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Ilmoita käännösongelmasta
"Why not? "
Because there's usually butt loads of it & it takes a long time to get it all.
Every derelict I've come across thus far has had "high" quantity of infra scrap in the salvage interface, even the small derelicts. All the light fixtures, heaters, etc all give infra scrap & there's always loads of that stuff left on the walls.
Why not?
The same can be said for refugees. You can gain a ton of resources, reputation and money by trading them back to their prospective factions with any ship or planet that matches the Refugee's faction.
I was able to climb myself out of a huge hole in the early game on the highest difficulty settings, and roamed around the galaxy with a lean, mean bounty hunting crew. Outside of guns, I never even needed to manufacture my own goods. I also had a pretty good med-bay that served as a good income stream while roaming around. Bounty Hunting and Rescue operations made the game 10 times easier.
Building a sealed room without such pawns is not a good idea at all. As they not only product everything ~2 times slower, but also would drain ~2 times more power >> waste on energium.
4) Prohibit medical job for everyone but 1-2 your best characters with 6+ potential. Doctoring have insane priority so even with "don't do until nobody can" - such pawns will run to care patients if doctor just temporary unavailable & even break their sleep to do it. That's bad because you want 2 Medical 6+ crewmembers for late game cybernetics and skill is very slow to learn.