Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Take your Time Ultimate - Slower Research Trees
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24 jul, 2020 @ 21:22
23 aug, 2020 @ 15:27
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Take your Time Ultimate - Slower Research Trees

I 1 samling av joshmanisdabomb
Take your Time: Slower Research Trees
11 artiklar
Beskrivning
This mod allows you to fully customise the research cost of technologies and civics under the Advanced Options when starting a game. This lets you advance through the technology and civic tree slower so you can get more of an experience of every era.

Options
You can hover over the options in-game for more information, here is a quick summary below.
  • Base Tech Cost - Multiplies the cost of technologies by the chosen amount ranging from x0.25 (quick) to x50 (slow)
  • Base Civic Cost - Multiplies the cost of civics by the chosen amount ranging from x0.25 (quick) to x50 (slow)
  • Tech Scaling Cost - Multiple settings to apply an increase to the cost of a technology based on its era.
  • Civic Scaling Cost - Multiple settings to apply an increase to the cost of a civic based on its era.
  • Eureka Amount - The percentage of Science gained when earning a boost towards a technology ranging from 5% to 100%, can also be set to 50% of the original game's technology cost.
  • Inspiration Amount - The percentage of Culture gained when earning a boost towards a civic ranging from 5% to 100%, can also be set to 50% of the original game's civic cost.
  • Great Person Scaling - The points required to earn a Great Person can be increased depending on the base and scaling cost or by a flat multiplier.
  • World Era Scaling - The game eras introduced by Rise & Fall can have their turn lengths increased depending on the base and scaling cost or by a flat multiplier.
  • Era Score Scaling - The amount of era score needed to achieve a normal age and a golden age can be increased depending on the base and scaling cost or by a flat multiplier.
  • Climate Change Scaling - With Gathering Storm, the amount of CO2 emissions needed to cause the temperature to rise can be increased depending on the base and scaling cost or by a flat multiplier.

Why slow down the research trees?
Take your Time is made for people who like playing through eras much slower but keeping the rest of the game mechanics at the original speed. This means that more buildings can be produced in each city, and can also allow for more meaningful wars on a larger scale.

This is invaluable when playing with hundreds of mods which all have buildings, units and bonuses that give the player a large amount of yields.

Take your Time Legacy
Take your Time Ultimate renders the legacy editions of Take your Time obsolete.
Ultimate also fixes many bugs that crept up over the years such as Buttress and techs and civics from the future era not receiving a cost increase.

Huge thanks to other mod creators that carried the torch and kept the 'Take your Time' name and similar renditions alive while I refused to update my mods. Similar to Gedemon, I think Civ 6's modding support has been handled poorly and at the time I wanted to focus on creating things for other games.

Support
I will try and support this version of Take your Time as best as I can, if you see a bug please post it in the comments and give more details than "not working kinda bad".

The mod should support the game with or without any expansion packs.

Future Plans
  • Different yields like increased production costs, citizen food cost, etc.
  • Calendar slowing down based on options selected.
Populära diskussioner Visa alla (3)
3
23 okt, 2023 @ 0:11
LOCALIZATIONS
TheMinaGames
0
12 okt, 2023 @ 11:30
Best Setting For Emperor/İmmortal Difficulty
_m_a_
0
4 mar, 2022 @ 8:27
Scaling
BenGcray
310 kommentarer
Truewan 5 jul @ 10:20 
I found a bug and I am posting it here because OP no longer plays civ 6. But when you start a new game using this mod, make sure you DO NOT change the base tech and culture cost. Doing so will cause era score scaling to always give you a golden age.

Imo, this is like playing chess where every piece is a Queen, it removes a lot of the fun from the games depth and critical thinking skills.
creamsoda100 24 maj @ 8:51 
Is there any way to adjust the mutagen strength in zombies mode to scale with the adjusted tech and civic costs?
wltl 11 maj @ 5:18 
Perfect mod, thank you very much. Exactly what I needed, thanks.
Spavit 19 mar @ 22:50 
I honestly don't understand how is it possible to war on standart speed or faster. Even on marathon I'd still like to have more time before my units need to be upgraded again. Thanks for the mod
SonofaGlitch 8 mar @ 19:55 
Honestly, this may be THE most essential Civ 6 mod.
Because Firaxis never seemed to care to balance out tech or civic progression much as they added content and the pacing became just awful the more DLC they put out.

And the modularity on this is wonderful. Excellent work all around!
Sir Packet Lossalot 3 mar @ 0:14 
Thank you, this is the mod I was looking for in Civ 5 also. Regular building speed, but slower research, because it often happens that once you research and build a few units - they become obsolete when new technology is unlocked in 6 turns
丁真爱抽电子y 28 feb @ 8:19 
这是个啥csmod?
Portoflander 24 feb @ 7:39 
only first tech/civic is longer, after that goes back to normal
Simon Sullivan 17 feb @ 3:17 
I guess it does drag it out some by definition
FantasticKru 16 feb @ 11:58 
This heavily nerfs science victory, no?