Garry's Mod

Garry's Mod

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V2 Rocket Facility | obj_team2
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
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38.338 MB
2021년 2월 4일 오후 4시 03분
업데이트 노트 1개 (보기)

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V2 Rocket Facility | obj_team2

설명
This is a port of the V2 Rocket Facility (otherwise known as obj_team2) map from the game Medal of Honor: Allied Assault.

CS:GO Version: https://steamproxy.com/sharedfiles/filedetails/?id=2392927221

Map ported by Avot.

Credits:
Original map made by 2015, Inc. and
is owned by Electronic Arts.
댓글 19
MoeDe |•ω•)っ 2025년 1월 12일 오후 6시 40분 
best map in MOHAA <33
Avot  [작성자] 2024년 1월 4일 오후 2시 06분 
@gibby6071 They are models from the game, I needed to get the original models from the game in its pk3 file. I used LightRay3D -> Export .obj & apply/copy texture -> Blender -> Source
Idiot_01 2024년 1월 4일 오후 1시 32분 
how did you get the flags and the banner?
Kaibobmoo 2023년 2월 28일 오후 1시 23분 
I lost this map when I got a new PC, so glad I found it again.
MoeDe |•ω•)っ 2022년 12월 2일 오후 6시 30분 
:HeartSquishy:
Moon. 2021년 4월 21일 오후 2시 08분 
Yeah I meant the bezier curves thingies. Thanks for the info.
Avot  [작성자] 2021년 4월 21일 오후 12시 54분 
For most of the lighting and illumination settings I copied over some of the values found in the original .map file (If you open up the .map file in mohradiant, press n, and check the worldspawn settings, those are the ones i'm talking about) into the lights and light_environment settings. I also manually tweaked some of the values if I found out that the values didn't match what it looked like in the original map.

For the fog, well there is no fog on this map, but on the other map I ported (The Bridge) I did the same thing. I manually ported over the values.

Some thing to keep in mind is that the character heights between the MOHAA and the source engine are different. So a lot of the things were scaled down by 0.78. Some values might also have been modified to match this.
Avot  [작성자] 2021년 4월 21일 오후 12시 54분 
Not sure what you mean by patches, I assume you mean the more complex geometry (pipes and stuff) and the terrain? For that I used a tool (found here: https://www.x-null.net/forums/threads/3542-3d-model-of-Stalingrad-map/page2) to convert the original .bsp file to .fbx. Then I imported the .fbx into Blender and exported most of the complex geometry as model files useable by the source engine. For the terrain I used the SourceOps displacement exporter.
Moon. 2021년 4월 21일 오전 5시 25분 
Mind if I ask how you converted over the patches, the ambient illumination settings and the fog settings?
Blue Umbrella 2021년 3월 9일 오전 11시 04분 
cool