Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고










Eventually yes.
I'm currently busy working on a small project with OP-G, splitting it up into smaller mods.
The split won't happen until 1.7. But i'm preoccupied with that and will take a day or 3 more.
Once done with that, i'll be testing several things regarding this mod, such as the report that signal chips can't be researched/analysed, apparently. Sounds more to me that it's just a mod conflict that causes this, rather then this mod.
Once i learn more, i'll update as needed and then expand on this mod as well as making a ~50% version of this mod, since there is a few people that have asked nicely and are waiting for this. But i have yet to do much about it. Just been busy since 1.6.
(Minor procrastination has also happened :P )
I'll attempt to make a mod soon that does what your asking. like a ~50% decrease in size type mod.
This mod is targets to make buildings 1x1.
I think it was pretty easy. But then again, XML is not that bad to work with.
Start game, go to mods menu, then select this mod, then click on advanced under the image of the mod then click open folder.
From there you can see the stuff i had to do.
Changing the kind of spot each workstation has may or may not have an adverse effect on some features of the game, according to other commenters. Personally. i have yet to run into such issues.
I'd say, try it for yourself, but remember to use patch mods, as that allows for a much greater range of compatibility.
Good luck, and have fun.
Meaning that the researching/analysis activity is handled by a script, not just XML.
I'd have to do a few tests myself to see what in the blazes is going on when attempting to do that researches, but there appear to be SEVERAL of these comps that is applied to several items requiring analysis.
Guess that's what i'll be spending my day trying to solve.
Thanks for bringing this to my attention.
Less of a bug, and more that fact that a comps expects something that is not there.
I used notepad++'s search function to locate "Signal" in all it's def files, and Biotech adds quite a few entries.
The other DLCs might also have some, but i have yet to look. Biotech was the one that gave return pings.
My bad.
I'll look into a fix as soon as i'm able.
It would be helpful if you could share a log when you try research the signal chips. could be that it tells me something useful.
I have a feeling it's just a stupid offset issue. But what do i know.