Cities: Skylines

Cities: Skylines

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Blue Spruce
   
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6 Thg02, 2021 @ 3:50pm
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Blue Spruce

Trong 1 bộ sưu tập tạo bởi Greyflame
Greyflame's Nature
22 vật phẩm
Mô tả


The Tree

This is a genericized version of common North American spruce varieties, including the White Spruce, Engelmann (Silver) Spruce, and Colorado Blue Spruce. Together, these iconic boreal species cover wide tracks of the cold and mountainous north.

I'll release another pack in the future representing the (much) taller mature Sitka Spruce, but these are suitable as young Sitkas as well.

Introduction

I haven't been on top of asset creation lately for a number of reasons, so I picked these trees as a "quick and easy" way to help me warm up a bit again. These were firmly inside my comfort zone and came together pretty fast.

Colors

I split this release into three packs based on color. You can find spruce trees ranging from deep green to bright blue, and I wanted to capture some of this spectrum, but the real color distribution is a lot more nuanced then I made it seem. Species, age, nutrition, and other factors all seem to play a role in the color of a specific tree; but to keep things simple, I just eyeballed a color for each pack. You can mix and match them as desired.

Each pack contains identical models, only the color is different.

White Spruce - The most "yellow" pack.
Silver Spruce - A middle blue-green.
Blue Spruce - The most "blue" pack.

Technical

- Each pack contains the same 12 models.

- All trees share the same 1024 x 2048 texture set. The diffuse is different between the three colors, but the other textures remain identical. The Loading Screen Mod should eliminate the vast majority of functional RAM requirement for these packs.

- These top out at 616 tris, making them some of my lowest-tri trees. Keep in mind that they're also smaller than many conifers so packing them in dense may have a performance impact.

- Tree LOD Fix is critical as always.

- I recommend using the Tree Movement Control mod to reduce sway, which can eliminate sway on LODs as well, and doubles for random tree rotation.

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16 bình luận
Greyflame  [tác giả] 18 Thg07, 2021 @ 8:03pm 
@ThatGuyVorian - that's the "ruined" texture that comes with your map theme. By default, it will display under any tree and any prop in an active tile. If you don't like it, you can remove it with either the "No Radioactive Deserts and More" mod or the "Hide It!" mod. You can also get different "ruined" textures with different map themes, some of which may be more (or less) subtle. (Don't pay too much mind to the word ruined, it really has nothing to do with ruin. It will display alongside roads, under trees, and around cliffs and hills.)
Vorian_FL 18 Thg07, 2021 @ 4:27pm 
question on these? I used them on a map i made and in the map editor everything is fine but when i start a game any trees inside a tile have small sand patches around the base of every tree... but in areas not unlocked they do not have them. when i use 81 tiles to unlock all it puts them on the base of every tree a small white patch of dirt. Other trees it does not do this too. Any idea what it could be?
ashlandky62 6 Thg05, 2021 @ 5:49pm 
Used these in my newly released map - GRAYSTONE GRANARY.
Madisonian 13 Thg02, 2021 @ 11:40am 
They are Snowfall compatible, for those wondering. It has a nice texture of mostly white with a little green for winter maps instead of being completely white like some lesser trees.
Stannington 13 Thg02, 2021 @ 3:13am 
These look great
Greyflame  [tác giả] 11 Thg02, 2021 @ 9:21am 
Thank you everyone!!
Bringer of Fire 10 Thg02, 2021 @ 7:23pm 
GreyFlame so good!
samwl2002 10 Thg02, 2021 @ 7:39am 
finally!
Squidly 9 Thg02, 2021 @ 5:12pm 
at last!
frapigecko 7 Thg02, 2021 @ 3:09pm 
Keep up the great work