King Arthur's Gold

King Arthur's Gold

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Proper TTH Base Design
By Klokinator
This is a video guide for how to make an effective base in the Take The Halls gamemode. I have other videos on my youtube related to various tutorials for King Arthur's Gold and you can feel free to check those out as well!
   
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The Guide Itself

This short ten minute video will teach you not only how to make an effective starting base in the TTH gamemode, but also how to make the base as accessible as possible and the least annoying it can be.

No ladder spamming!
9 Comments
Norbert 15 Apr, 2014 @ 5:15am 
in the video
you say terrible lol t's like you say terrible then strat laughing when you aren't
laughing out loud(6:10)
Klokinator  [author] 14 Apr, 2014 @ 6:50pm 
What are you even saying
Norbert 11 Apr, 2014 @ 11:33am 
Nice guide but please I beg you don't say terrible lol It isn't making you laugh so don't say lol D:<
Inferdy 8 Mar, 2014 @ 7:14am 
How to cap this base:
1) Buy boulder.
2) Choose archer.
3) Move boulder in inventory.
4) Move to this base.
5) Attack one of these doors by boulder.
6) Cap the base.
Trumbles 15 Jan, 2014 @ 2:30pm 
Two things:

1: You can rush kegs from the start of the game, most bases have over 300 gold in their build time zone.

2: People are stupid. A year from now they will be stupid. People who don't know better will always take the shortest route, so make the shortest route a safer place to leave from.
Klokinator  [author] 15 Jan, 2014 @ 9:31am 
Your goal as base builder is to get the upper portion done right. It's the job of the second guy to get the ground level designed correctly.

Also in TTH, ground level doors are fine design as Kegs won't appear for at least ten minutes. If your team is smart, they'll be climbing up and jumping off the roof in most cases anyway as opposed to waltzing out the front door.

This tutorial was designed with the upper base builder in mind, just remember that.
Trumbles 15 Jan, 2014 @ 1:34am 
Mfw you call groundlevel doors a proper design... Oh well :P. This is pretty much the standard design, but i usually make this tower with no doors on ground level. I try to have no upwards-facing roof doors either, instead having a high side door with a trap block to help get to the roof.

This will make it much harder for your team to let the enemy inside the base by accident, and makes it impossible for knights to boulder-drill your doors. (however archers will still be able to, due to grappling)
Klokinator  [author] 14 Jan, 2014 @ 2:52pm 
Thanks richard! Good to know my video is helping people :)

However, I skipped an important part about what factories are optimal and how to set them up. Go here for that information: https://forum.kag2d.com/threads/947-tth-factory-allocations-and-you.17385/#post-252306

Basically, Knights are your backbone and 3-4 Military Supplies factories are a requirement, followed by 1 Demolition and 1 of your end-tier types. An example of end tier is the warboat, ballista, catapult, or bomb arrow factory. Making your main base have military and your second hall (If it exists) a place for bomb arrows and etc is also highly recommended.
Richard 14 Jan, 2014 @ 2:11pm 
very impressive video, taught me some interesting stuff in the tth gamemode that i didn't know about (scrolls and tech tree) and nice building tips