Garry's Mod

Garry's Mod

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Halo Infinite Master Chief Playermodel [Retextured]
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95.061 MB
11 dec, 2020 @ 21:03
16 maj, 2021 @ 15:36
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Halo Infinite Master Chief Playermodel [Retextured]

Beskrivning
The MJOLNIR Powered Assault Armor [GEN3] is the third system-wide generation of the MJOLNIR Powered Assault Armor.

Halo 3 Spartan Animations
Draconic cubemap proxies
Multiplayer variant with Primary, Secondary, and visor coloring
Viewmodel Hands

Valkyries733 - Porting
Glitch - Fortnite Chief retexture
Fortnite - Model


74 kommentarer
duncanacnud 11 jan @ 14:59 
how recolor him
Mango 15 jan, 2022 @ 14:17 
Can you use the other halo animation that's not broken the halo 3 animations are just broken on this model.
DELTA_HELLJUMPER 13 dec, 2021 @ 10:55 
:)
At0m 12 dec, 2021 @ 1:27 
Halo Infinite released, do you think about recreating (retexturing) model of new Master Chief ?
Bling 20 okt, 2021 @ 23:49 
for some reason the animations dont work
(i am using an addon called enhanced playermodel selector feat. Fesiug's edit so that could be the problem?)
ObsoleteMark 15 sep, 2021 @ 14:37 
any way I can get this to work for the VR Mod?
Rocky Stone Rogers 14 sep, 2021 @ 7:26 
i got question is it possible to make multiple sets of animations using the valve biped that you have using as a frame ? so if you just want the default gmod animations someone can make an add-on like that or you want the pms to stay as close to the games as possible sub to an add-on that has the halo animations
Valkyries733  [skapare] 28 aug, 2021 @ 8:59 
@SammyDotNet I'm working on a animation re-work that will still use the halo animations, but it'll all be on the original valve biped. Which means you'll get full animation mod support.

Like prone mod.

For the Infinite/Fortnite Chief, I'm probably going to make it use halo 4 spartan animations (99% sure Infinite is using h4/h5 animations)
Rocky Stone Rogers 28 aug, 2021 @ 0:53 
@sammydonet no unless you ask the author and get
permission to modify it and re-upload it witch i don't think you will
SammyDotNet [AWG] 18 aug, 2021 @ 19:13 
is there a simple way to make this model use the normal animations?