Stormworks: Build and Rescue

Stormworks: Build and Rescue

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ZE Modular Engine Controller
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Vehicles: Mechanical
Microcontrollers: Modular, Microcontroller
Tags: v1.10.9
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Veröffentlicht
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68.742 KB
5. März 2021 um 22:46
11. Apr. 2024 um 6:03
28 Änderungshinweise (anzeigen)

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ZE Modular Engine Controller

Beschreibung
Connect the blue composite node to any cylinder directly.
Do not insert extra logic gates between the composite cylinder node and the LUA script.
Disable the infinite fuel mode.

  • Maintains a constant engine RPS level set by a throttle value in range from 0 to 1, or by a desired RPS value set directly.
  • Compatible with turbocharged engines and automatically handles the increased air pressure made with impellers or electric pumps. The supercharger will be most effective if it can pump air pressure up to 60 atmospheres.
  • Mixture control mode can be switched between stoichiometry and air-to-fuel ratio. Property slider for the unselected mode will be ignored. In game terms, the stoichiometry value is the AFR with the engine temperature taken into account, and is preferable to adjust over a simple AFR. Toggle switch for optimal mixture shifts the stoichiometry to 0.5 at high load for maximum engine performance.
  • You can dynamically change the stoichiometry or air-to-fuel ratio with the corresponding node, if its value is in the same range as in properties.
  • Optional overheat protection activates at 105C and reduces RPS at higher temperatures. If your average fuel consumption per second per cylinder is lower than 0.005 liters, you don't need a cooling system as it takes a very long time for the engine to overheat, so you're more likely to run out of fuel sooner.
  • If you are not pumping air into the manifold and is fine with the default 13.8 AFR, you can remove nodes for the cylinder and dynamic mixture to shrink the controller's width and save some space.
Big thanks to Penatoliy for sharing the information about engine stoichiometry and exact formulas used in his ECU.
380 Kommentare
foxthedarkknight 20. Jan. um 5:44 
it still works but you have to mess with the settings other wise the best engine micro controller around.
Stella 18. Jan. um 10:07 
Yes.
Uran_Wind  [Autor] 10. Jan. um 13:32 
No.
Gray 10. Jan. um 13:27 
I think this is broken
Alfraido 30. Dez. 2024 um 11:26 
I see, i was concerned for a moment, lol. But in the end it is simply a bit above my paygrade it appears
Uran_Wind  [Autor] 30. Dez. 2024 um 5:08 
The are hooked inside the LUA script with functions property.getNumber()
Alfraido 28. Dez. 2024 um 17:44 
Why are none of the settings you can change hooked into anything?
Uran_Wind  [Autor] 28. Dez. 2024 um 11:40 
@Robert.4987 yes, at lower stoichiometry the engine consumes more air.
nuclear fission 28. Dez. 2024 um 8:46 
can i use this on my creations if i link it?
Robert.4987 26. Dez. 2024 um 8:45 
Hey youve probably heard this question alot but i couldnt find any question that fitted myself.
So i want to use Less fuel and more air but im stupid and dont really know how to fix it.

So if my stoichiometry is at 0.2 i believe it uses more air and less fuel instead of the 0.5

Is this correct or the opposite way?