Stellaris

Stellaris

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At War: Planetary Cannons 2.8.1 update
   
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1.950 MB
25. dec. 2020 kl. 20:52
1 ændringsbemærkning ( vis )

Abonner for at downloade
At War: Planetary Cannons 2.8.1 update

I 1 samling af maltheal
Malts Mods of stellaris
12 genstande
Beskrivelse
as requested i didnt change anything as the 2.6 version works still but ill be keeping it up to date through the future updates

This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support.

This mod may be removed if he returns to the modding community and wishes it taken down to consolidate effort.

Original Mod
Original Description (links culled to avoid misdirection):
==========================================
Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don't leave home without them... installed.

Note: Colossus do not enter orbit so they cannot be targeted. For that try At War: Planetary Defense Force which can send system-limited ships against them.

Features
Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 35% chance to hit, 10 - 25 hull damage, 3 day cool-down. Unlocks with the Coilguns technology.
Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 40% chance to hit, 20 - 35 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology.
Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 - 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology.
Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology
Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology
Planetary Gun Batteries and Cannons can target transport ships while not under bombardment.
Planetary Gun Batteries can be set to target transports before other fleets using a planetary decision on the planet in question.
Only one Gun Battery and one Cannon per planet.

Limitations
Planetary cannon damage is directly against hull points, ignoring shields and armor as that is the only type of damage a mod can do to a ship currently.
Not currently able to target an active colossus (charging / firing) as they don't enter planet orbit.

Compatibility
This mod only overwrites the message types file (common/message_types.txt) to add new message types and should be compatible with any mod that does not add message types.
Compatible with Stellaris v2.8.1*
As with any mod that affects game play, NOT achievement compatible.

DESCRIPTOR ERROR?
Delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990 and verify stellaris game files via steam this is a steam workshop problem that just happens once in a while


donations are always welcomed as its good motivation to continue releasing new mods and update existing mods with more content as i plan to keep these updated until the the last update happens
https://paypal.me/supportmaltsmods?locale.x=en_US

51 kommentarer
Phyrexian Metaphore 24. juli 2022 kl. 23:01 
dead mod PepeHands
Tiasson 17. maj 2021 kl. 8:06 
Has anyone sucessfully used this mod in 3.x?
Herr Wolf 14. maj 2021 kl. 0:05 
never
Beast-Storm 13. maj 2021 kl. 23:44 
When can we expect an update?
Herr Wolf 5. maj 2021 kl. 15:05 
@devillin
That's not a bug, it's a feature.
devillin 3. maj 2021 kl. 22:30 
Every time one of these fires, I get a big green Error message for the icon. It still hits and blows up ships, but the icon says Error.
pie_of_doom_2000 26. apr. 2021 kl. 12:14 
@nosiwaste
Would say the coilguns are used to stop landing troops and corvettes as they hit many ships at once. Planetary Lances are for everything else.
初雪 19. apr. 2021 kl. 16:47 
Update
SEVEN GOON SESH 19. apr. 2021 kl. 12:59 
@nosiwaste

They're meant as early game defenses. Past the early game they're useless much like coilguns are on ships.

You have to use Planetary Lances for later.
nosivaste 18. apr. 2021 kl. 3:24 
are the planetary coilguns meant to only have 20 - 30 damage? they seem completely useless, they also cost volatile motes monthly