Master Of Pottery
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Pottery Grading / SSS Guide
Από Bob Loblaw's Law Blog
How to get SSS - Pottery Grading Mechanics

Initial Observations
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Testing Methods
Most of these mechanics were tested using the "Pure" style in-game. Testing within each style is not complete, though it seems the grading (especially shape and paint) apply to all styles.

Even within a grade, each work has it's own hidden score. You can see hints of this by looking at the maximum "Hotness" of a work, or though it's difficulty % in the apprentice program.
Shaping
Any changes to your clay add to the final score, the final shape has next to no impact.

This means that the longer you spend "working" the clay, the higher your ending score, regardless of what that work actually entails.
Final Size - No
Final Shape - No
Different shaping tools used - Minor, if any
Number of alterations - Yes

Total impact on Grade: 2/5
Clay Type / Color
Using the unlocked (and more expensive) colors adds to your final score. Late game, this will be more important than any shaping you do.

Total impact on Grade: 4/5
Parts
Any added parts will increase your final score, but they must not be placed in the same location. No spamming the copy tool to add parts! A single part does very little, you will need to fill your part limit to have any real impact.

Part Variety - Minor
Total Number - Yes
Part Spacing - Yes

Total impact on Grade: 3/5
Smoothness and Firing
I only did basic testing on smoothing and firing. All your pottery should be fully smoothed and each of the 3 firing stages should have the flame icon fully filled. The only exception is if you are intentionally creating a lower work of art for your apprentices to practice on.

The scoring impact is severe. Making minor mistakes will still allow high quality works, but you will struggle creating anything S grade or higher.

Total impact on Grade: 5/5

Painting
Each brush stroke adds to your final score. Not only does final appearance has little to no effect, you can actually erase your paint and still get credit for the previous brush strokes. This is very similar to the Shaping scoring.

Final Appearance - No
Color Density - No
Number of colors used - Minor
Number of brush strokes - Yes

Total impact on Grade: 2/5


Glaze
Using the unlocked (and more expensive) glazes adds to your final score. For most of your works, this will be more important than any painting you do.

Total Impact on Score: 4/5
Patterns
Each continuous or single pattern adds to your final score. The category as indicated at the bottom will also determine which "style" your work is considered. Make sure you use a majority of a single category to retain that style. Unique patters and expensive patterns that are unlocked later in the game add more than your starting patterns.

Pattern Cost/Unlock Day - Yes
Pattern Variety - Yes
Total Number of Patterns - Minor

Total Impact on Score: 3/5
Some Examples
To establish some real numbers I'm going to use a single part for measurement.

1 part = 1 part point (simply points from now on)

30 parts = 30 points

White clay is worth >30 points, I suspect somewhere around 60~70 points

Enamel glaze is worth roughly 30 points

Ice Crack glaze is >30 points, I suspect around 50 points

A shaping stroke is = 1 point, and there appears to be diminishing returns around 25 points

Several strokes of paint is = 1 point, and there appears to be diminishing returns around 20 points

The first pattern is worth 20 point, but additional patterns add much less, with diminishing returns at around 40 points

A rough estimate for grading of:

Grade A >30 points
Grade S >50 points
Grade SS >100 points
Grade SSS >150 points
Unanswered Questions
The differences in styles is still unknown.

What interactions are there between specific colors or parts? For example; complementary colors or style-matching colors? Flower themed parts and colors?

Is there a hard cap on what a stroke category can add? Is it possible to spend an hour creating many strokes and overpower something like a glaze?

I am of course excited to hear your own results, any feedback or input is welcome in the comments below!
TL:DR
In order of importance:

  • Fully Smooth and "Prefect" fire your works

  • Choose a expensive clay type

  • Choose a expensive glaze

  • Add a few unique patterns

  • Add your maximum parts, making sure not to overlap

  • Make many random shaping strokes to your wet clay, and only then create your final shape

  • Either build your paint color with many small density strokes, or make many random strokes before erasing and choosing your final color

Not all of these steps are required for SSS!

6 σχόλια
Moimee 14 Μαρ 2024, 14:36 
I enjoy just fiddling around with my creations... didn't even realize there were scores, lol. :aaarg:
Hasenloewin 7 Οκτ 2023, 5:09 
This is really helpful, thank you!
♥ XTS ♥ 12 Μαρ 2023, 17:46 
TYTYTY for this guide. I was trying to find one to help my friend who is new to this game, figure out more about ratings and I think this will help her. TYSM. Rated, Faved and Awarded TY~! :happyheart:
Bob Loblaw's Law Blog  [Δημιουργός] 23 Ιουλ 2021, 19:10 
@impulsive Egg

You get less points for the additions
Impulsive Egg 18 Ιουλ 2021, 8:31 
What does it mean by diminishing returns? does that mean that the more patterns/strokes you add the less points you'll receive for that addition? or does it mean that when you hit 20-25 strokes you get points taken away?
Otter Chaos 29 Μαρ 2021, 17:16 
One thing I've been doing is if I'm making something I don't want patterns on, I'll put a couple and lower the transparency all the way.