Cities: Skylines

Cities: Skylines

3,296 oy
Zoning Adjuster 1.6
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9 Şub 2021 @ 1:16
23 May 2023 @ 1:08
48 Değişiklik Notu ( görüntüle )

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Zoning Adjuster 1.6

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A tool to adjust and fine-tune zoning grids

Yes, the one-sided and remove zoning functions of this mod work happily alongside those introduced in the base game in 1.17 - you can use either or both.

Remember that this mod does a lot more than the game's zoning toggle!

Key features:
  • Aligns grids of 8m and 24m wide roads with standard road grids
  • Can be set to disable or force enable zoning on any road, even roads that don't normally support zoning.
  • Includes a zoning tool that can be used to add, reset, and remove zoning for ANY ROAD (including those with no zoning by default), and toggle zoning on one side of the road only (hold down Alt key when clicking to toggle single-sided/both-sided zoning)
  • Optional variable zoning setbacks, including negative setbacks, to add a gap between the road edge and the zoning grid
  • Optional zoning grid precedence by age to ensure that zoning grids attached to newer roads don't disrupt zoning attached to older (pre-existing) roads
  • Option to set the maximum zone depth (between 1 and 4)
  • Add zones to Pedestrian Paths using the tool



Zoning tool
Activate by clicking the button in the Unified UI (UUI panel), or to the left of the road options panel (lower-left of the screen), or by using the hotkey (default Alt-Z).

Left-click a road or pedestrian path segment with the tool to add new zoning to that segment with the current zoning settings. Any existing zoning will be deleted and new zoning created - note that this means that any existing zoning will be cleared!

Right-click a road segment with this tool to remove zoning attached to that segment.

Alt-click (hold down Alt and left-click on a segment) for one-sided zoning: alt-clicking toggles between left-side only/right-side only/both sides zoning.

Zoning tool settings panel
This will appear when the roads tool panel is visible, by default just above the tool button at the lower-right of the screen (can be dragged anywhere). It includes a slider to set variable zoning setback (0 to 8 meters) and a checkbox to select whether or not zoning grids attached to older roads take priority over those attached to newer roads (and a second checkbox for the reverse).

These settings take immediate effect for any zoning created afterwards (either through use of the zoning tool or by normal road construction).

Aligns grids of 8m and 24m wide roads with standard road grids
Enables matching alignment of zoning grids for right-angled road connections using 8- and 24m-wide roads (in addition to the standard 16/32m). This means that you can have (right-angled!) junctions between roads of all of these road widths with a single, continuous zoning grid aligned to all roads.

Replaces the Network Extensions Project 2's 'tiny road zoning', as well as working for 24m-wide and standard road widths out-of-the-box.

Zoning start offset
Also includes an additional function to offset the zoning start along a road by 4m; hold down the modifier key (Shift by default, can be changed in the mod's options panel settings) when placing/upgrading/toggling roads to apply this offset. This is useful for forcing zoning alignment between mismatched road types.

Zone depth
Use the slider in the settings panel to set the maximum depth (in zone squares) of new or updated zoning.

Note: when you connect a road to another road, or even just build a new road near an existing road, the game will delete adjacent zone blocks on the old road and create new ones; when this happens, the new blocks will have whatever the current zone depth settings are, and not the depth of the original (now deleted) zones. When this happens, simply use the zoning tool to reset the zones on the old road to whatever settings you want.

Zoning priority
Zoning blocks 'remember' the priority that was set when they were created, and will keep that priority. Overlapping blocks with different priorities will lead to inconsistent results - where necessary, using the tool to recreate zone blocks with the desired priorities as needed.



Note on zoning alignment
Getting good zoning matches can still be tricky, because the game (including functionality like 'snap to grid') is designed only for 16/32m roads, and the game will offset zoning grids at the slightest provocation.

It's VERY IMPORTANT to make sure that your road placment lines up nicely with the grid (the game will NOT do this by default for 24m roads in particular) to ensure that the zoning for both roads CAN align in the first place.

It may take several attempts to get things right (also experiment with the zoning offset modifier function). If you find that you have trouble placing 24m roads at the correct spot, try placing an 8m road and then upgrading to the desired 24m road (some people find that placing the 8m roads works a bit more easily with the game's UI for them than placing 24m roads).

Messing with zoning in the game in ANY MANNER (with this mod, with other mods, or with just the standard in-game tools) where there are existing buildings on that zoning can lead to those buildings despawning (especially if the simulation is still running while you're doing it). There's nothing special about this mod in that regard; it's how the game has always worked with zoning, so take appropriate care.



Conflicting mods



  • Older versions of Network Extensions 2 (NExt2). Newer versions are compatbile with Zoning Adjuster 1.5.1 and later.
  • Zone It - can't have two mods trying to do different things with the same function

[discord.gg]



Road collections
Road collections containing roads with 8m and 24m widths that work with this mod include (this is not a complete list, just a small sampling):



Meta
Can be safely removed at any time (any zoning placed when using the mod will be retained by the game even after the mod is removed, although depths and priorities for overlapping zones will revert to game defaults).

This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.


Source code
[github.com].


Translations
[crowdin.com]
Please leave a message below if you'd like me to add another language on CrowdIn.


[/url[ko-fi.com]
Popüler Tartışmalar Tümünü Görüntüle (13)
21
18 May 2021 @ 22:41
"Network Extensions 2" should work with Zoning Adjuster
M.S.Referee
7
1
10 Tem 2022 @ 11:25
UI overhaul suggestion because mod is a little confusing.
Admiral Electron
2
26 Tem 2022 @ 18:08
No Road Connection
Priority6
802 Yorum
algernon  [yaratıcı] 20 Kas @ 15:03 
@Merlin St.Wahgwaan I'm talking about the vanilla zoning toggle, the one that allows you to toggle zoning one/both/neither side. It's definitely there in the map editor (leftmost button in the toolbar at the bottom-left when placing roads), and definitely works (not necessarily visible in the editor, but the both/left/right/none functionality still works correctly (i.e. is correctly set when you start a new city on that map.

I've just tested it myself to re-confirm just now, and it all works as it should. Perhaps you should re-check?
Merlin St.Wahgwaan 20 Kas @ 8:48 
@algernon there is no zoning tool in the Map Editor. In test mode, I can delete the blocks, but those changes dont save back to the editor, and I cant even see the zone blocks in the Map Editor at all. As of RN, I cant even delete the zone blocks using your tool in test mode either, my only option is to replace the roads. To be clear, I want/need residential/non-highway streets without any zone blocks at all, not just streets with Empty Zone Blocks. The vanilla zoning tool can only empty/clear the zone blocks on the roads, it cant delete them. I need this is because i'm running in to the 32k "object limit" for Zone Blocks during a new map construction, even though my total road count is only around >18k. In the Map Editor, there are no zone options, no side-of-the-road selections, nothing; it just automatically applies zone blocks to all non-highway and non-railway roads essentially, even in the Tiles that are outside the "25 playable tiles" area on the map
algernon  [yaratıcı] 19 Kas @ 22:11 
@Merlin St.Wahgwaan If all you want to do is remove zoning blocks completely (or selectively), then just use the vanilla zoning tool for that.
Merlin St.Wahgwaan 19 Kas @ 17:31 
Any chance of making this work in the Map Editor? All the roads placed on the map editor have pre-attached Zones, but no way to see or edit them, and I'd like to remove them for the map permanently, not just in my own save, so that all the roads have no zone blocks at all, except the ones I want too have the....
algernon  [yaratıcı] 15 Eki @ 3:48 
@memex Only what's in the description above, unless you can be more specific.
memex 13 Eki @ 18:01 
24m and 16m are just not aligning anymore. Could you help?
algernon  [yaratıcı] 3 Eki @ 20:46 
@besiwrld No, zones are locked to terrain height.
besiwrld 3 Eki @ 4:16 
Is there any mod that allows zoning on this road? https://steamproxy.com/sharedfiles/filedetails/?id=2664239947
It's an elevated road, so I want to have zones "in the air." Is that even possible?
NEON⁧⁧ABYSS 29 Ağu @ 11:43 
thanks :steamhappy:
algernon  [yaratıcı] 29 Ağu @ 5:16 
@NEON There's a link to a couple of road collections in the description above, including mention of which ones include 8m width (1-tile) roads.