Cities: Skylines

Cities: Skylines

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Intersection Marking Tool 1.14.7
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Opdateret:
9.698 MB
24. juni 2020 kl. 6:59
23. maj kl. 9:31
124 ændringsbemærkninger ( vis )

Abonner for at downloade
Intersection Marking Tool 1.14.7

Beskrivelse



[github.com]
Overview
    This mod allows you to quickly create road markings at intersections.

  • This is for detailing and aesthetics ONLY and WILL NOT tell your traffic where to go. If you want to control traffic, please see Traffic Manager: President Edition.

  • Harmony 2.0 is required for the mod to work.

  • You can move and adjust the intersection with Move It! and will not need to redraw your lines. They automatically redraw themselves.

  • There is no impact to Game Limits since the markings are not considered objects by the game.

  • There is little to no performance impact which can vary based on each user's system.

  • This tool can be disabled or unsubscribed at any time without breaking save games.



What’s Included
  • ALL MARKING OPTIONS can be colored with either a color palette or RGBA color numbers and sliders.

  • Create customized Templates[github.com] and set and change the default you wish to use for each style in each category.

  • 4 categories for different road marking scenarios each with a variety of styles to choose from.

  • Template and Line grouping options



Any questions?

Support
If you have any problems with mod or errors occur, you should describe your problem as much detailed as possible, comments like “mod does not work” will be ignored.
Also, you should provide the game log, comments about errors without game log will be ignored too. Read here how to share log.

Although, the best way to solve problems is joining to my discord and write to #Support channel, unfortunately, steam comments is very useless for conversation.

Join discord server
[discord.gg]



Source code
Get from GitHub
[github.com]



Translations
If you want to help improve existing translations or you want to translate into your own language (ask to add it to the translation project).
Translate on Crowdin
[crowdin.com]



Thank you for your help in development, testing and translation:
  • algernon
  • Allystrya (workshop and wiki description)
  • Almi (Spanish translation, workshop&wiki description)
  • Annyeong1 (Korean translation)
  • boformer
  • BlazerKnight171 (Italian translation)
  • Chamëleon (Logodesign)
  • Claude_Speed (Chinese translation)
  • Dogg1 (Finnish translation)
  • Egi
  • Fizzy_LaFizz[instagram.com] (Indonesian translation)
  • GOCAS (Portugal translation)
  • JurrijnP (Dutch translation)
  • kian.zarrin
  • krzychu124
  • milanbarath (Czech translation)
  • MrLojnat (French translation)
  • PELLQ (Turkish translation)
  • Pixelclone (English UK translation)
  • RaeTheGit
  • raistlin46 (Italian translation)
  • shg166 (Japanese translation)
  • Silchuki14 (French translation)
  • Syvies (French translation)
  • Teengamer 37 (Romanian translation)
  • Quboid
  • Woozie (Polish translation)
  • ΣʋιʅѺɱҽɠα (French translation)


For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
Populære diskussioner Vis alle (24)
310
26. juni kl. 17:43
FASTGJORT: Suggestions and ideas for future versions
macsergey
302
16. aug. kl. 23:39
FASTGJORT: Bug reports
macsergey
4
16. maj kl. 3:10
New Version 1.19
Anotheroct.
2.181 kommentarer
Devestatio 16. aug. kl. 16:55 
With this enabled, I keep getting the same popup error spammed non stop, had to disable the mod to stop the error popups. Shame, because I love what it does.

"The Mod Z:\Steam\steamapps\workshop\content\255710\2140418403 [IntersectionMarkingTool.API.dll, IntersectionMarkingTool.dll] has caused an error [ModException]

Details:
System.ArgumentNullException: Argument cannot be null.
Parameter name: source
at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Any[PathInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at ModsCommon.Utilities.BaseBuildingDataExtension`2[IMT.BuildingAssetDataExtension,ModsCommon.Utilities.BuildingAssetData].OnAssetSaved (System.String name, System.Object asset, System.Collections.Generic.Dictionary`2"
romeomgolf 16. aug. kl. 3:14 
Odd one here, but all the templates I had have moved away from the main interface screen and are now only in the preset tab. I'm sure they used to be in the "line style" drop-down. Is this an option I've mistakenly switched off?
My pet named steve 11. aug. kl. 10:43 
FUCK COLLECTIVE SHOUT
永远喜欢小兔 10. aug. kl. 22:41 
All gone...
Netinho Awey 18. juli kl. 11:53 
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2140418403 [System.Xml.Linq.dll, IntersectionMarkingTool.API.dll, IntersectionMarkingTool.dll] has caused an error [ModException]



Everything seems to be working, so I don’t know why this error is coming up

(Nice mod! I use it since 2021, thank you!)
Snake 15. juli kl. 13:32 
Gorgeous functionality but unsubscribed because I never play the game with it installed, I just detail crossings... :( Still thumbed up, though!
Snagletooth 4. juli kl. 18:11 
https://steamproxy.com/app/255710/discussions/0/4633734820102469374/?ctp=4

Generally the mono issue only effects things while saving, not loading, however, the transition can sometimes break previous saved mods causing loading issues. Check your save file and if the the save is a .ccs instead of .crp, then it's a broken save.

Switching to Legacy runtime 1.0 *should* also correct that, but I haven't tested if it fixes broken saves from Scout
Snagletooth 4. juli kl. 17:48 
@Kacemaster If your using Linux (or Mac) and the issue is when you are trying to save, the problem is with Steam's runtime and the mono application.

You need to use the Legacy runtime 1.0 that contains the old Mono decencies. The Scout runtime (default) uses only the newest mono and several mods are compatible with that.

However, if it's crashing while loading, thats a different issue.
patrioticparadox 3. juli kl. 16:59 
You have mono installed? Is steam running as Native or Runtime? You can run Steam in a terminal to see what it launches as. Try running the opposite. steam-runtime or steam-native.
Guiso de Lentejas 3. juli kl. 16:51 
I'm getting the same problem as @Route66Fan, the game crashes on save load with the mod installed, but loads saves fine when IMT is not installed. I'm running the game on Bazzite Linux.