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Сообщить о проблеме с переводом
you say terrible lol t's like you say terrible then strat laughing when you aren't
laughing out loud(6:10)
1) Buy boulder.
2) Choose archer.
3) Move boulder in inventory.
4) Move to this base.
5) Attack one of these doors by boulder.
6) Cap the base.
1: You can rush kegs from the start of the game, most bases have over 300 gold in their build time zone.
2: People are stupid. A year from now they will be stupid. People who don't know better will always take the shortest route, so make the shortest route a safer place to leave from.
Also in TTH, ground level doors are fine design as Kegs won't appear for at least ten minutes. If your team is smart, they'll be climbing up and jumping off the roof in most cases anyway as opposed to waltzing out the front door.
This tutorial was designed with the upper base builder in mind, just remember that.
This will make it much harder for your team to let the enemy inside the base by accident, and makes it impossible for knights to boulder-drill your doors. (however archers will still be able to, due to grappling)
However, I skipped an important part about what factories are optimal and how to set them up. Go here for that information: https://forum.kag2d.com/threads/947-tth-factory-allocations-and-you.17385/#post-252306
Basically, Knights are your backbone and 3-4 Military Supplies factories are a requirement, followed by 1 Demolition and 1 of your end-tier types. An example of end tier is the warboat, ballista, catapult, or bomb arrow factory. Making your main base have military and your second hall (If it exists) a place for bomb arrows and etc is also highly recommended.