Maya LT

Maya LT

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Maya LT DOTA 2 Tutorial - Section 2
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In Section 2, Paul Kind picks up where he left off in Section 1, after cleaning up the model of the high poly sword for the OmniKnight, and gives a walkthrough of the entire baking process.
Section 2 Part 1: Last touches on the high poly and building the low poly wrapper
Section 2 Part 2: UV mapping the low poly
Section 2 Part 3: Test and final bake
   
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Section 2 Part 1: Last touches on the high poly and building the low poly wrapper
In Part 1 of this section, Paul will walk you through a few tricks for final cleanup on your model. Then, he'll show how to build the low poly wrapper that will ultimately be your in-game model.

Section 2 Part 2: UV Mapping the low poly sword
In the second part of this section, Paul shows how to set up UVs.

Section 2 Part 3: Test and final bake
In the final part of this series, Paul walks through the actual texture baking procedure.