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[WOTC] R.A.G.E. Armor Tech Fix
   
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22 sep, 2020 @ 6:30
22 sep, 2020 @ 10:32
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[WOTC] R.A.G.E. Armor Tech Fix

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OVERVIEW
A simple fix to a minor bug: R.A.G.E. Armor Tech category is set to Plated when it should be Powered. This mod simply changes it to Powered.

This is useful if you have mods that add/alter effects based on the Armor Tech category. A few examples would be:

Some of these mods already include the fix but I decided to upload this stand-alone version as I think bug fixes should be separated from new features.
7 kommentarer
Freelancer MAD DOg 4 dec, 2021 @ 17:55 
Nicely done !is very helpful
RustyDios 31 okt, 2020 @ 17:08 
I just noticed the most notable example of the bug 'breaking things' in the base game is equipping a heavy weapon that is suppose to change the launcher model depending on tech category.

Well done, thanks for fixing the bug :)
TeslaRage 22 sep, 2020 @ 18:07 
Thank you sir.
Hotl3looded  [skapare] 22 sep, 2020 @ 18:06 
@TeslaRage yes. you can enable/disable the mod whenever you want.
TeslaRage 22 sep, 2020 @ 16:42 
I take it this is safe for mid campaign, right?
Iridar 22 sep, 2020 @ 10:02 
Included this into the Core Collection. Thanks for your contribution. Never knew this was a thing.
Valvatorez(Cox Cable = awful ISP 22 sep, 2020 @ 9:58 
Didn't even realize that bug even existed.