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Smaller Work Stations
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Mod, 1.5, 1.6
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1.812 MB
2020년 7월 17일 오전 8시 05분
2025년 7월 18일 오후 12시 58분
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Smaller Work Stations

Pewter HailStorm님의 1 모음집
OP Mods to kill "balance"
아이템 45개
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Quick 'About':
Changes the size of nearly any core work station and building to a 1x1.
(Mods not supported because I'm to lazy...)

"Time to save on space"

Other changes:
  • Interaction cell/ghost chair able to overlap other such interaction cells (See image)
    (Apparently, this might actually prevent some Biotech research - Testing are in the works to confirm this.)
  • Pawns/Colonists no longer slowed down when passing "through" a workstation.

This does NOT alter work speeds or anything of the sort. Just size.

Load Order:
Early/First - Just in case.

Compatibility:
This mod does this using the "patch" system to change/overwrite just the sizes of work stations.
That's about it.

Credits:
Ogliss, from Rimworld Discord, gave me a helping hand to understand the patch system better - Thank you!
Without him, this and the Tribal Headwear for Civilized worlds would not work.

Discord server:
Click here to join my server.[discord.gg]
댓글 78
Pewter HailStorm  [작성자] 2025년 8월 19일 오전 12시 40분 
I can't replicate these issues of yours. the game works fine on my end. No problems what so ever. So you must have a mod that somehow conflicts in some way.
Laser Lanpher Lotus 2025년 8월 18일 오전 9시 35분 
The Signal Chip can be reseached now but the Powerfocus Chip and the Nano Structuring Chip still can't.
Laser Lanpher Lotus 2025년 8월 16일 오후 5시 25분 
Great mod for 1.6. Please make the Bioferrite shaper to 1x1 as well. Additionally, the change where 'Pawns/Colonists no longer slowed down when passing through workstations' might not be necessary as it causes issues - for example, Flesh Sacks and Nutrient Paste Dispensers become passable and lose their wall properties.
Pewter HailStorm  [작성자] 2025년 7월 22일 오후 11시 17분 
@Greisyn
Eventually yes.
I'm currently busy working on a small project with OP-G, splitting it up into smaller mods.
The split won't happen until 1.7. But i'm preoccupied with that and will take a day or 3 more.
Once done with that, i'll be testing several things regarding this mod, such as the report that signal chips can't be researched/analysed, apparently. Sounds more to me that it's just a mod conflict that causes this, rather then this mod.
Once i learn more, i'll update as needed and then expand on this mod as well as making a ~50% version of this mod, since there is a few people that have asked nicely and are waiting for this. But i have yet to do much about it. Just been busy since 1.6.

(Minor procrastination has also happened :P )
Greisyn 2025년 7월 22일 오후 7시 11분 
can you do this for the pilot console?
Dirigible 2025년 7월 22일 오후 5시 36분 
Thanks mate, I'll check it out some time. Though I'm not likely to actually make a functional patch any time soon so I'm sure a lot of people would be grateful for your version lol
Pewter HailStorm  [작성자] 2025년 7월 22일 오전 7시 41분 
ground between this and vanilla, like setting workstations to 2x1, or gestators to 2x2 etc.[/quote]
I'll attempt to make a mod soon that does what your asking. like a ~50% decrease in size type mod.
This mod is targets to make buildings 1x1.


I think it was pretty easy. But then again, XML is not that bad to work with.
Start game, go to mods menu, then select this mod, then click on advanced under the image of the mod then click open folder.
From there you can see the stuff i had to do.
Changing the kind of spot each workstation has may or may not have an adverse effect on some features of the game, according to other commenters. Personally. i have yet to run into such issues.

I'd say, try it for yourself, but remember to use patch mods, as that allows for a much greater range of compatibility.
Good luck, and have fun.
Dirigible 2025년 7월 21일 오후 5시 33분 
I've been looking for a mod like this but that just partially shrinks building size to a middle ground between this and vanilla, like setting workstations to 2x1, or gestators to 2x2 etc. Like you I think I might have to make it myself. Was it easy to do?
Pewter HailStorm  [작성자] 2025년 7월 18일 오전 4시 52분 
Oh it's a Comps data entry on research.
Meaning that the researching/analysis activity is handled by a script, not just XML.
I'd have to do a few tests myself to see what in the blazes is going on when attempting to do that researches, but there appear to be SEVERAL of these comps that is applied to several items requiring analysis.

Guess that's what i'll be spending my day trying to solve.
Thanks for bringing this to my attention.
Less of a bug, and more that fact that a comps expects something that is not there.
Pewter HailStorm  [작성자] 2025년 7월 18일 오전 4시 44분 
I take that back - to some extend.
I used notepad++'s search function to locate "Signal" in all it's def files, and Biotech adds quite a few entries.
The other DLCs might also have some, but i have yet to look. Biotech was the one that gave return pings.

My bad.
I'll look into a fix as soon as i'm able.

It would be helpful if you could share a log when you try research the signal chips. could be that it tells me something useful.
I have a feeling it's just a stupid offset issue. But what do i know.