Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

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A Tip for Each Operator
By Vyrxs-
This guide will consist of tips and tricks that I personally find helpful when playing any of these characters. Due to the fact that everyone has their own personal preferences there may be some you do and don't agree with. If you may, post which ones you disagree with in the comments, and what could be done to make the recommendation better. Not every operator has a well thought out tip, because some are just more simplistic than other.
I hope this little guide will help you with at least one operator!
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- Pathfinder Operators -
PATHFINDERS:

Thatcher:
Don't forget how valuable you are.

Sledge:
Sledge's hammer can be used to terminate Maestro's Evil Eyes, Castle's Bulletproof Barricades, and barricades in one hit.

Smoke:
Your smoke canister has a very far throw range, and can sometimes damage people through thin walls. Smoke canisters will do more damage if an opposing operator is boosted by Finka.

Mute:
If someone is near your Mute jammer, you are immune to Dokkaebi calls and Lions EE-ONE-D.

Ash:
Try to play more vertically, like a Sledge, or a Buck. Wasting your life away is not always a good choice!

Thermite:
Don't forget to not rush in, you are far to valuable.

Pulse:
Play vertically with your nitro cell. When someone is boosted by Finka, you have an extended heartbeat scan range.

Castle:
Don't waste your barricade on things like outside windows, most of the time it's likely they have a soft breacher and can just rid you of the barricade instantly. If someone hits your Castle barricade 12 times, it will destruct.

Twitch:
Don't waste your drone. It's important for terminating enemy gadgets.

Montagne:
Move around, staying in a corner makes you vulnerable from a specific angle, making it even harder to fight against more than one player during fuse time.

Doc:
You can stim your teammates too, not only yourself, if you didn't know.

Rook:
Your armor can resist death from a frag grenade.

Glaz:
Due to you having a marksman rifle, you are able to open up fairly large holes in walls, hatches, and barricades in a quick manner. Try playing him through pixel peaks, or try playing through other small angles like bullet/melee holes. Your thermal scope and high zoom will assist that insanely.

Fuze:
Where you aim your Cluster Charges matter, most of the shots go left or right of where you're facing it. The first shot will always be to the left, whilst the third always in the middle, and the fifth always to the right. The second and third will be in between others.

Kapkan:
Place your traps far away from objectives, they're more likely to hit them accidentally.

Tachanka:
Your Shumikha can bounce off walls, use that to your advantage.

IQ:
Try to collaborate with a Thatcher for maximum efficiency.

Blitz:
Don't forget that you can melee too, you don't always have to expose your head.

Jäger:
Don't use the M870. The 416-C is one of the best rated weapons on defense.

Bandit:
Trick, you all know what that is.
- Year 1 Operators -
Black Ice:
Buck:
Play vertically.

Frost:
Like Kapkan, place your traps in spots people might not notice them.

Dust Line:
Blackbeard:
Play off of windows and crouch peeks for as long as you can.

Valkyrie:
Your cameras are 360°, don't only place them on walls, that'll make it 180°.

Skull Rain:
Capitão:
You can shoot your Glass and Asphyxiating bolt through singular bullet holes.

Caveira:
Stay in one spot until you hear something, constantly running around puts you at risk.

Red Crow:
Hibana:
Soft hatches take 2 pellets, reinforced hatches take 4, and 6 can be used to destroy large gaps within walls.

Echo:
Save a couple Yokai blast until they are planting, then hit them with it whenever they are almost done planting, (around 5 seconds after they start).
- Year 2 Operators -
Velvet Shell:
Jackal:
Don't keep your Eyenox on, it disrupts your vision when you take damage. Don't waste your pings at the start of the round, unless you know they have a roamer. (Vigil, Caveira, Etc.)

Mira:
Make sure your canister is not shootable from behind.

Blood Orchid:
Ying:
Charging the Candela allows for it to detonate faster, you can also put them through walls as Fuze can with his cluster charges.

Lesion:
If someone is pierced by your GU, they are unable to plant the defuser.

Ela:
Hide your Grzmots under things, like chairs. You may even be able to hide them in plain site in some circumstances.

White Noise:
Dokkaebi:
Save a call for when your team controls objective.

Vigil:
You are immune to the EE-ONE-D whilst your ERC-7 is active.

Zofia:
Ela will be concussed by your KS79 Lifeline for a lot shorter period of time than other operators.
- Year 3 Operators -
Chimera:
Lion:
Save one of your scans for when your team takes control of the objective, or is planting.

Finka:
Pulse has extended view of your hearts whenever your'e boosted. Also, be aware of your teammates, if they're DBNO, you can revive them with your Adrenaline Surge. This ability will help avoid death or interrogation from Caveira. Finka's adrenal surge will also remove GU Mines, Grzmot, etc. If an attacker is in proximity of a smoke canister, whilst boosted, they will receive double damage from the toxic gas.

Para Bellum:
Maestro:
Get clever with Evil Eyes, they have a fairly far range, you can place them pretty far from where you want them to guard.

Alibi:
Put your Prismas in common peek spots.

Grim Sky:
Maverick:
You can also be a substitute for Kali & Thatcher.

Clash:
Don't forget to ping, it will help your teammates know who your'e guarding. Also, don't forget you can become a beyblade

Wind Bastion:
Nomad:
Place your Airjabs in spots that are hard to reach without triggering them.

Kaid:
The Rtila Electroclaw has a pretty decent range, get as much electrified as you can with each of your devices.
- Year 4 Operators -
Burnt Horizon:
Gridlock:
Your Trax Stingers are good for robbing defenders of time in the fuse phase whenever the bomb is planted. They also place good on staircases to make defenders vulnerable for having to take time
and attention away from opposing attackers in order to shoot the gadget out of their way.

Mozzie:
Try roaming, with your Pest at hand, you can take their drones, and get intel on them, therefore allowing you to attack the attackers.

Phantom Sight:
Nøkk:
You can hop through Prismas, EDDs, etc. undetected whilst your HEL Presence Reduction is activated. Basically any electric detection gadget you can walk right through.

Warden:
You can see through the debris whenever a reinforced wall is breached, allowing you to have better line of site than everyone else at the breach site.

Ember Rise:
Amaru:
Don't waste your life, do not just rush in. You can also use hatches that are in objective floor to jump right up in.

Goyo:
Same as Mira, make sure your gadget cannot be eliminated from behind.

Shifting Tides:
Kali:
You are a backup for Thatcher, don't forget how valuable you are.

Wamai:
Try placing your Mag-Net in spots where the attackers might harm themselves in the process.
- Year 5 Operators -
Void Edge:
Iana:
You can use your Gemini to distract attention from defenders to another location, giving an opportunity for the real you, or a teammate to advance.

Oryx:
You can knock shields like Montagne over with your Remah Dash.

Steel Wave:
Ace:
Don't use the M1014. The AK-12 is one of the better rated rifles on attack.

Melusi:
Try placing your Banshee in the most open location possible.

Shadow Legacy:
Zero:
Your Argus can be shot from very far distances, and does not only attach to breachable surfaces. Use them as cameras too.

Neon Dawn:
Aruni:
After your Surya has been disabled you can reactivate it by shooting the device when it blooms after its thirty second shock period.

- Year 6 Operators -
Crimson Heist:
Flores:
Try activating your RCE-Rateros in positions that defenders would normally peak whenever you enter the room to prevent them from swinging at you.

North Star:
Thunderbird:
Place your Kona Healing Stations in positions that when need be, defenders can quickly run past and heal themselves without risk of being shot by opposing attackers.

Crystal Guard:
Osa:
Try placing your Talon-8 Bulletproof Shields in positions that grant cover that otherwise would not be available, such as the end of hallways. Also try carrying the Talon in hand when entering rooms to prevent death from a defender shooting at you.

High Calibre:
Thorn:
Use your Razorbloom Shell in combination with barbed wire to prevent operators from leaving the location once the device has activated.

- Year 7 Operators -
Demon Veil:
Azami:
Place the Kiba Barriers in locations to block off sight lines for attackers that would normally be abused by attackers. If you get good enough with the Kiba placements you can also make small peeks.

Vector Glare:
Sens:
Try combining your gadget with a Glaz, it works wonders!

Brutal Swarm:
Grim:
Attempt to pocket the Hive in corners of the objective where anchors might be in order to flush them out.

Solar Raid:
Solis:
At the best of your ability attempt to coordinate with a Bandit or Kaid when tricking due to you being able to see the explosives attackers use to hard breach.

- Year 8 Operators -
Commanding Forcel:
Brava:
Try hacking as much intel as possible to allow your fallen teammates to assist you.

Dread Factor:
Fenrir:
Place your F-Natts in a position that forces the attacking to drop their offensive angle to destroy it.

TBD:
Unknown:


TBD:
Unknown:


14 Comments
CJ11 2 Jun, 2021 @ 10:32pm 
GOOD
VivalaPluto 20 Jan, 2021 @ 1:04pm 
You can get up to 4 walls electrified with Kaid's electroclaw- by placing it on the floor in a corner with 2 reinforcements on each wall. It is a bit difficult to get right, though.
3 moths in a trenchcoat 19 Jan, 2021 @ 1:40pm 
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Night Weapon 17 Jan, 2021 @ 5:45pm 
poooooooooooogggggggggggggggg
Emil Sinclair 16 Jan, 2021 @ 11:35pm 
you missed recruit
Maxonymous 15 Jan, 2021 @ 4:26pm 
That Thatcher tip made me cry...
ToxiC GHOST 15 Jan, 2021 @ 12:38pm 
nice:steamhappy:
Homelander 15 Jan, 2021 @ 12:04pm 
finka: check your friends everytime and use your adrenals when you see injured friend. that can help you to avoid interrogations or losing teammates.
LongJohnShotgon 12 Jan, 2021 @ 5:24pm 
very helpfull for newbies like me :6thstreet:
0ph0enix 12 Jan, 2021 @ 2:07am 
I have a suggestion. How do you think that I will translate your manual into Russian? Of course, with the indication of you as the author, adding to co-authors and links to the original and to your profile?