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I had him dead on round 10 with moves to spare while only killing the first skeleton mage and stunning the second reinforcement group of 2 soldiers/1 archer once. As long as he's far enough away from the third reinforcement's skeleton mage you can ignore it for a good 2 turns, otherwise have someone delay it like the first one.
He'll 1 turn delay AoE on Round 1 and 6, so plan to move out of it and behind cover.
The reinforcements seem to be infinite but only join when 12~ or less are in play.
Floor 7(Rooftop) - South
Floor 6(Prison and workshop) - West
Floor 5 (Abandoned Floor) - South
Floor 4(Goblin Workshops) - East
Floor 3(Zangdar's Apartment) - West
Floor 2(The Tavern) - West
Floor 1(Ground Floor) - South
Floor -1(Basement) - East
Floor -2(The Caves) - East
Library - N/A
Urik's Depths - N/A
-Puzzle to Zangdars room bubble heads to get key-
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