RimWorld
52 평점
Combat Extended Materials Rebalance
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.2, 1.3
파일 크기
게시일
업데이트일
98.362 KB
2020년 12월 23일 오전 11시 53분
2021년 8월 6일 오후 10시 12분
업데이트 노트 8개 (보기)

다운로드 위해 구독하기
Combat Extended Materials Rebalance

supersonic님의 1 모음집
Supersonic Mod List 2 (Performance Optimized)
아이템 159개
설명
This mod aims to make medieval/neolithic runs a bit more fun. Also includes a fix for Combat Extended's Vanilla Weapons Expanded's Throwing Knives (In CE currently they have infinite armor pen, there is an additional small patch included in here which corrects this)

Change list
Steel -
Re-added heat armor removed by CE
Increased melee armor penetration factor from base 1 to 1.45
Plasteel
Re-added heat armor removed by CE
Increased melee armor penetration factor from base 1.3 to 2.8
Increased blunt damage multiplier from 0.9 to 1
Increased Max Hitpoints from 2.8 to 4.2
Increased sharp damage multiplier to 1.05
Wood
Increased base sharp protection from 0.1 to 0.33
Increased base blunt protection from 0.2 to 0.8
Increased melee armor penetration factor from 0.3 to 0.95
Uranium
Increased base blunt protection from 1.8 to 3.5
Increased base sharp protection from 1.2 to 3.2
Increased melee armor penetration factor from 1.45 to 3.5
Decreased mass from 2.45 to 1.5 to make it more usable for armor and weapons
Reduced sharp damage multiplier from 1.1 to 1.05
Reduced blunt damage multiplier from 1.5 to 1.25

Thrumbofur
Increased blunt armor from 0.1 to 0.4

This mod can be safely added or removed to a save at any time, so if you want to give it a try there is no risk of messing up your save! (One thing though, since this mod does increase the HP of plasteel, if you craft something with plasteel using this mod and then uninstall the mod, the HP will lower. Conversely, if you have items made of plasteel and ADD to a save, since the max HP of plasteel items are increased, the % durability of your current items will lower)

Update: Added the spear as a one handed tagged weapon

Added longsword as one handed weapon

Added neck coverage to vanilla armour expanded's "light plate armor" (note: if you don't have armour expanded this part of the patch will just be ignored by the game)

Removed middle layer from light plate armor

Edited crossbow to be more viable for player use. May adjust down a bit as it is currently quite strong. Plans to adjust crossbows from other VFE mods accordingly eventually

RECOMMENDED!
Pairs well with my Mithril mod, I designed the stats of the materials to work around these new stats!

https://steamproxy.com/sharedfiles/filedetails/?id=2330716377

Sick of getting your nuts blown off by tribals with shotguns, and ruining your medieval immersion??

No more tribal guns for CE patch! https://steamproxy.com/sharedfiles/filedetails/?id=2337700835
댓글 13
Dogbone 2025년 5월 11일 오후 10시 51분 
Is this mod forgotten? Darn
Overkill 2023년 5월 11일 오후 9시 01분 
I’m assuming the heat armor is for fighting against things like the vanilla expanded lasers?
Master Kang 2023년 2월 9일 오후 5시 42분 
@SolarFlare1234 Why you ask Tynan??He's not the author of any mod
SolarFlare1234 2023년 2월 4일 오후 1시 45분 
wake up mister tynan, wake up and smell the updates
mook <3 2022년 3월 19일 오후 12시 58분 
a longsword is definitely not a one-handed weapon.
DaemosZythaer 2021년 9월 18일 오전 11시 46분 
Are there sliders to adjust your changes? The protection and armor piercing values of wood especially are insane.
Naki 2021년 9월 6일 오전 9시 47분 
I'm seconding a request for a Materials Expanded - Metals patch, I'd love to have them work together nicely.
Richard Mc Nutbuster 2021년 9월 2일 오전 8시 22분 
im currently using CE with materials expanded, and now the edited materials are broken against their counterpart metals, for instance titanium (which is supposed to be slightly worse than plasteel, has like 120% armor pen on melee weapons, but uranium has like 350%!
Richard Mc Nutbuster 2021년 9월 2일 오전 8시 20분 
could a patch for materials expanded - metals be made?
supersonic  [작성자] 2020년 12월 30일 오후 1시 45분 
my mistake, was probably thinking of a broadsword/arming sword