Stormworks: Build and Rescue

Stormworks: Build and Rescue

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ZE Modular Engine Controller
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Vehicles: Mechanical
Microcontrollers: Modular, Microcontroller
Tags: v1.10.9
File Size
Posted
Updated
68.742 KB
5 Mar, 2021 @ 10:46pm
11 Apr, 2024 @ 6:03am
28 Change Notes ( view )

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ZE Modular Engine Controller

Description
Connect the blue composite node to any cylinder directly.
Do not insert extra logic gates between the composite cylinder node and the LUA script.
Disable the infinite fuel mode.

  • Maintains a constant engine RPS level set by a throttle value in range from 0 to 1, or by a desired RPS value set directly.
  • Compatible with turbocharged engines and automatically handles the increased air pressure made with impellers or electric pumps. The supercharger will be most effective if it can pump air pressure up to 60 atmospheres.
  • Mixture control mode can be switched between stoichiometry and air-to-fuel ratio. Property slider for the unselected mode will be ignored. In game terms, the stoichiometry value is the AFR with the engine temperature taken into account, and is preferable to adjust over a simple AFR. Toggle switch for optimal mixture shifts the stoichiometry to 0.5 at high load for maximum engine performance.
  • You can dynamically change the stoichiometry or air-to-fuel ratio with the corresponding node, if its value is in the same range as in properties.
  • Optional overheat protection activates at 105C and reduces RPS at higher temperatures. If your average fuel consumption per second per cylinder is lower than 0.005 liters, you don't need a cooling system as it takes a very long time for the engine to overheat, so you're more likely to run out of fuel sooner.
  • If you are not pumping air into the manifold and is fine with the default 13.8 AFR, you can remove nodes for the cylinder and dynamic mixture to shrink the controller's width and save some space.
Big thanks to Penatoliy for sharing the information about engine stoichiometry and exact formulas used in his ECU.
380 Comments
foxthedarkknight 20 Jan @ 5:44am 
it still works but you have to mess with the settings other wise the best engine micro controller around.
Stella 18 Jan @ 10:07am 
Yes.
Uran_Wind  [author] 10 Jan @ 1:32pm 
No.
Gray 10 Jan @ 1:27pm 
I think this is broken
Alfraido 30 Dec, 2024 @ 11:26am 
I see, i was concerned for a moment, lol. But in the end it is simply a bit above my paygrade it appears
Uran_Wind  [author] 30 Dec, 2024 @ 5:08am 
The are hooked inside the LUA script with functions property.getNumber()
Alfraido 28 Dec, 2024 @ 5:44pm 
Why are none of the settings you can change hooked into anything?
Uran_Wind  [author] 28 Dec, 2024 @ 11:40am 
@Robert.4987 yes, at lower stoichiometry the engine consumes more air.
nuclear fission 28 Dec, 2024 @ 8:46am 
can i use this on my creations if i link it?
Robert.4987 26 Dec, 2024 @ 8:45am 
Hey youve probably heard this question alot but i couldnt find any question that fitted myself.
So i want to use Less fuel and more air but im stupid and dont really know how to fix it.

So if my stoichiometry is at 0.2 i believe it uses more air and less fuel instead of the 0.5

Is this correct or the opposite way?