Drake Hollow

Drake Hollow

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Getting dizzy? These settings will help.
By The Gilded Magpie
Getting nausea or dizziness while playing Drake Hollow? These are the settings you can tweak to fix the issue ... plus a very brief explanation of WHY these settings help so you can apply it to other game experiences.

Please feel enormously free to comment with the numbers that work best for you.
   
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Under "Gameplay"

Your first step is the slider for "Mouse Sensitivity" (or "Controller Sensitivity," if you're one of those people).

The purpose of this setting is to balance freedom to look around fluidly with precise control of mouse movement's effects.

Controlled turns 0.1 ------------------------- 1.0 Easy enjoyment of scenery

If you feel like the "camera" is spinning wildly, like you're on a fairground ride, you want the slider further left. If you get the impression that your player character is turning their head a little sluggishly, you want the slider further to the right.

By default, this slider is set to 1.0. If you're getting dizzy, ratchet it way, way back. I run mine at 0.3 and that pretty well stops the "spinning teacups ride" effect for me. I love roller coasters, though, so if you're prone to motion sickness IRL, you'll want to go further left. I found the game fairly well-attuned and comfortable to play even at 0.1.

The other thing you can do is adjust the ticky box at the bottom, "Screenshake Enabled." It's at "Yes" by default; switch it to "No."

99% of the time, this screen's settings will resolve dizziness and nausea problems.

However, if you're still finding it uncomfortable, go to the next step.
Under "Graphics"
If you're still finding the experience visually dizzying even after doing the steps above, there's one more graphics setting that might help -- especially if you're noting a sense of claustrophobia when you look at the screen.

(Note: If you're getting smoky blurring and doubling at the edges of the screen, rather than just a vague sense that your peripheral vision is occluded, that's a lingering visual effect from the "Spirit Walk" game mechanic -- it's intentional and won't be removed by this change.)


The setting that helps with this is FOV, or "field of view."

When you're playing a 3D game, you're standing at the center of a sphere of digital world. The FOV controls what portion of that sphere is displayed on your screen at a given time. In real life, the human field of view is about 120 degrees on average -- obviously, this is one of those things that varies from person to person. If you have strabismus, your FOV is probably wider, showing you a larger proportion of the "sphere" formed by the edge of your clear vision.

So if it feels unnatural in the game, turn your FOV up a little. I think the default setting is 90 -- that is, you're seeing 90 degrees of the sphere on your screen, or 1/4 of it at a time -- but I tweaked this up right away, so I don't recall. Anyone want to check the default setting and comment with it?

Turn it up 5 to 10 degrees at a time until you feel more comfortable. If you start to get a "fish eye" effect where it feels like your screen is suddenly curved, you've gone too far.
3 Comments
Rufert 5 Aug, 2021 @ 3:03am 
I did and found the files, but sadly it seems to ignore the changes. I asked on the discord but the devs don't seem interested in making their game playable.
The Gilded Magpie  [author] 4 Aug, 2021 @ 11:57pm 
I'm afraid not, but it's worth looking into!
Rufert 4 Aug, 2021 @ 8:22am 
I applaud your attempt. Did you happen to find any configs that were editable in your time attempting to make the game playable? Sadly the mouse smoothing is still there for me.