Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
The idea and the aesthetics are great.
I like to explore and doing quests before proceeding further.
The gampeplay sucks. With bots it's torture, with players it's manageable, except the finale.
Infected spawns are bad, despite the big map it feels small since the hordes and specials spawn close, in rooms you have explored or behind corners you just passed.
The finale is worse: commons, specials and even tanks spawn IN DIRECT LINE OF SIGHT.
Spawns should be either further away making them believable, or in unaccessable points of the map, like in Dark Carnival Finale.
Some places should also be rebalanced.
There is nothing more frustrating than jumping in a room, surrounded with zombies in the water with tier 1 weapons.
Even worse when a tank spawns there.
Random tank spawns should be removed altogether since the fixed spawns during events are well executed.
I would not recommend this map, unless you play on easier difficulties.