RimWorld

RimWorld

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[SRTS Expanded] Planes and Bombs
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Mod, 1.6
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35.901 MB
13 jul, 2020 @ 1:45
15 sep @ 11:53
61 ändringsnotiser ( visa )

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[SRTS Expanded] Planes and Bombs

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Remember to rate!, this will make the mod reach more people!



Updated for 1.6, JUST UPDATED TO THE NEW SRTS EXPANDED MOD:


***make sure this mod is loaded after SRTS EXPANDED MOD***



DO NOT LAUNCH MORE THAN 1 BOMBING RUN AT THE SAME TIME, YOU MAY LOOSE PAWNS

****Will likely be adapted to Phil's Vehicle framework, but will take long and will be in a separated mod.***

This mod currently adds some aircraft to be usable with the SRTS Expanded.


REQUIRES:SRTS Expanded (continued) **loaded before**
https://steamproxy.com/sharedfiles/filedetails/?id=2938738526


REQUIRES: Harmony **loaded before CORE**(This mod it's needed by SRTS Expanded)
https://steamproxy.com/workshop/filedetails/?id=2009463077



*****Issues may appear with CE, Use at your risk, as this mod was not meant to be used with it******

Contents of version 1.7:

-New research tab with 32 new techs (WIP)
-Own build tab to reduce clutter on build menu.
-Adds 75 World war 1/2/Cold War era Aircrafts (More incoming including aircraft up to 2020 ).
-Adds 18 new bombs to be used on the planes with different explosion radious and weight. (crafted on Bomb Crafting table once early bombs is researched).
-New crafting table exclusive to craft bombs to reduce clutter in machining table.
-New take off and landing sounds for Planes/Helicopters including the stuka siren.
-Explosion Sounds and effects for some of the new bombs.

List of Planes & Helicopters on 1.7:
https://docs.google.com/document/d/1NWq38lQ0lBefotCmLzspna5BGP-MhPz-3TbKuk6T0QQ/edit?usp=sharing

Did a doc for text space saving.

List of bombs on and their weights 1.7: (Bombs up to 500lb have x10 produce recipes)
-40 lb General purpose bomb (18 kg ) - 2100 lb General purpose bomb (952 kg )
-120 lb General purpose bomb ( 54 kg ) - 3080 lb General purpose bomb (1397 kg )
-220 lb General purpose bomb (100 kg ) - 4000 lb General purpose bomb (1814 kg )
-350 lb General purpose bomb (158 kg ) - 8000 lb General purpose bomb (3628 kg )
-500 lb General purpose bomb ( 226 kg ) - 12000 lb General purpose bomb (5443 kg )
-1000 lb General purpose bomb (453 kg)
- 22000 lb General purpose bomb (9979 kg) -500 lb Napalm Bomb.(226 kg)
- 21 kt Nuclear Bomb (4479 kg) -B-28 Nuclear Bomb.(2054 kg)
-Smoke Screen Bomb (75kg) -Fire Extinguisher Bomb (158 kg)
-Electro Magnetic Pulse Bomb (125 kg )

Offensive Capabilities guide:

CHECK SRTS EXPANDED CONTINUED PAGE.


NOTE:
All aircraft parameters can be customized ingame using the already included SRTS mod settings menu.
also all plane info/crew needed/bombs it's displayed on it's description.

Known issues:
-Sometimes the bombing run aircraft model do not show or gets stuck on edge: this usually happens when you drop the bombs too close one to another on bombing runs or do carpet bombing with less than 4 bombs.
-The new bombs can be loaded into mortars, this is limited by SRTS Expanded coz all the bombs need to be "shells",
disable them on mortars for realism, you don't want to shoot a Fat Man with mortar do you?.
-The Maurice Farman F 50 (WW1) can only use the precise bombing, carpet bombing will fail to bomb due it needs the plane to be able to launch more than 1 bomb.
-GENETIC RIM: Loading an incubator into an aircraft can cause it to stop working correctly.
-Sometimes if the bombing run areas are too close, the bombing will fail
-Frontier's Development Shields: The aircrafts will not be able to land within the shield zone even if the shields are turned off. Temporarily reduce your shields to 1 radius to takeoff and land your aircraft.
-Nuclear bombs may spawn the "roof Collapse" issue.*Working on it*
-Sometimes pawns can survive the nuke and other bombs, somehow the game ignore some of them if there are lots of pawns.
-For whatever reason i don't undertand on rimpy the mod sill asks for old SRTS dont worry just load it after SRTS expanded and it will work.

Conflicts (as SRTS Expanded):
- Vanishing Ships: If you build an aircraft and it instantly vanished, then you have a conflict. The Dev console may tell you why or how, just move the mod above the HugsLib mod on load order, so it loads before it.
-"I3's Military Aircrafts" may have texture errors on F-16 as both mods use F16 as name for the textures :).
-Dalek Race gives some error on forming caravans.
-can cause issues with those mods: https://steamproxy.com/sharedfiles/filedetails/?id=2181354601 https://steamproxy.com/sharedfiles/filedetails/?id=2112616844
-Using this mod and Combat Extended can cause crashes when using the biggest bombs, this mod is not meant to be used with CE.
-Using Performance Optimizer can cause the aircraft buttons to dissapear *found by Sam S. Shadowfall thanks*

Recommended Mods:
Rimefeller - to fuel those beasts (Now compatible with the auto-refill system, just pipe the planes to chemfuel tanks )
https://steamproxy.com/sharedfiles/filedetails/?id=1321849735

Do not use with this one:

https://steamproxy.com/sharedfiles/filedetails/?id=3015331957


Vehicle Framework version of this mod here:
https://steamproxy.com/sharedfiles/filedetails/?id=3015331957

Aerocraft Framework version of this:
https://steamproxy.com/sharedfiles/filedetails/?id=2974080320


Ludeon Forums Post:
https://ludeon.com/forums/index.php?topic=52594.0
Nexus mod:
https://www.nexusmods.com/rimworld/mods/398

Do not reupload, Do not use assets (planes & bombs) without permisson.( you can PM me or ask for it on the comment section, but, at least do it)



NOTE:
If you want to help, i need someone who can fix the roof collapse spam problem with the nukes.

PM me if you want to help :)

Support me on:
https://ko-fi.com/asierus24

Credits:

-NECEROS and the rest developers of SRTS Expanded, without them this mod was not possible.
-BM_Weskey for making the nuke script code.
-Asierus24 (me) for making the planes/bomb textures, nuclear mushroom effect and HTML code.
Populära diskussioner Visa alla (5)
53
10 sep @ 8:45
KLISTRAD: Bugs Report
Asierus24
43
9 sep, 2023 @ 9:40
KLISTRAD: Mod Suggestions
Asierus24
2
13 nov, 2022 @ 1:32
Dependency error
Godly
971 kommentarer
Asierus24  [skapare] 17 sep @ 13:06 
@Pale Ale Cat oh that may be the problem yes.
Pale Ale Cat 17 sep @ 10:34 
@Tanglewoods57 I had the same issue. Importantly, the plane that wasn't coming back was one that had been built before the update, which I suspect is the issue. I was able to resolve it by deleting it and respawning it and it seems to work now.
Tanglewoods57 17 sep @ 10:05 
@Asierus24 okie doki, thank you
Asierus24  [skapare] 16 sep @ 12:11 
@Tanglewoods57 also there is an issue with the main mod that if you bomb run a setlement and destroy it and try to land on it, the map gets deleted when the plane tries to land again and you loose the pilots and the aircraft, i cant do anything about that, the only way to prevent that if send a scout aircraft or caravan first before bombing and keep them inside the map until bomber craft is at base
Asierus24  [skapare] 16 sep @ 11:56 
@Tanglewoods57 what plane? i tested all of them and all worked for me, did you send 2 aicrafts at the same time?
Tanglewoods57 16 sep @ 10:59 
Going to need a little more tinkering with the mod. Planes don't come back after bombing. good mod though
Asierus24  [skapare] 16 sep @ 4:49 
@电脑玩家某尔康 load them take off ,select objetive( must be a city or point of interest)and you will get a bomb run button then inside you can select the direction and bomb placement.
电脑玩家某尔康 16 sep @ 4:12 
excuse me,
how can i drop my bomb?
Asierus24  [skapare] 15 sep @ 15:47 
@[] Ayyysguy nowhere i know sorry
[=AWOL=] Ayyysguy 15 sep @ 15:42 
Where can I fInd the old version for 1.5?