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And, good luck with your project!
I think it comes down to how the Original Tank is programmed by Valve, which only has two default skins, being the Tank's skin and its secondary texturing for skin detail.
Unfortunately, I couldn't find a way around it to include the third model texture I created in Blender so for now I'm just settling with the two texture restriction. Regardless, thank you for the help and the guide.
Do you have any messages inside the developer console in game ? (I don't know where to find logs for HLMV)
https://pastebin.com/VVrgXmgK
I don't see any errors aside from,
"Please check if you need to delete C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\models/newhulk.phz"
I checked, and there is no newhulk.phz file. So this cannot be the cause.
I do see that the compile log only recognizes "Hulk_01" and "Hulk_02" initially, given,
" Processing LOD for material: Hulk_01
Lod 2: vertexes: 5532 (1089 new)
Processing LOD for material: Hulk_02
Lod 2: vertexes: 6169 (59 new) "
It could be that the third materials is used as a separate skin for the model, and not as a third material ?
Here is the corresponding .QC file, extracted from the original L4D2 Tank but slightly modified to adjust for the new material textures.
https://pastebin.com/ybnkkRTz
Original Hulk.QC file :
https://pastebin.com/SUwMamYp
TL;DR : How do I get HLMV to recognize three different material textures (Hulk_01, Hulk_02, Hulk_03) simultaneously, rather than just recognize only solely TWO materials? (Ie,
{ "Hulk_01" "Hulk_02" } works,
but
{ "Hulk_01" "Hulk_02" "Hulk_03" } , only shows 1 and 2.)
Examples: https://imgur.com/a/rafr7NL
https://imgur.com/a/Iz4Irux
Thank you, any help would be much appreciated!
I have three material skins that I made, but only TWO of the materials appear. I added this,
$texturegroup tank
{
{ "Hulk_01.vtf" }
{ "Hulk_02.vtf" }
{ "Hulk_03.vtf" }
}
In Blender: https://imgur.com/a/5G5MDX5
In HLMV: https://imgur.com/a/yvTb5Gs
(1/2)