Dyson Sphere Program

Dyson Sphere Program

103 ratings
Basic and Advanced Power / Production Math Stuff
By Gladios
i did some met... - ehhh math for you guys, so you don't have to, to plan your production lines and power plants,
i'll try to keep this updated, i hope i can help :)
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Introduction
This guide is mostly for beginners or people who are too lazy to do the math stuff in this game, if you like this guide or have some ideas of adding content or corrections to do, pls leave a comment.

the numbers in this guide are maybe subject to change in upcoming updates and are all based on the basic production and usage of ressources (without any tech tree upgrades that changes those numbers)

anyways

i'll try to keep this guide up to date.

this version of the guide is up to date for Game Version: 0.6.17.5972

i appreciate any support,

have fun :)

PS:here are some useful third party tools that might help you:

https://dsp-wiki.com/3rd_Party_Tools

!beware, i do not guarantee the correctness or function of those tools, neither have i used them to make this guide!
(Short)terms i use in this Guide
- TPS = Thermal Power Station(s)

- AM/AMs = Assembling Machine(s)

- Lab(s) = Matrix Lab(s)

- Miner(s) = Mining Machine(s)

- Power Pole(s) / PPole(s) = Tesla Tower(s)

- MFPS = Mini Fusion Power Station(s)
General Tips&Tricks
#1 you can change your Splitter with hitting tab in up to 3 different forms

#2 you can connect Thermal Power Stations directly with Sorters instead of using belts all the time

#3 build a Main Busline around the equator of your planet, so you dont have to worry about gridchanges and you get your ressources from anywhere to everywhere (you can see the equator marked as thick green line in the building grid - dont mistake it with the North/South Axis, just double check on planet view)

#3,5 build your production lines always East<-->West and only the supply line from your mainbus North<-->South

#4 try to automate Sorters/Belts/Foundations/Power Poles early on so you always have enough of them and dont need to worry about making them by hand

#5 Map Seed 0000 0001 is a very good Starter Map with lots of different ressources around the landing point

#6 maybe seems obvious but keep in mind that the magnets (that you need a sh*tload of in early to midgame) are directly produced from iron ore and NOT from already smelted ingots, it did cost me a lot of time forgetting this...

#7 always put a Storage after each assembly line so the belt runs "through" a storage container, so in case something stops the further production you keep producing and have some items left over for hand crafting, its always useful

#8 put one Mining machine only to the purpose to mine coal and put it in a storage so you always have enough fuel for your mecha, Coal is AFAIK the most efficient fuel for the mecha, not because the regen rate is great, but it stacks up to 100 units in your inventory, so it beats every other fuel for now

#9 you can build belts always above water but nothing else (without foundation)

#10 you can place one producing building, set the recipe, then copy the building so you got the recipe already set and done instead of setting it manually or doing copy paste of the recipe

#11 you can build short belt bridges with splitters or elevate belts quickly without wasting much space:

#12 Matrix Labs for research use 20 Blue Matrixes/m and 10 Red Matrixes/m

#13 you can make your belt junctions look a bit more neat by adding one more belt part to the back of it like this:
before:
after:
#14 CTRL+Left click on an empty inventory slot, sorts your inventory

#15 use wind turbines as powerlines over big distances so you produce even more power only by transporting it!

#16 hold down Shift to place your miners more accurate and turn in every angle instead of only 90°

General infos and fuel burn rates
-i know, buildings got an idle power consumption but for the sake of a little bit easier guide i'll leave that aside, because the working power consumption is here the important thing.

- Every stuff/TPS is always measured for exactly per 1 Thermal Power Station @100% Power and Coal powered though it is recommended to turn the coal into graphite before burning, it doesn't change the outcome of power production BUT you can put some graphite on the side because its the better mech fuel.
Why doesn't it change the outcome? it burns longer than 2 coals! - yes i know, but the surplus you get from it will be consumed by the machines making it in the first place, so in the end it stays the same.

- you can power 6 TPS with 1 full belt of Coal on 100% power generation

- 1 Thermal Powerstation uses 1 coal/second (or 60/m) @100% usage and scales down by approximately .25 seconds for every 25% less usage, so keep that in mind if you are using not all the power to NOT connect anymore power stations per belt

- General speaking, the "Fuel Chamber Gen." stat multiplies the power regeneration, of the fuel, either negative or positive BUT this only affects the Fuel Chamber in your mech, NOT TPS.

-TPS energy efficiency is 80%, so that means that e.g. when we burn coal we get 2.70 * 0.8 = 2.16 MJ. J/s = W, TPS output is the same 2.16 MW, so Coal burning rate is 2.16 / 2.16 = 1/s.
Since energy efficiency is the feature of TPS, not fuel - for the sake of simplicity we may use "raw" Coal energy value to calculate burn rate of other fuel, e.g. for Graphite it's 6.3/2.7 = 2.33(3) / s.

here a list of all fuel types with their burn times in TPS in order from the shortest to the longest:


#1 Carbon Nanotubes --> Burn Time: 0,03s --> 1928,571429 items/m

#2 Graphene --> Burn Time 0,04s --> 1687,5 items/m

#3 Plant fuel --> Burn Time 0,19s --> 324 items/m

#4 Diamonds --> Burn Time 0,33s --> 180 items/m

#5 Log --> Burn Time 0,56s --> 108 items/m

#6 Organic Crystal --> Burn Time 0,67s --> 90 items/m

#7 Coal Ore --> Burn Time 1s --> 60 items/m thats our standard mesuremeant unit

#8 Crude Oil --> Burn Time 1,48s --> 40,5 items/m

#9 Refined Oil --> Burn Time 1,63s --> 36,81(81) items/m

#10 Fire Ice --> Burn Time 1,78s --> 33,75 items/m

#11 Energetic Graphite --> Burn Time 2,33s --> ~25,71 items/m

#12 Hydrogen --> Burn Time 2,96s --> 20,25 items/m

#13 Deuterium --> Burn Time 2,96s --> 20,25 items/m

#14 Hydrogen Fuel Rod --> Burn Time 14,81s --> 4,05 items/m

#15 Deuteron Fuel Rod --> Burn Time 222,22s --> 0,27 items/m

#16 Antimatter Fuel Rod --> Burn Time 2777,78s --> 0,0216 items/m


Power Grid Math Stuff with Thermal Power Stations
Edit: For the sake of a complete guide i added all the Machines, even though you will never use some of these machines without advanced power production.


- 1 Smelter uses 360kW, so you can connect 6 Smelters/1 TPS which is producing 2.16MW

- 1 Sorter Mk.I uses 18kW --> 120/TPS

- 1 Sorter Mk.II uses 36kW --> 60/TPS

- 1 Sorter Mk.III uses 72kW --> 30/TPS

- 1 Assembling machine Mk.I uses 270kW --> 8/TPS

- 1 Assembling machine Mk.II uses 480kW --> 4,5/TPS

- 1 Assembling machine Mk.III uses 780kW --> ~2,5/TPS (2,7692307692307)

- 1 Mining machine uses 420kW --> ~5/TPS (for the OCD ppl: 5,1428571428571/TPS)

- 1 Matrix Lab uses 480kW --> 4,5/TPS

- 1 Wireless Power Tower uses 90kW idle Power (recharging your Mecha is only temporarely so that
doesnt matter that much) --> 24/TPS

- 1 Water pump uses 300kW --> 7,2/TPS

- 1 Oil extractor uses 840kW --> ~2,5/TPS (2,5714285714285/TPS)

- 1 Oil Refinery uses 960kW --> 2,25/TPS

- 1 EM-Rail Ejector uses 1,2MW --> 1,8/TPS

- 1 Fractionator uses 720kW --> 3/TPS

- 1 Chemical Plant uses 720kW --> 3/TPS

- 1 Miniature Particle Collider uses 12MW --> 0,18/TPS or better to say: you need ~6TPS/ Collider

- 1 Vertical Launching Silo uses 18MW --> 0,12/TPS or ~9TPS/Silo


Power Grid with Fusion Power
- Every stuff/MFPS is always measured for exactly per 1 Mini Fusion Power Station @100% Power

- 1 Smelter uses 360kW, so you can connect 25 Smelters/1 MFPS which is producing 9MW

- 1 Sorter Mk.I uses 18kW --> 500/MFPS

- 1 Sorter Mk.II uses 36kW --> 250/MFPS

- 1 Sorter Mk.III uses 72kW --> 125/MFPS

- 1 Assembling machine Mk.I uses 270kW --> 33,3/MFPS

- 1 Assembling machine Mk.II uses 480kW --> 18,75/MFPS

- 1 Assembling machine Mk.III uses 780kW --> ~11,5/MFPS (11,538461538461/MFPS)

- 1 Mining machine uses 420kW --> ~21,4/MFPS (21,428571428571/MFPS)

- 1 Matrix Lab uses 480kW --> 18,75/MFPS

- 1 Wireless Power Tower uses 90kW idle Power (recharging your Mecha is only temporarely so that
doesnt matter that much) --> 100/MFPS

- 1 Water pump uses 300kW --> 30/MFPS

- 1 Oil extractor uses 840kW --> ~10,7/MFPS (10,714285714285/MFPS)

- 1 Oil Refinery uses 960kW --> ~9/MFPS (9,375/MFPS)

- 1 EM-Rail Ejector uses 1,2MW --> 7,5/MFPS

- 1 Fractionator uses 720kW --> 12,5/MFPS

- 1 Chemical Plant uses 720kW --> 12,5/MFPS

- 1 Miniature Particle Collider uses 12MW --> 0,75/MFPS or better to say: you need ~1,3 MFPS/ Collider

- 1 Vertical Launching Silo uses 18MW --> 0,5/MFPS or 2 MFPS/Silo
Solar Panel Power
here i did a little experiment, so if you put 1 line of solar panels around the equator of the planet, it will produce ~83MW at all times so a second row would produce another 83MW, of course this only works exactly with this planet i have but you can take it as a rough guidline when doing the same.

btw it cost me about 320 solar panels to get around the equator one time

Here are the stats of planet so you get a picture of it:

especially note the Solar energy ratio and the axial inclination, because this affects the power production of the solar panels
Production Line Math Stuff with Mk.I Belts
As you probably know, the Mk.I Belt can transport 6 items/s or 360/m, i assume all belts are on max capacaty, thats the basic number im working with here, maybe i'll do an update on the guide with Mk.II or III Belts.

The other thing is, the Mk.I Assembling Machines only have x0.75 Production Speed, but i still recommend to build the assembly lines like you have x1 Speed, because you get pretty soon Assembling Machines Mk.II so you can easily upgrade it without having to delete many machines and waste space and ressources in the first place and you dont get confused by having to calculate those recipes because all recipes are based on x1 Speed.

Sorters are a bit special, you can connect sorters up to 3 Squares wide, but keep in mind that you have to half their speed per square they travel, f.e. a Mk.I Sorter is 1.5 Trips/Square/s and a Mk.II is 3T/S/s if you now connect the Mk.I with a 1 square distance and the Mk.II with a 2 square distance they will work equally fast.

1 Ressource Node provides 33 items/m output in a miner

1 belt means 360 items/m output

- Mk.I Belt --> 360 items/m (6/s) --> ~11 Ressource Nodes covered for a full belt
- Mk.II Belt --> 720 items/m (12/s) --> ~22 Ressource Nodes covered for a full belt
- Mk.III Belt --> 1800 items/m (30/s) --> ~55 Ressource Nodes covered for a full belt

- Mk.I Assembling Machine x0.75 Production Speed
- Mk.II Assembling Machine x1 Production Speed
- Mk.III Assembling Machine x1.5 Production Speed

- Mk.I Sorter 1.5 Trips/Square/s
- Mk.II Sorter 3 Trips/Square/s
- Mk.II Sorter 6 Trips/Square/s

(for the people who wanna do some math themselves)

- for smelting iron/copper/stone into ingots you need 6 Smelters/Belt

- 1 belt Magnets --> 1 belt of Iron Ore --> 9 Smelters

- 1 belt Glass --> 2 Belts Stone Ore --> 12 Smelters

- 1 belt Magnetic Coils --> 1 belt Magnets + 0.5 Belts Copper Ingot --> 3 AMs

- 1 belt Circuit Boards --> 0.5 belt Copper Ingot + 1 Belt Iron Ingot --> 3 AMs

- 1 belt Steel --> 3 belts Iron Ingot --> 18 Smelters

- 1 belt Gear --> 1 belt Iron Ingot --> 6 AMs

- 1 belt Belts Mk.I --> 0.66 belt Iron Ingot + 0.33 belt Gear --> 2 AMs

- 1 belt Sorter Mk.I --> 1 belt Iron Ingot + 1 belt Circuit Board --> 6 AMs

- 1 belt Electric Motor --> 2 belts Iron Ingot + 1 Belt Gear + Belt Magnetic Coil --> 12 AMs

- 1 belt Prism --> 1,5 Belts Glass --> 6 AMs

- 1 belt Plasma Exciter --> 4 belts Magnetic Coil + 2 Belts Prism --> 12 AMs

- 1 belt Microcrystalline Component --> 2 belts High Purity Silicon + 1 belt Copper Ingot --> 12 AMs

- 1 belt Processor --> 2 belts Circuit Boards + 2 belts Microcrystalline Component --> 18 AMs

- 1 belt Solar Sails --> 0,5 Belt Graphene + 0,5 Belt Photon Combiner --> 12 AMs





Oil Processing
Since Oil is a bit of a topic itself, i made an extra section for it:

- To fill a Mk.I Belt with oil you'll need 6 Oil/s/=360/m

- Input 1 Belt of Crude Oil --> you get 1 Belt Refined Oil +
0,5 Belts or 180/m Hydrogen --> made in 12 Oil Refineries

- To use the Refined Oil for power production you will need about ~9,5 TPS (9,729729...) per Belt of Refined Oil

- To use the Hydrogen for power production you need ~17,5 TPS (17,777...) per Belt of Hydrogen
Production Line with Mk.II Belts
Keeping it simple here, just double the numbers of the Mk.I section because the Mk.II Belts are twice as fast as the Mk.I


FAQ
Q: why shouldn't i be using crude oil / refined oil / hydrogen for power production?

A: because you need a sh*tload of it for later production processes as well as for red matrix
production

Q: which map seed do you play on?

A: 0000 0001 (note: check out the Solar Panel section of the guide ;)

Q: Why did you delete my comment?

A: if you gave me something to correct in this guide i'll delete the comment for clearence so other users who will read this later don't get confused :)




Credits
Big Thanks to

Fury Fairy

for solving some math problems :P


25 Comments
faralsimbor 22 Feb @ 12:44pm 
@AF: you can use https://dyson-calculator.com/ insteed.
AF 20 Aug, 2022 @ 8:15pm 
https://calc.dsp-wiki.com/ Doesn't work. Remove it from your guide, please.
Leicesismore 25 Apr, 2022 @ 11:52am 
are you saying that accumulators can charge while sitting inside a logistics station that is powered? or do you manually manage the construction and tear down of accumulators?
Gladios  [author] 5 Feb, 2021 @ 7:57am 
@RedPine this guide was originally thought to be a early game and a bit advanced guide, so i haven't added anything more advanced/complicated in terms of Power Production, maybe i'll add some of this stuff in the future but for now i try to be as accurate as possible in this section
RedPine 5 Feb, 2021 @ 5:32am 
Not a fan of the exchanger & accumulator? A single exchanger set to discharge will ALWAYS output 45 MW, excessive power tbh. A single logistics station can store up to 10k full accumulators (and another 10k empty). At 40 MJ per accumulator, thats 400 GW of e-storage.

Each upgraded logistics vessel can carry 1000 accumulators per trip, or 40 GW of power. I honestly haven't bothered with fusion power at all - I just send empty accumulators to a world with 140 MW of solar, and ship the full accumulators back to my starting world. I doubt I'll even bother with antimatter fuel cells.

I have so much hydrogen that I turn off my exchangers just so my TPS can burn the excess. My gas giant produces Deut, and I don't bother with fuel rods, so I have very little to spend hydrogen. Late game, if I need hydrogen for science, I might transition to other power setups.

Once storage is full, no harm in burning the overflow of oil.
Kazma 4 Feb, 2021 @ 5:07am 
Awesome thanks i think it will help people. For me though my math came out with Miner Mk1: each node it hits is 0.5/s so you need 12 nodes to saturate a mk1 belt
Gladios  [author] 4 Feb, 2021 @ 3:44am 
@xTUx Death Lord, i added a new section to the guide called Oil Processing, you should find your information there, if not, dont hesitate to write another comment and i'll try my best to help you^^
干啥呢我看看 3 Feb, 2021 @ 7:09am 
thanks
RA1NE_ 2 Feb, 2021 @ 10:05pm 
tyt
xTUx Death Lord 2 Feb, 2021 @ 12:13pm 
i noticed you stopped early on the production lines and dont have the matrixes (research items if i misspelled it to badly) also you didnt do anything with the oil and it may be a lot or number crunching but what would it take to run a full belt or oil in to make hydrogen and refined oil and with a full belt out how many powerplants would it take to clear a whole belt since oil is unlimited.