The Silent Age

The Silent Age

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The Silent Age walkthrough in details + All Achievements [ENG]
By nntnce
This guide will help you go through all the chapters and get all the achievements.
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Small warning
I apologize if suddenly something is wrong with my English, but I really hope that you'll understand everything.

If the text gets into the pictures while you are reading this tutorial, so it becomes difficult to see it, just reload the page. This error should disappear.
Chapter 1: The Present
You appear in the office building and immediately see yellow note at the door. Read it, so you will find out that you need to meet with the boss.

Enter the door next to you. On the shelf at the entrance there is a light bulb. Take it and put it insted of the light bumb, hanging from the ceiling. Click on the lamp again. The light will turn on.


There is a blue card on a table. Take it. Also take the green rubber glove from the shelf next to the door.

Leave the room and go right to the closed door, this is an elevator. Use the blue card on the panel and go into the elevator.

After leaving the elevator, go to the left and talk to the secretary.

Then go left and open the door to the boss office. Come in and go right to the end. Talk to your boss.

You receive an achievement "Working for the Man".


After the conversation, the boss gives you a red card. Return to the floor from which the game began and go left to the end to open another elevator with the red card.

When the elevator comes down, click on the panel on the right to open the door. Exit the elevator.


You will appear in the laboratory. Go right to the end. Use the glove on a broken panel. After fixing the panel, click on it and enter the small room with computers.






Use the computer closest to you, the Polaris-9, by clicking on it.

You receive an achievement "Data Error".


Now take out a wrap from the white coat that hangs next to the Polaris-9 computer. Use the wrap on a pool of blood on the floor. You will receive the bloodstained wrap.

Take this bloodstained wrap to the secretary. She will think that you are hurt and will give you a plaster. Return to the room where you took the wrap, and use the plaster on one of the buttons that are on both sides of the round iron door, from under which flows a pool of blood. After fixing the plaster on one of the buttons, press the second button. The door will open.

Inside the room you will find an old man lying on the floor in the corner. Talk to him. He will give you a little time machine.


Now you are forced to leave the room. You are detained at the "crime scene."
Chapter 2: The Future
You find yourself in an interrogation room. After talking with the police officer, take the device with the green button (time machine) from the table and click on it in the inventory.


Open the door and exit the room after moving in time. Climb the stairs up, go to the hanging skeleton and remove the key from it. Pick the hammer off the floor.






Go downstairs, open the clues room with a key. Search the lying body and get a police pass.








Climb one floor and use the police pass to open the door to the left of the hanging skeleton. Go inside and remove the orange note with a code from the notice board on the right. Take a flask with gun oil from the table drawer.




Look at the board with the clues six times and read the replicas of the character.

You receive an achievement "Suspect Zero".



Leave the room and go up one more floor. There will be a portrait of Lincoln on the left. Click on it and you will see a safe. Use the note with a code to open it. Take a paper clip.





Go down two floors and go to the evidence room. Use the flask with gun oil on a rusty lock, then open the lock with a paper clip and take a katana.

Climb to the top floor, cut a rope that holds the door with the katana.


You receive an achievement "Gordian Knot".



Go down two floors to pick up a fallen rope, and then go back and enter the door. Break the window with a hammer to get out of it. Use the rope on a tree branch and go down.
Chapter 3: The Machine

You appear in the yard, but your time machine is discharged. Go right to the rays of light to charge the time machine and use it again.






Move to 1972 – the present – and take a screwdriver from a motorcycle bag. Go left to the door and open it with a screwdriver. Go outside and grab an umbrella to your right. Go left to the police car, move to 2012 – the future, where everything is destroyed – and take a police baton from the car.


Return to 1972 and go to the motorcycle. Then go right to the fire escape. Use an umbrella on the fire escape. Go up. Then go even higher to the roof. Take a rug from the rope and move to 2012. Go down the hole in the roof.




Tear off the wallpaper in the center of the room. Move to 1972 and open the curtains on the window. Take the can of wallpaper glue. Turn on the floor lamp and take the key out of it. Using this key, open the left door and go outside.


Go down and pour the glue on the poison ivy sprouts.








You receive an achievement "Contaminator".


Climb up the fire escape, move to the future (2012) and try to open the left door. The handle breaks off the door. Then go into the right room and use this handle on the door, which was hidden under the wallpaper.


Go inside and move to 1972. Turn on the TV.









You receive an achievement «Couch Potato».


Now break the window with a police baton, put a rug on the window frame and get out of the window.
Chapter 4: The Entry

Climb through the window. You need to open the trash can and take a mop brush out of it.







Rummage through the trash can a few more times to get the achievement (lol).

You receive an achievement "Hobo".



Move to 2012 and grab a hook near the door.








Go left to the end and pick up the lying panel. Clean this area with a brush, and then hook up the sewer manhole.


Go downstairs, pick up the metal rod and come back. Move to 1972 and click on the red button to the right of the trellis gate. When it opens, go inside and go right to the end.






Move to 2012 and open the container with a metal rod. Take a saw from the container and return to the sewerage.






Stand near the button on the wall in 2012, move to 1972 and click on the place where this button was. The light will turn on.


Saw the rods on the right and go inside. Pick up the syringe to your right.








Return to the hospital entrance in 1972, fill the syringe with turpentine from the bottle.







Move to 2012 and take the lighter from the corpse to the right of the door.


Return to the sewerage, where the syringe was picked up by you. In 2012, pour turpentine over a pile of garbage, and then light it with a lighter.







You receive an achievement "Where There's Smoke".


Now go back to the hospital entrance and go inside in 2012.
Chapter 5: The Corpse

Enter the first door, move in 1972 (the present) and take the battery from the shelf on the right.







Return to 2012 (the future), exit the garage and go to the next door. Near it, pick up the cross key (or maybe "tire iron").


Move to 1972 and go into "A" room. There, move to 2012. Then go down into the hole in the floor on the right.







Pick up the scissors on the right, move to 1972, cut off the yellow tag from the legs of the corpse with scissors.







Use a battery on the corpse to get the achievement.








You receive an achievement "Re-Animator".


Move to 2012 and leave the room.


Use the battery on the multicolored wires in the center to turn on the light. On the right you will see the key. Pick it up.







Move to 1972 and open the desk drawer with the key. Take the car key and go up the stairs.








Go into "A" room and use the key on the cabinet on the right. Then use the yellow tag on the same cabinet to find out the address. Return to the garage.






In 1972, use a cross key ("tire iron") on a lying wheel.








You receive an achievement "Handyman".


Click on the yellow button at the door to open the garage door. Use the car key on the ambulance.
Chapter 6: The Island

You appear on the coast near an ambulance. Open the box near you and take the trophy cup from there. Open the back door of the ambulance, take an еnеma and a jack. Open the gas tank of the machine.








Go right and use an empty еnеma on a boat filled with water to get an achievement.
Then use the trophy cup on the boat to get rid of the water.






You receive an achievement "Wrong Tool".



Go back to the car and use an еnеma on an open gas tank to pump out fuel. Now go to the boat and fill its fuel tank with fuel from an еnеma. Get into the boat and sail to the other side.









Use the jack to unclench the rods of the gate that block the road. Crawl into the resulting hole.











You find yourself in the courtyard of a well-kept house, which is guarded by a crocodile. You need to get inside the house. Primarily, pick up the garden scissors and cut a hole in the mesh fence to the right of where you picked up the garden scissors.






Crawl into the hole and open the door of house on wheels. Go inside then.


As soon as you enter, turn on the light by pressing the switch to the right of the door. There is a small key on the wall. Take it and leave the house.









After you leave the house, go right to the junction box (gray metal box with a high voltage sticker). Use the key to open it. Press the button inside to let the fish swimming in the pool die. Now go right and open the grill. Take the tongs from there. Return to the fish and remove it with tongs.

Return to the location with the crocodile and give him the dead fish.



You receive an achievement «See You Later».



The crocodile is gone. Go right and take a chainsaw. There is no fuel in it. Go back to the car and use the chainsaw with a barrel of fuel, which you can find to the right of the place where you took the keys for the junction box.

Go back to the locked door and use the chainsaw to get inside the house.
Chapter 7: The House

As soon as you enter the house, on the right you will see a chest of drawers. Open it and remove matches from it.









Go to the next room. At the entrance to the small bookcase is a corkscrew, grab it and go left to the fireplace. From the cabinet to the right of the fireplace, take books and put them in the fireplace. Use matches to set fire to books. A bonfire will light up the room.


You recieve an achievement "Fahrenheit 451".


Remove the carpet from the floor. Using the corkscrew, open the hatch on the floor near the fireplace. Go down and go to the right room. Take the light bulb from the shelf on the right.

Return to the very first room in the house (to the place where the matches were taken) and change the light bulb in the lamp to the one from your inventory. Now your time machine is charged again.








ATTENTION. AT THIS MOMENT THERE WILL BE A LOT OF MOVEMENTS IN TIME, TRY NOT TO GET CONFUSED.
    1) Step one
    Go to the end of the next room and move to the future (2012). From a small yellow table, take a twig.

    2) Step two
    Now move to the present (1972) and go down to the basement.
    3) Step three
    Go back to the future, take a fire extinguisher.

    4) Step four
    Now move to the present and go to the right room.
    5) Step five
    Move to the future, remove the barrel cover from the green barrel and dip the twig in it.

    6) Step six
    Return to the fireplace room and set fire to the twig in 1972.
    7) Step seven
    Move to 2012 and fill the fire extinguisher with water from a water barrel to the right of the bookcase from which you took books to light a fire.



To get an achievement "Pyromaniac", you need to go back to the barrel in the basement and use a burning branch on it.






Your fire extinguisher is filled with water, and there is a burning branch in your inventory. You need to return to the first room (yes, the one where the matches were taken) and move to 2012. Set fire the vines with a twig, and then extinguish them with a fire extinguisher. You can take an ax.






Move to 1972 and go to the basement. Cut the door near the wine cabinets with an ax. Go inside and take the lava lamp.


Move to 2012, go to the closet on the right and read ALL notes in this closet to get an achievement "Dear Diary".






Now plug the lava lamp into the wall socket on the right of this cabinet. Take the bottle in the corner.


Move to 1972 and exit the room. Insert the found bottle into the empty hole in the wine cabinet. The closet (which is the secret door) opens the passage to the secret room. Go inside.

Talk to the person inside.
Chapter 8: Outside Archon

As soon as you appear, move to the future (2012) and check the parking meter to the left of the Archon's entrance. There you will find a quarter.

Delve in the charred heap to the left of the parking meter three times to get the «Evidence Tampering» achievement.






Now move to the present (1972) and go left into the nightclub. Take another quarter from a table. Talk to the bartender to find out that the drink costs one dollar.



Move to the future and take the orange cable hanging from the ceiling.




Exit the club and move to the future. Go right to the hole in the asphalt. Use the cable on the right parking meter. Go downstairs.










Now you are at the subway station. Move to the present (1792), and then take another quarter from the payphone on the right.










Now move to the future and go left to the dead man on the floor. Take the last quarter from his hat and return to the nightclub.










Order a cocktail from the bartender.

Talk to the bartender until he prepares you a cocktail to get an achievement «Mixology». DO NOT PRESS THE BUTTON ON THE WALL UNTIL YOU RECEIVE THE ACHIEVEMENT.




After you got the achievement, click on the button on the wall and take off the disco ball.


Return to the subway station. Enter the wagon of the train (in 1972), and then return to the future. Use the disco ball on a ray of light. Now take the screwdriver that you can see because of the light the ball reflects.








Exit the train wagon to the platform, move to 2012 again, and then go left to the end. Use a screwdriver to remove a lattice from the vent on the wall.









Penetrate inside through the vent. Right away at the entrance you will see a red valve. Scroll it and go to the club.













In the club, move to 2012. The water has disappeared, so you can take a gun from the corpse and return to the ventilation of the subway.










In ventilation move in 1972 and shoot in the control unit of the first fan.


You will receive an achievement «Marksman».




Go forward and press the button that turns off the second fan. Take the pipe wrench (pliers ???) from the toolbox and return to the subway.

In 1972, cut the wire on the floor with the nippers. Now enter the wagon of the train and take the wrench.


With the instrument, return to the ventilation shaft and go to the end. In 2012, open the ventilation grate at the end of the shaft and go through it.

Now move to 1972 and use the instrument on the hatch on the floor to open it. Climb to finish the eighth chapter.
Chapter 9: Inside Archon

Exit the elevator and move to the future (in 2012). Take a 4 level green card from the skeleton's hand.
Walk a little further and click on the black box in the center of the room to get an achievement «Host of the Air».




Now move to the present and use the card you received earlier to open the door opposite the place where the box was. You enter a room with cryocameras.

Go right to the end and press the button on the wall to open another door.

Now take an apple stub from the urn on the right.


Go out into the corridor, where the elevator is located, and move to the last room, which is open only in the future. After you have entered the room, move to the present again and use the apple's stub on the supercomputer «Polaris-9».
You will receive the achievement «Fanboy».


Go into the room where the wounded old man lay and pick up the instant camera from the floor.


Go back to the room where you saw the pieces of the cryocamera, and take a picture of the person's face in the rightmost one of them.

You got the picture. Now go to the next room. You'll have to talk to Frank. After the conversation, attach the picture to the detector on the left to open the left door.






Talk to the lab technician inside. After the conversation, move to the future and take the dustpan.










Go back to the elevator, and there, in the future, scoop up some ground from the corner of the room.

At this time, the time machine disappears, and after you enter the room with the cryocameras, you will see a cut-scene in which you recognize that all the events from the first chapter are repeated right now.






After the cut-scene is over, go to the room which is next after the cryocameras' room. In the right part of the room, open the lower right locker at the present, fill the ground with a scoop and put an apple stump.

Do not forget to include a light board with pictures on the wall.


Move to the future and rtake an apple from the tree.

Move to the present again and go to the room on the left to give the apple to the hungry lab assistant. He will say that there is no place to eat in the laboratory, and he will leave, telling you not to touch anything.






You, in turn, need to take from the table a container with a boiling liquid, which is hydrofluoric acid.











Return to the room where the time machine was. You cannot enter it, because you will find out that you are now talking with the old man from the present. There is a cut scene, after which you must return to the room with a supercomputer and fill the computer with hydrofluoric acid. The round door will open, go into it.



Talk to Dr. Lambert lying on the floor to receive the achievement «Deja Vu».
Chapter 10: Moebius Trip

After you appear in the room, leave it. Go further to the left. You will find yourself outside the building. Go to the left until you see a shovel. Take it and go back. Do not enter the building. Dig a passage with a shovel to the door (which one is adjacent to the one from which you left at the beginning) and go inside.





Get a piece of cloth from the medicine chest, lying on the floor.
Now go to the next room and wet the cloth with water flowing from the ceiling.


Do you remember the place where you took the shovel? Go there and wipe with a wet piece of cloth dusty metallic surface. This is a solar panel connected to the generator.










Return to the flooded room and turn on the generator. The light will turn on and in the wall you will see the corpse of a person.










Take away from him a dull machete and go to the next room, where you found the medicine chest. Sharpen the machete with the stone on the left.










Now go outside and then go left as far as possible. Cut the lianas with machete and enter the cave.










Talk with Frank. He will ask you for water and give you a cup. Return to the flooded room and draw water from the current flow from the ceiling. Return to Frank and give him a cup filled with water. Frank will tell you the story and give the fuse.


Go back to the place where you started the level and insert the fuse into your broken time machine. Press the button inside the machine to move around.










Near the dead guard lying on the floor, take away a bunch of keys, from the floor also take the broken frame from the time machine. Use the frame on the crack in the wall to break through the passage.









Go into the formed passage. You find yourself in a room with cryocameras. Go right to the next room and use a bunch of keys with the box decorated by yellow sticker. Get out the guide book and go back to the cryocameras.








Use the manual on the cryocamera control console. You'll see a green light bulb on the door of the first cryocamera. Go into it.

You will receive the achievement «Sleeper».




You appear in the hospital room. Take the list of monitoring experiment on the left side of the table. On the left part of the room pull down the string on the right side of the closet to open the door to the outside.








Go out into the corridor, open the door to the third room and go inside.

Use the frame on the wall to get the achievement of «Butterfingers».




Talk to the person inside the third chamber. He will ask you to bring him a paper and a pen. You already have paper, you just need to find a pen.

Click on the yellow chair next to the person and get the remote from the TV.

Go to the second room and turn off the TV. The person leaves from the room. Take the crutch and go back to your room.

Use the crutch to bring down the cup with pens from the closet. One of them falls to the floor. Pick it up from the floor and go back to the third room. Give the sheet of paper and the pen to the person inside the room, so he'll write you the code from the first room. Use it on the detector near the door and go inside.


Talk with the doctor inside the first room twice. You can enter the right door now.


You'll see the ending cut-scene and will automatically get the last achievement, «21st Century Man».
Руководство на русском

6 Comments
ggomdong 28 Jun, 2024 @ 11:27pm 
It's really helpful. Thank you so much!
nntnce  [author] 8 Apr, 2023 @ 9:01am 
Thank you! I'm glad to be of service :happy_yeti:
Zera of Palestein 8 Apr, 2023 @ 8:59am 
Fantastic and easy guide. Thank you!
La Sorcière au Miroir 28 Mar, 2022 @ 7:23am 
Awesome guide thank you !
Mossy 11 Jan, 2022 @ 2:11am 
Thanks a lot!
Tickles Yourfancy 6 May, 2021 @ 5:44am 
Thank you so much for this! Was very helpful! :steamthumbsup: :2016villain: