The Spatials: Galactology

The Spatials: Galactology

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Resource Conversion
   
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3.901 MB
21 юли 2020 в 21:05
18 окт. 2020 в 19:07
6 бележки за промени ( преглед )

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Resource Conversion

Описание
Make use of new buildings to convert base resources into more advanced ones, some of which can't be harvested naturally!

This mod add a current total of 4 new buildings, 3 new resources, and 9 new recipes, essentially enabling the conversion of one resource into another, typically at a profit!

This mod requires Recipe Redo! Many of the recipes in this mod require the change to the formula made there to function fully. Please make sure you enable both when creating a new game, or else things will be (even more) incredibly unbalanced!

This mod, content wise, is in a functional form, achieving all the goals I originally set out to. There's most likely room to expand, especially with the farming concept, but as is, this is a mod that adds enough to the game I'm comfortable with releasing it now. The biggest issue is the graphics, or lack thereof. All of the resources have new, custom made sprites, but the buildings are still a work in progress. I hope to complete their design myself over time, but I'm no artist, so that could take quite some time. If there are any artistic volunteers, let me know; I'd be more than happy to handle the code part of the mod, and let someone more competent handle the making it look good part. In the meantime, feel free to also comment on the balance and functionality of the mod - any feedback is welcome!

Update 10/18/2020: Addition of the Utilitarian Simplicity room. Nothing major about this room, just felt this mod would be a better representation of all I've achieved in modding if I included a new room. Feedback welcome!

For the modders out there, feel free to take a gander at the code of this mod as always. Seeing as this is an actual content mod, I went through the trouble of making entirely new research and building categories, so mod compatibility is actually quite high, given that no one makes use of the sane ID's as me.

This mod is now available on GitHub[github.com]. Feel free to use and/or contribute to the code as you see fit.
5 коментара
cabmoomoo  [автор] 3 септ. 2021 в 7:02 
This mod adds its own research group, Biology. If that's not displaying, there's likely an error on load. I'd appreciate it if you could show me what you get. Also, make sure you are running the mod with Recipe Redo enabled as well. Last I checked, without it, this mod just errors out and doesn't load at all.
Mrcalzon02 2 септ. 2021 в 20:52 
cause the mod is supposed to add its own research line right? in the normal version its not displaying at all, during my testing. hoping its something small on my end.
Mrcalzon02 2 септ. 2021 в 20:49 
ooh okay so your running the last beta version, good to know! thought something was wrong with my install.
cabmoomoo  [автор] 2 септ. 2021 в 20:32 
It is not as far as I can see. I forgot to mention in the description that this mod requires you to be in the pretest beta. You can enter this public beta by right clicking the game in your library, going into options, betas, and selecting the pretest option. This beta makes several of the core game definitions public access for mods to change. Specifically, the first error I was getting before switching myself was for object groups in the build menu. Very handy change for modding, not pushed to public yet.
Mrcalzon02 2 септ. 2021 в 20:09 
is it broken currently?