Solstice Arena

Solstice Arena

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Nazzah "The Undead King"
By The Hammer
A quick guide on (in my opinion) the best build for Nazzah, and the best strategy for said build
   
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Introduction
Nazzah is a champ that is over looked by many due to his high Valor cost and his different play style. Nazzah focuses on basic attack damage and speed, with little to no help from his abilities. Add that to his incredibly low armor and health, and you have a charachter no one pays attention to. I'm here to show why that might be a mistake.
Abilities
Nazzah's abilities are just icing on the cake. Considering you'll be doing all your damage with his basics, the only thing Nazzah's non ult abilities are for is before, mid, and late fight stages.

From The Grave
"Nazzah targets an area on the ground which deals damage to enemies for a short time. Enemies caught by the grasping skeletal hands are rooted in place. Damage scales with Earth."

Now, this is good for a few things. If an opponent is stunned, rooted, or otherwise unable to move, casting this where they are right in the center prevents them from going any further, assuming they fail to get out. Also, since most good players know about the root effect after the damage terminates, they won't be eager to go through it, so it can be used to stop an advancing charge, or to allow a safe spot for your team to move forward out of the center. Once the fight starts, putting it right on top of a charachter that doesn't move much mid fight, such as Artharion, can help safen a retreat. I upgrade it 3/3 range and 2/3 damage, although you can swap that for 2/3 duration.

Void Whirlwind
"Nazzah creates a whirlwind that deals damage to enemies. The whirlwind leaves behind a trail that increases allies' movement speed. Damage scales with Void."

The main thing you'll find this useful for is the movement bonus. It helps not only you, but all of your allies, get to the fight faster, retreat from a bad situation, or chase a fleeing enemy. It works both ways, no matter which way you're running, if you're on the trail, your speed increases. For upgrades I make this one 3/3 movement speed and 2/3 cooldown. The maxed movement ramps up the boost to a 40% boost in speed, and the cooldown is already at about 7 seconds before the bonus, so you can keep the chase on a runner.

Revenant (Ult)
"Nazzah can cast Revenant on himself or an ally. If the target dies within a short time, they come back to life as a ghost with some health for a short time."

This may seem to have no use. But it can extend the life of a tank, or Nazzah himself greatly, and confuse the other team if they are unfamiliar with the ability. Once you have been revived, your health drops by 5 the first second, 10 the next, etc., increasing by 5 each second. So it's not like a second life or anything. It's a chance to chase down that damage dealer with less than a bar remaining, or to distract the enemy so everyone else can run away. have 3/3 Void gain, because it ramps up your passive tremendously, and 2/3 duration. You won't be casting this often enough for cooldown to be worth it, and duration helps to enusure that you didn't waste it by casting it to early.

Curse of the Undead King (Passive)
"Nazzah can cast Revenant on himself or an ally. If the target dies within a short time, they come back to life as a ghost with some health for a short time."

Now this is Nazzah's bread and butter. Each basic attack adds a stack of the Curse, up to three, which is visible to everyone. As soon as that enemy dies with the stacks, you gain Void based on how many stacks were on that charachter. Keep that in mind, you don't have to be the one to kill them, they jus thave to be killed while the stacks are still on them. Without a maxed Void gain perk on Revenant, three stacks gets you five void on death. After you have Revenant's Void gain maxed, those same three stacks get you 9 Void on death. With this passive, I have had 300 void mid build on a good game. That is a lot of attack speed.
Build
For this, I'll list the items in the order you should build them. There are a few variations but each way you end up with everything the same except boots.

1. If you want to focus boots off start, get the Void Walkers. Otherwise, start with Netherbeast Armor, as Lifesteal is what makes this Hero go.
2. If you didnt get Void Walkers for 1, get Thorned Threshers. Otherwise, Netherbeast Armor.
3. Thistle
4. Crown of Thorns
5. Hangman's Noose
6. Roland's Warhammer

This results in a Nazzah that leans heavily toward Void, with substantial Earth to go with it. This gives him incredibly high DPS, and with a front guard, he can take down almost any Hero. Hangman's Noose helps as well, as his major weakness are stuns.
Weaknesses
Nazzah has one major weakness, and that is stuns and Kyra's music box. Both of these stop his basic attacks, and as such, stop his lifesteal and main damage output. That, coupled with his very low health, can lead to a fast kill if you get caught in the middle of the fight. Which is where Revenant comes much in handy,