Drake Hollow

Drake Hollow

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UE4 Graphical Engine.ini Tweaks
By opsedar
Despite limited graphical options available, the game is on Unreal Engine, allowing tweaks on its Engine.ini configuration file.
   
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Configuration File Path
Navigate to this folder (Copy and paste this on Windows Explorer Path)

%LOCALAPPDATA%\DrakeHollow\Saved\Config\WindowsNoEditor



Find Engine.ini and open it with your editor of choice.

Graphical Tweaks
Inside Engine.ini will have some default values.



Add [SystemSettings] below the last line as header for graphical tweaks below.

Disabling Vignette Effect
This option should disable only the constant vignette effect as I personally dislike it especially when entering island full of corruption. Clutters the screen too much. Additional info here[www.pcgamingwiki.com].

r.Tonemapper.Quality=1

Increasing Shadow Distance
This option will increase the distance before shadows start to disappear from your field of vision.

r.Shadow.DistanceScale=5

Increasing Foliage Distance
This option will reduce the grass pop-in as your character moves as I found the default value too distracting and way too low.

foliage.LODDistanceScale=5

Should look like screenshot below if you're using all of the tweaks.

Closing Notes
Boot up the game normally and the effect should take place immediately.

There's little to no impact to fps I'm experiencing using these tweaks, hopefully the devs can add these as an actual graphical options in the future.
5 Comments
Drexl 1 Apr, 2023 @ 12:43am 
Are you aware of any way to disable the weird shading? It's like a dithering or hatching layered on basically everything.
Icarus 13 Aug, 2022 @ 1:48am 
brilliant!
Maginera 9 Mar, 2021 @ 2:55am 
The shadows resolution are kinda low on the max setting like most UE4 title
you can add theses line if you wish to have more detail shadows, tho i recommend a good gpu if you want to keep high framerate. Or if you don't mind losing few frames just like me lmao
r.ShadowQuality=5 ;5 is max and default
r.Shadow.CSM.MaxCascades=5
r.Shadow.MaxResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
opsedar  [author] 8 Mar, 2021 @ 10:20pm 
Awesome find there! Yes, me too found the vignette effect is way too intense, hopefully the devs can add this as a toggle option. I don't mind much about the game's AA implementation, but the having the grass & shadows pop in right in front of you as you play just kills the immersion for me.
Maginera 8 Mar, 2021 @ 3:40pm 
Thanks for the guide , specially the vignette effect is way too much for me.
I use the Gamepass version and the game seems to use FXAA as AA solution, dunno for the steam version so here the setting i use for the engine.ini to enable TAA instead.
I am also using a different "Shadow filter method" which is trying to simulated soft shadows for long range object & sharpen shadow for close object the effect is good enough but got some bad news with it ,cost more performance on the GPU, low shadows quality will make them "dithering" dunno if that's the correct word to describe this. Anyway thanks again o/
r.DefaultFeature.AntiAliasing=2
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.15
r.TemporalAASamples=2
r.Shadow.FilterMethod=1