Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
I had him dead on round 10 with moves to spare while only killing the first skeleton mage and stunning the second reinforcement group of 2 soldiers/1 archer once. As long as he's far enough away from the third reinforcement's skeleton mage you can ignore it for a good 2 turns, otherwise have someone delay it like the first one.
He'll 1 turn delay AoE on Round 1 and 6, so plan to move out of it and behind cover.
The reinforcements seem to be infinite but only join when 12~ or less are in play.
Floor 7(Rooftop) - South
Floor 6(Prison and workshop) - West
Floor 5 (Abandoned Floor) - South
Floor 4(Goblin Workshops) - East
Floor 3(Zangdar's Apartment) - West
Floor 2(The Tavern) - West
Floor 1(Ground Floor) - South
Floor -1(Basement) - East
Floor -2(The Caves) - East
Library - N/A
Urik's Depths - N/A
-Puzzle to Zangdars room bubble heads to get key-
[->] [v] [<-]
[->] [^] [<-]