Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Take your Time Ultimate - Slower Research Trees
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24. čvc. 2020 v 21.22
23. srp. 2020 v 15.27
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Take your Time Ultimate - Slower Research Trees

V 1 kolekci od uživatele joshmanisdabomb
Take your Time: Slower Research Trees
11 položek
Popis
This mod allows you to fully customise the research cost of technologies and civics under the Advanced Options when starting a game. This lets you advance through the technology and civic tree slower so you can get more of an experience of every era.

Options
You can hover over the options in-game for more information, here is a quick summary below.
  • Base Tech Cost - Multiplies the cost of technologies by the chosen amount ranging from x0.25 (quick) to x50 (slow)
  • Base Civic Cost - Multiplies the cost of civics by the chosen amount ranging from x0.25 (quick) to x50 (slow)
  • Tech Scaling Cost - Multiple settings to apply an increase to the cost of a technology based on its era.
  • Civic Scaling Cost - Multiple settings to apply an increase to the cost of a civic based on its era.
  • Eureka Amount - The percentage of Science gained when earning a boost towards a technology ranging from 5% to 100%, can also be set to 50% of the original game's technology cost.
  • Inspiration Amount - The percentage of Culture gained when earning a boost towards a civic ranging from 5% to 100%, can also be set to 50% of the original game's civic cost.
  • Great Person Scaling - The points required to earn a Great Person can be increased depending on the base and scaling cost or by a flat multiplier.
  • World Era Scaling - The game eras introduced by Rise & Fall can have their turn lengths increased depending on the base and scaling cost or by a flat multiplier.
  • Era Score Scaling - The amount of era score needed to achieve a normal age and a golden age can be increased depending on the base and scaling cost or by a flat multiplier.
  • Climate Change Scaling - With Gathering Storm, the amount of CO2 emissions needed to cause the temperature to rise can be increased depending on the base and scaling cost or by a flat multiplier.

Why slow down the research trees?
Take your Time is made for people who like playing through eras much slower but keeping the rest of the game mechanics at the original speed. This means that more buildings can be produced in each city, and can also allow for more meaningful wars on a larger scale.

This is invaluable when playing with hundreds of mods which all have buildings, units and bonuses that give the player a large amount of yields.

Take your Time Legacy
Take your Time Ultimate renders the legacy editions of Take your Time obsolete.
Ultimate also fixes many bugs that crept up over the years such as Buttress and techs and civics from the future era not receiving a cost increase.

Huge thanks to other mod creators that carried the torch and kept the 'Take your Time' name and similar renditions alive while I refused to update my mods. Similar to Gedemon, I think Civ 6's modding support has been handled poorly and at the time I wanted to focus on creating things for other games.

Support
I will try and support this version of Take your Time as best as I can, if you see a bug please post it in the comments and give more details than "not working kinda bad".

The mod should support the game with or without any expansion packs.

Future Plans
  • Different yields like increased production costs, citizen food cost, etc.
  • Calendar slowing down based on options selected.
Populární diskuze Zobrazit vše (3)
3
23. říj. 2023 v 0.11
LOCALIZATIONS
TheMinaGames
0
12. říj. 2023 v 11.30
Best Setting For Emperor/İmmortal Difficulty
_m_a_
0
4. bře. 2022 v 8.27
Scaling
BenGcray
Počet komentářů: 303
FantasticKru před 1 hodinou 
This heavily nerfs science victory, no?
Truewan 14. pro. 2024 v 10.03 
Apart from the broken era score, it still remains a great mod! Wish I could pay this man to fix the era score though
Simon Sullivan 8. pro. 2024 v 17.56 
I'm no coder and no modder, but I've had a look through and I wonder if it could be made to work if the era scalings were expanded to include the additional era
Simon Sullivan 8. pro. 2024 v 17.33 
@Rinel - I don't think so. I got a crash at startup. I think it's the obvious thing that post-classic is not included in this mod
Rinel 8. pro. 2024 v 16.56 
Does it work with Grand Eras?
H.Humpel 23. říj. 2024 v 9.33 
Hi joshmanisdabomb,
your mod has been translated by onyxum into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
NobleRonin 18. říj. 2024 v 18.06 
Are we able to modify production yet? I see Ursa Ryan testing this a while ago where the era score tripled, the tech and civic research amounts tripled, the game turn number tripled, yet his production remined the same - I assumed he made the game "Marathon" but increased the production amount
Daydreamer 17. říj. 2024 v 12.27 
this work with real tech tree?
Simon Sullivan 17. říj. 2024 v 2.26 
I'm using Low/Low era scaling and no base change. Everything else calculated. Finishing my first game on epic. It's felt ok. Calendar is not lining up, but then it never does.

I set Era Scaling to Calculated (not realising it doesn't work) and was getting consistent golden ages. I don't have a good feel for what would have been a good multiple (I wish I was paying attention to how much I was over by...)
Simon Sullivan 17. říj. 2024 v 2.23 
So - I started a bunch of game and from what I can see the Calculated option for Era Score doesn't work

A fixed multiple does work.

That means it will either have to be fixed ?? Or you'll have to pick a scaling factor and deal with the fact that it scales across the eras at the same %