Darkest Dungeon®

Darkest Dungeon®

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Crocodilian Rework
   
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General: Monsters
태그: rework
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5.048 MB
2020년 11월 4일 오전 2시 15분
2021년 6월 30일 오전 4시 28분
업데이트 노트 14개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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Crocodilian Rework

Chogex님의 1 모음집
Cho's Mods
아이템 14개
설명
Fight Description
Crocodilian will use Submerge at the end of each round to hide itself in the bushes. To deal damage to it, you will need to guess which bush it's in and destroy it. If you can't find it by the end of the round, it will use Apex Predator and reshuffle itself at the start of the next round.

Crocodilian has 1 action each round, whether it's hiding or not. It can use Teeth Rake, Swarming Corruption or Lurking Fear.

Details
What exactly has changed?

Note: if something is not mentioned, it hasn't been changed (e.g. Croc HP)

========STATS=========

---Crocodilian---
Stun Res 50% -> 100% (+20% per lvl)
Actions Per Round: 2 -> 1
(Note: Submerge and Apex Predator are free actions)

---Bulrush-(Croc)---
HP: 2/3/4
PROT: 50%
All Resistances: 250%
DODGE: 16/25/37
SPD: -10


=======SKILLS=========

-----Crocodilian-----

--Submerge--
No longer heals or buffs Crocodilian.
Used as a bonus action at the end of each round to hide
(except if it was just revealed).

--Lurking Fear--
15/18/21 HP Heal
Move Back 1
Buff: +20/22/25% DMG | +10/15/15% PROT

--Apex Predator--
Only used as a bonus action if Crocodilian is still a Bulrush at the end of the round.

--Lurk--
Bonus action at the start of the round if Crocodilian is a Bulrush.
Shuffles all monsters.

--Teeth Rake--
Now always targets 2 heroes.
DMG: 4-8/5-11/7-15 -> 3-6/5-8/6-12

--Swarming Corruption--
+15% Stress Received Debuff (100/120/140%)

Compatibility
Not compatible with Virulent Overhaul.

Place this mod ABOVE Courtyard+

Roaming Croc will still be vanilla, but the Crocdilians in Courtyard will be this reworked version.

Compatible with the Croc in CoM.

Feedback?
I am but one man. Your feedback can help me improve this mod, especially in the balance department. Good luck and come yell at me if you don't like it.

Credits
Concept by Chogex & Raxlos
Coding by Chogex

댓글 15
Discounted Potato 2025년 6월 3일 오후 10시 47분 
For some reason, most of the attacks in the bush form have no sound.
Wulvenr 2024년 11월 5일 오후 7시 41분 
both the guardian & the croc rework dosent seem to work with courtyard plus anymore :(
bucketsss12 2024년 4월 8일 오후 4시 56분 
I hate this, ive played this
Fenatra 2024년 2월 26일 오전 1시 44분 
Making this motherfu- harder
Me: Yipie*dies*
Chogex  [작성자] 2021년 6월 30일 오전 11시 00분 
Yeah thats what I added.

The cc trinket thing, if you do get a trinket through that, is fine. CC trinkets are a bore to collect anyways so another way to get them is good.

Currently I'm working on a swine monster pack with an artist and a couple animators and its coming along great.
Kevin 2021년 6월 30일 오전 8시 28분 
Oh thx, I had to unsubscribe and sub again for it to update. You added the "Cho Clear Bush" effect right.

Anyway, I also noticed that your version of the com_crocodile still has the code to drop CC trinkets on death, don't know if it works on farmstead but the original dlc doesn't have this line of code in.

Either way, thx for the quick fix and welcomed back. All the best for you and hope to see more great work from you.
Chogex  [작성자] 2021년 6월 30일 오전 4시 29분 
Hi, I've been on a hiatus for a while, so thanks for trying to help out and coincidentally bringing this to my attention.

I've uploaded a fix so that doesn't happen in endless anymore. You'll still see the reworked croc there, but he will now clear the bushes on death.
Kevin 2021년 6월 29일 오후 9시 41분 
Part 2:
2. The hard way, here I try and get the modded crocodile in the farmstead to work.

Go to the mod folder and find the H crododile at:

\monsters\crocodile\crocodile_H

Find crocodile_H.info, edit the line:

skill: .id "submerge" ... "croc_faux_change_6" ...

Change the "croc_faux_change_6" to "croc_faux_change_3"

Go to the folder bush_M at:

\monsters\bush\bush_M

Edit the line that says:

life_link: .base_class "crocodile"

Chage the class from "crocodile" to "com_crocodile"

Go to to the mod folder at:

\monsters\com_crocodile\com_crocodile_D

Edit the com_crocodile_D.info on the line:

skill: .id "submerge" ... "croc_faux_change_3" ...

Change the "croc_faux_change_3" to "croc_faux_change_6" .

Save and remember, always backup your saves.
Kevin 2021년 6월 29일 오후 9시 30분 
@Benzgeg,
So I just faced the same problem.

So, there 2 completly untested and totaly unprofessional ways to solve this problem, developed by someone that has no modding experience and plays fast and losse with the integrity of their save files, ME. (Be sure to backup your saves, just in case)

1. The easy way, you can get back to original Crocodile just for the farmstaed. To do that you need to find the workshop folder for the mod at:

\SteamLibrary\steamapps\workshop\content\262060\2276973973

Next, open the modfiles.txt on any text editor (I use notepad++), there you need to delete 2 lines:

monsters/com_crocodile/com_crocodile_D/com_crocodile_D.art.darkest 860
monsters/com_crocodile/com_crocodile_D/com_crocodile_D.info.darkest 1880

Once done, you delete the com_crocodile folder inside the mosters folder. And finaly, you pray that it works.
Benzgeg 2021년 1월 9일 오후 8시 43분 
@Chogex,
Hi, i enjoy a lot of your mods and the creativity in it in my current playtrough so thx.
As for the Crocodilian Rework there is an issue because the version will spawn in the farmstead and once you killed it, the vegetation will remain unbeateable and force you to retreat sabotaging your run (because reeds are the real OP boss right ;D ). So i think you should make the vanilla crocodilian to spawn in the farmstead instead of this one or fix the auto-death (lifelink) of the reeds minions after Croc killing for the farmstead.