Bastion

Bastion

46 ratings
The Meaning of Bastion and the Decision
By Rock Bottom
This guide spoils the complete ending, but I wanted to write down why the decision is so significant.
2
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
Bastion has been on my mind for a while and as such I wanted to dive into certain moments of the game and providing meaning for these scenes. More or less everything in Bastion has a definitive purpose because of it’s streamlined approach leaving nothing useless and not related to the world (except maybe that one turret which is hopefully not canon).
This guide is full of spoilers, I created it hoping someone will find enjoyment or a useful realization.
What Does the Bastion Do and Why Is It Important?
The Bastion has exactly two purposes. It can either reset the timeline and set you back to a point in time before the calamity striked the world of Bastion. It will be like exactly in the past, nothing will be different and everything is going to play out the same. Including the reasons for the calamity which will strike again.
If you choose to evacuate, you just keep living in a broken world and the Bastion becomes your ship, if you want to call it like that.
These are the decisions you can make.
What Does the Calamity Mean?
The calamity itself is weapon that was developed by the Caelondia (Rucks’ and the Kid’s people) who wanted to beat the the Ura for the last time with a final solution. The weapon itself was developed by the Ura Venn, Zia’s father, and only realized only in his final days the intention of how it was going to be used. He warned Zia to hide and changed the target to Caeledonia which explains why they all died, but the Ura survived who were the actual intended target. As such he died by his own creation. The weapon maybe was more powerful than intended and also split the world in fragments, a side effect they did not see.
The Narrative Function of the Calamity
Hate penetrated the Caelondian society so much that they were ready for genocide. The thing with war is it’s never ending fuel. As long as 2 people are alive, someone wants someone dead. Trying to kill literally backfired and not growing past the past signed the end. Bastion showcases perfectly how the calamity is something innate in human nature: rejecting alien cultures and destroying them in the process. No solution exists to fix the past and it will remain with humans as long as they will not change.
A loosely related influence was probably the bombing of Nagasaki and Hiroshima. Especially the dust/shadows is closely related to the phenomena of atomic shadows
(example: https://www.openculture.com/2016/03/the-shadow-of-a-hiroshima-victim-etched-into-stone-steps-is-all-that-remains-after-1945-atomic-blast.html).
It is probably one of the biggest human tragedies and Bastion sends an explicit anti-war message in a believable scenario.
The Humanization of the Ura
The Ura are probably the most mysterious aspect of Bastion. A foreign human culture that is a lot more tribal and ferocious. While all these statements are true, they humanity shines the brightest in a single moment. After trying to save Zulf from the Kid, they realized the manpower needed was too big and he may would kill all of them, if they did not give him up. So they did.
And now two decision are possible: Leave Zulf to die and fight your way through. Or care for Zulf and take him with you, but have no means of defending yourself. By all means:
The second decision is suicide. The Ura are there and revengeful for all the people you have killed, just to get the shard. Not realizing that you actually meant no harm. A real tragedy.
If you decide to leave, you fight hard and then leave Zulf to his fate which is death, coming back to the mother, just like the lyrics foretold.
But if you take him with you and walk slowly further you get attacked from every side. No way of defending yourself, you can just block the arrows for Zulf and maybe protect him. But the enemy might becoming overwhelming showcases they could absolutely kill you without your weapon.
Yet they stop. In a moment of the highest chance to kill you, the demon kid who took so much of them. They just see you protecting a friend and rescuing from certain death. This is probably the most sincere scene in the whole game:
Ura and Caelondians can not communicate in any form (an important plot point), but human nature and true feelings are universal. The wish to protect and save transcended the hate feeling of hate and connected them. Deep respect was born.
Until one Ura decides to continue to attack. And he gets instantly stopped. This message will not connect to everyone instantly, but the seed for a better future and trust has been planted. Stopping the attacker by knocking him out is still ferocious, but this seems to be normal to them.
And you get to leave with your honor and the admiration of the Ura.
This reminds me of Martin Luther King who still died despite trying to stay peaceful at all times (he got shot which explicitly reminded me of this). His selflessness still moves people, he will not be forgotten and maybe the tale of the Kid saving Zulf connects with some similar themes.
Back to the Decision
As I described:
The Stranger stands for the peaceful bliss of the past, ignoring the underlying hate of the past. But also wanting to return to an easier time. It was a lot simpler, for sure. And he lost everything. How could he possibly move on. But is it right?
Resetting will lead only to a blue pill situation and back to this decision for an infinite loop.
On the other hand we have Zia who is ready to risk it all. She has seen both sides and is optimistic. Hopeful for the future. Idealizing reality and ready to start anew. But she is naive and has lost only so much. How can she be right?
Both options are understandable.
Despite that there is something we forget:
Humans don’t give up and will always press on. Humans are a part of life and life will finds it way. We found a friendly squirt, Queen Anne’s child or the pecker and even more.
They all came to us over time and the Bastion became a place to be called home for the humans. They were born at the worst possible time, but still decide to defend the Bastion from the Ura. Because it is their home too. This is their life too and they will try to protect it with anything they got.
Life will continue to exist, unless you go back. Looking back is easy, the future uncertain. It will take sacrifices. Old dogs will need to learn new tricks, did you hear that Rucks?
Which means the actual good ending is to press on and live in this broken, but beautiful world. The past may have devoured it’s own future. Creating a new one is still possible and within their grasp.
Which makes this the good ending. It may lead to death, sadness and sorrow. Still it got potential and carries on the torch of life.
We see Zulf haunted by his past, preparing the meal for later. We see Zia looking far into the broken sky, we can not see and also her reaction is a mystery.
The kid working so hard he can not even make himself a bed, but in the care of Rucks who has grown close to him.
And Rucks somewhat uncomfortably acting as the captain of the Bastion.
Living in the past is easy, but living for the future is the human nature.
The End
Originally posted by author:
To be a little more direct: As of now meme curators dominate Steam. So consider following me for reviews that actually cost me some time (and effort) to create. I do not know, if this will change much, but the majority of my readers are not followers. I am still going to pump my heart into these guides
https://steamproxy.com/steamstore/curator/31884377-If-It-Is-Insane/
16 Comments
Imagnus cal'Nova 5 Dec @ 8:09pm 
Also, I just got the game after in sat on my wishlist for years, because I had greater priorities. And sometimes I just forgot about it.
Without knowing it had these awesome concepts and elements, I just missed out for so long.
So glad I finally got around to buying it a month ago and playing it until my first completion.
My hats off to the developers, the writers and all the people who had a hand in making such a great game.
Awesome job, you all should be proud.
For lac of proper emojis: [*A joyful grin, and a big thumbs up*]
Imagnus cal'Nova 5 Dec @ 8:00pm 
The 5th and final part (hopefully) to me comment:
Making the most of what you have and maintaining an optimistic and hopeful outlook and expectation of what is to come, meeting the future with kind, but cautious, open-arms, and, with the quote that I love so very much, from the movie Princess Mononoke by Hiyao Miazaki (I'm sure I spelled his name wrong, my apologies) and Studio Ghibli (again, I hope I got the spelling correct): "To see with eyes unclouded by hate".

I hope I have not typed to many things, but I believe they are all important, so I hope they help at least a few people.
They are great food for thought.
Good luck out there everyone, and don't stop walking forward, head held as high as you can manage, and ready and willing to build, and rebuild, good, wholesome, beneficial things.
Farwell, for now.

Imagnus
Imagnus cal'Nova 5 Dec @ 7:59pm 
The 4th part of my unbelievably long comment:
Looking ahead to the future and walking ever-forward into it, while looking back to the past to learn from it, so as to use the knowledge gleaned from success to encourage more success in time, and to learn from and avoid the mistakes made by people who came before, whether they are still around or not, so as to avoid failure and yet more "calamity" (Ahh. That word really fits this situation well) in the times ahead;
Making the most of what you have and maintaining an optimistic and hopeful outlook and expectation of what is to come, meeting the future with kind, but cautious, open-arms, and, with the quote that I love so very much, from the movie Princess Mononoke by Hiyao Miazaki (I'm sure I spelled his name wrong, my apologies) and Studio Ghibli (again, I hope I got the spelling correct): "To see with eyes unclouded by hate".
Imagnus cal'Nova 5 Dec @ 7:59pm 
This is still the continuation of my earlier comment:
Realizing that to live in the past is to reject your future, denying your self that, as well as the act of forget, or worse, easing the past, and the mistakes of the past, is to avoid learning from them, dooming oneself and perhaps others to relive those mistakes, potentially again, and again, and again;
Looking ahead to the future and walking ever-forward into it, while looking back to the past to learn from it, so as to use the knowledge gleaned from success to encourage more success in time, and to learn from and avoid the mistakes made by people who came before, whether they are still around or not, so as to avoid failure and yet more "calamity" (Ahh. That word really fits this situation well) in the times ahead;
Imagnus cal'Nova 5 Dec @ 7:57pm 
This to finish the comment that I was just making moments ago:
And so many others, but a few more of key importance:
Showing mercy to another despite the harm they caused you or the destruction of the good you and those you care about have built, for they too were once, and hopefully still are considered to be, a friend;
Recognizing great, selfless and/or noble deeds across language and cultural boundaries;
Showing mercy in kind for another's selfless acts;
Realizing that to live in the past is to reject your future, denying your self that, as well as the act of forget, or worse, easing the past, and the mistakes of the past, is to avoid learning from them, dooming oneself and perhaps others to relive those mistakes, potentially again, and again, and again;
Imagnus cal'Nova 5 Dec @ 7:56pm 
This here is real valuable insight and knowledge that everyone needs at least some of. These concepts and messages are very important and cannot be truly understated, which include, but are not limited to:
The unreasoning hate that causes otherwise good people to do terrible things;
Those driven to such extremes by their hubris, folly, and hatred, to commit genocide of another culture simply for being different;
The innocent people caught in the cross-fire by just being in the wrong place, at the wrong time; The continuation of destruction, killing and hatred even in the face of such apocalyptic devastation, when a sane person should cease and desist;
And so many others, but a few more of key importance:
Showing mercy to another despite the harm they caused you or the destruction of the good you and those you care about have built, for they too were once, and hopefully still are considered to be, a friend;
Lysistratus Chrysanthos 2 Oct, 2021 @ 11:54am 
This is a great explanation, expanded my knowledge of what happened (particularly that the weapon was redirected at Caleadonia by the creator). The story was very meaningful when I played the 1st time, the two choices hit me very hard. :thekid: It was very deep, great story-telling. Am learning some new things as I play again.
Rock Bottom  [author] 21 Jan, 2021 @ 10:44pm 
@turtwigpo
Exactly the same conclusion as me it seems. To quote Kung Fu Panda:
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called present.
Cataphractal 20 Jan, 2021 @ 12:48am 
I just finished this game, and wow- both endings made me pretty emotional. I went with the restoration first- it seemed sweet until I realized that there's nothing stopping another calamity. Time has reset, but the feelings and memories of the past are still going to be there- and that includes the xenophobia and racism. Went back and did the escape one, and it sat much better with me- they might not have reset the world, but they have each other and are ready to explore the world. Instead of going backwards, they go forwards. Just my two cents :)
Rock Bottom  [author] 19 Jan, 2021 @ 4:35am 
No problem :D
Yeah, the game is really great in terms of narrative and the feel I got was quite unique. A great experience which has yet to be replicated (or at least I need to find a game that is similar in that regard).