Don't Starve Together

Don't Starve Together

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[API] Mods In Menu
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2021年3月5日 18時38分
2023年4月4日 14時50分
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[API] Mods In Menu

Fidooop 作成の 1 件のコレクション
Mods in Menu Compatible
28 アイテム
解説
This is it! Mods in Menu is finally back and better than ever before!


SPECIAL THANKS:
Erik for drawing the mod icon
Hornet for encouraging me and allowing me to use Hamlet Characters as a guineapig and some updates to the code
Von for allowing me to use Whemy for testing and in the example screenshots



FAQ

What is this?
This mod allows server mods to be enabled on the clientside! Giving many mods the opportunity make changes in the main menu! (Example: loading a modded character into the curio cabinet)

How do I use it?
Go to your mods screen and there will be a new tab labeled "MiM Mods".
Visit that tab and any server mods you have installed that are compatible will show up able to be enabled!
Hit the checkmarks of the ones you wish to enable and click apply.

How does it work?
Basically, it loads a server mod as if it were a clientside mod. Running a modclientmain instead of a modmain.

How can I make my mod compatible?
A full, in-depth, easy tutorial on how to make your mod compatible can be found here: https://forums.kleientertainment.com/forums/topic/127680-api-mods-in-menu/

I found a bug or crash! What do I do?
I will need 3 things from you!
1: An explanation of what's wrong
2: Exactly how to replicate the error
3: (Only if you are crashing) your game's log
If I can't get those 3 things I can not help fix the problem
人気スレッド 全て表示 (1)
3
2023年8月1日 19時15分
Translate into other languages(文本翻译)
󰀕ClockCycas󰀠
153 件のコメント
RICK 10月9日 3時22分 
Bug Report:
When adding dishes, the game will crash from starting because the file is not resolved.
This is because cookpot.lua will load asset of my mod, via overridebuild.
This will result in mod asset loading before official asset.
I tried in modmain TheSim:OnAssetPathResolve(asset.file, resolvedpath) but without avail.
ClumsyPenny 5月6日 5時49分 
Does this work to add modded dishes to the Cookbook in the Compendium?
󰀕ClockCycas󰀠 2023年8月1日 19時22分 
In the discussions, I machine translation and made this description available to people in Chinese Mainland, Japanese and Russians:8bitheart:
我在讨论机器翻译了这段描述以供使用中国大陆人,日本人和俄罗斯人阅读:8bitheart:
私はこの記述を機械翻訳して中国大陸人、日本人、ロシア人を使って読むことについて議論しています:8bitheart:
Я говорю о машинном переводе этого описания для чтения китайцами, японцами и русскими.:8bitheart:
brother 2023年5月22日 17時57分 
@Hornet
Is there any possible way to have the characters added into the top and middle rows? That would at least expand the amount of characters shown by 5-6.

Other than that, I second a scroll bar as it sounds like it'd be more professional. I'm partial to shrinking the characters a bit though just so I can see them all.
Fidooop  [作成者] 2023年5月16日 13時05分 
I like the idea of the scroll bar
Hornet  [作成者] 2023年5月15日 16時23分 
@brother
No, as extra characters will show up off-screen and not look proper. I have been wanting to make it so the entire view scales to fit every character, or a horizontal scroll bar is implemented to be able to view all characters. Still in the design process for this so if you have suggestions on how to design this I'm happy to take!
brother 2023年5月14日 17時59分 
Any possible way to change the amount of characters showing up in the menu?
󰀏Niko 2023年4月17日 21時58分 
Seems that the way this mod adds it's own functionality of the mod menu's status filter makes it impossible for any mod that loads before it to do their own thing with it, and on top of that the priority of it is so low that there is no possible lower priority.

Could you please slightly increase the mod's priority to give a little wiggle room for mods that want to load after it or change the "modfilterbar" postconstruct to allow other mods to have some control over the status filter?
虚刃28 <3 billy 半退坑 2023年4月14日 7時50分 
@Hornet ok thx
Hornet  [作成者] 2023年4月13日 8時49分 
@7/24 Milk Delivery (虚の刃28)
A mod you are enabling with Mods In Menu is likely doing something wrong and executing things that should not be executed (e.g. networking, recipe creation, etc)

Please disable each MiM mod one by one to decipher the issue then report to the mod author of the troublesome mod to fix their MiM compatibility.