Garry's Mod

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Half-Life Alyx: Antlions
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
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96.758 MB
16 jul, 2020 @ 11:19
23 feb, 2023 @ 22:15
6 ändringsnotiser ( visa )

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Half-Life Alyx: Antlions

Beskrivning
Requires Vj Base to work properly.
People who spam in the comments will be blocked, this is your only warning.

_______________________________________________________________________
Includes:
  • Antlion
  • Antlion Spitter
_______________________________________________________________________
Features:
  • Dodges
  • Full VJ-Controller support
  • Dismemberment
  • Emerging on specific materials like grass, dirt, sand, etc.
  • Bullet Proof armor
  • Unique death animations
  • Various different idle states as well as attacks when dismembered
_______________________________________________________________________
FAQ
Q: Will you do more HL:A stuff?
A: Possibly, these take a lot of time to create as there's a lot of manual work that needs to be done. Things like redoing animation locomotion, making events, ik chains, etc.

Q: Will you do replacement NPCs for HL:2?
A: I thought about it a few times, but I have no interest in doing that as I feel it would water down the NPC itself and not allow me to really do anything "Unique" with it. So no, i'm not doing replacements.

Q: Where is the antlion director?
A: This was turned off/taken out of the spawn menu, there were copious amounts of issues with it preventing things from spawning so it was removed for the time being.
_______________________________________________________________________
Credits
  • DrVrej - Coding help, bug testing, addon showcase
  • Dragoteryx - Trajectory code used in the Spitter
  • Darken217 - Special FX
  • Cpt. Hazama - Major code help and optimizing
  • Me - conversion to source and coding
  • Valve - Any and all assets used to make this a thing, animations, sounds, textures, etc.
  • Magical Fruit Basket - Cleaning up original model, made creating this a lot easier
  • Robert ♥♥♥. - Spawn icons and screenshots
_______________________________________________________________________

Copyright © 2021 by Mayhem, All rights reserved.

Nothing in this addon may be remade or modified without typed consent of the original author, Mayhem. Doing so would be violating the Steam Workshop Rules[wiki.facepunch.com].

If you like my content, consider donating. It takes time and effort to make addons for the community.[www.paypal.me]
Populära diskussioner Visa alla (4)
26
14 nov, 2023 @ 12:48
Will combines be added ?
󠀡
6
11 apr, 2022 @ 3:33
Idea: Half Life: Alyx Barnacles
Bastard
3
26 aug @ 11:37
Help
LSD Wheeler
605 kommentarer
TheCreature 19 sep @ 13:46 
ah, ok, I actually have another, smaller request
do you think you could add the gibs?
RedFlytrap  [skapare] 15 sep @ 13:32 
They’re not actually just gliding—there’s an animation for it that’s being used. Plus, even if they’ve lost their legs, they still have wings to carry themselves toward you.
TheCreature 15 sep @ 6:01 
its just that.. its kinda goofy watching an antlion with no legs glide toward the player and attack them
TheCreature 15 sep @ 5:58 
question, will you add the limping animations when a limb gets damaged?
jacobqmcfarland 14 sep @ 7:20 
IG this is a replacment
w4lmart 28 aug @ 23:09 
pettable
RedFlytrap  [skapare] 25 aug @ 19:59 
Very mature.
Saccboi 25 aug @ 19:35 
shut up
RedFlytrap  [skapare] 25 aug @ 18:48 
Antlions don’t “avoid” water, only thumpers. If the target’s close or nodes exist, they’ll path straight in—been that way since HL2. Workers only survive if yanked out instantly because CBaseEntity::WaterLevel() resets before NPCThink() applies drown damage; normally CheckWater() just runs a timer then calls TakeDamage(DMG_DROWN). No hidden “worker logic,” just a timing quirk. Forcing water exclusion means extra path cost checks every eval = wasted performance. Short answer: not gonna happen—if you want to tank your own framerate adding it in, go ahead.
Saccboi 25 aug @ 18:42 
also why the fuck can zombies survive water despite headcrabs drowning in hl2