%
b) dodge and athletics debuff from normal value to 5%
c) melee defence bonus from +3 to -1
d) melee attack/martial arts/perception bonus remain vanilla
- weight from 1,5 kg to 1 kg (result of coverage)
All values might be slightly different in future. Check how do you like it.

Sadly I'm not that advanced to know how to change models and make them more darker, which would fit Kenshi style.

My to do list:
depends on time and willingness I'll try to make a small rebalance for armours, including skill bonuses, a little bit coverage and weather protection. I'm not touching resistances since it's way too easy to make stuff useless. Workshop at the moment do not provide any of these and lead us to using only a few even if you don't like the look.

Update about work in progress:
Already working on rebalance. It's harder than I thought it will be. Changed around 60 items, still some of them left and later on I will make final balance in case something is way too nerfed. Then I'll be hoping on your feedback.
Most late game gear got small or even bigger nerfs, including skill bonuses, weather protection and coverage (armours in vanilla do not cover parts properly). Items which basically were treated like trash and for cosmetic purposes actually mean something.
- Ninja set is probably the best choice for thief, it has small combat bonuses but still do not provide coverage.
- Buffed martial arts armors should be considered more often than medium/heavy.
- Crossbow users definitely have wider range of possibilites from now on since some debuffs are smaller. However hats we used so far (iron/rattan/ashland etc.) are weaker too. Suprisingly, stormgoogles may be the best pick for perception in exchange for survivability.
- Some bandit-style items like bandanas or armoured rag skirts had disadvantages because of coverage. They were OK for early game and lost charm very fast. You think I'll make them actually better? Yes I do! Bandit logic tells you: "keep attacking like mad since we have nothing to lose". That's why gear like this will provide at least attack bonuses. Of course we don't speak about crab armour since it's just a crackling-walking tank.

And those are just examples. While I'm trying to make gear more specialized in some cases I'm also not forgetting about alternatives, realistic and lore friendly values. Even when I'm touching only numbers and not adding anything, it is time-consuming. Have a good day everyone.
3 opmerkingen
CuulG 15 feb 2023 om 14:04 
Appreciate this!
Zyga  [auteur] 8 mei 2021 om 7:08 
@𝔾𝕆𝕃𝔻𝔼ℕℂ𝕆𝕃𝔼𝕐 you are welcome :)
Thanks for the balance patch Zyga!