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You can add full-bright pixels to any of the sprites in the game (from what I know), however due to some specific colours being used for a palette swap for the shotgun (to indicate between shotgun and explosive ammo) it caused some unwanted effects for a glowing display so I scrapped that idea.
Although, I was editing the gun sprite itself, and there is actually another separate sprite ontop of it (that top sight that flips up/down depending on which ammo is used) which I don't think uses palette swap. Methinks if I put the full-bright display on that one, it might work.
Regarding that glow effect, I believe I know what you mean. I used to make sprites for GZDoom years ago and understood how to overwrite existing brightmaps, but not how to add my own. I could change them if they were already there, but I couldn't create new ones. I guess that's your problem as well? Seeing as how the default shotgun doesn't have any brightmaps/glowing parts?
Ah yea the display unfortunately doesn't glow in the dark due to the way the sprite has been programmed with the game and my lack of programming knowledge to make it work... although now I think about it, I could probably attempt a work around. Thanks for reminding me about that, hopefully I can return to this again in the future!
Which of your other weapon mods (Ingram, Uzi, MP5) do you consider to be "completed"?