Divinity: Original Sin 2

Divinity: Original Sin 2

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Divinity Conflux - Combat Overhaul
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345.662 MB
8 Jun, 2020 @ 10:14pm
15 Oct @ 1:41pm
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Divinity Conflux - Combat Overhaul

Description
Version 1.09.70



[ko-fi.com]


Simply extract DXGI.dll file to the same directly as EoCApp.exe for DefEd and you're good to go.



Divinity Conflux is a Combat Overhaul mod that aims to be a true class-less system with improved skill and talent synergy. Players are no longer encouraged in having to choose a specific archetype then stack multipliers. Now countless build varieties are available to players in a true make-your-class condition.

Players can not only choose the schools they want to mix but how they want to mix them. A player can choose their schools then also choose to go flat damage, pure status effects or a mix of both adding an entirely new layer to play style options. No longer is status just something that comes with an ability but instead a conscious choice in character building. More emphasis is placed on attaining skills the player wants rather than stacking multipliers.

Includes a new Difficulty mode: Strategist which takes the place of Tactician (this will not show when first loading the mod)- In this mode enemies will smoothly and continuously scale in difficulty apposed to falling off around the end of Act2. This lends to a more consistent need of player attention in combat till the very end of the game as lvl 20 enemies are notably stronger.

NOTE: Strategist Mode has been balanced around a 4man team without additional Class mods.



One major feature of Divinity Conflux are new and powerful Tier 2 Status effects. These statuses help tie the knot on build variety by integrating different elements together on a global scale including Elemental Runes on melee weapon having the ability to proc statuses.



Conflux interactions are not exclusive to a single conversion. If more than one condition is met then multiple Conflux statuses can occur with a single trigger. ie Shocking a target afflicted by Poison and Burning will produce both Virulent and Accelerant.


Many Skills have been reworked for better synergy with their own schools and others. Many have been given conditional bonuses that can be fulfilled granting more powerful effects, more damage or allowing effects to ignore Armor to give a more thoughtful approach to combat.

Some global Statuses such as Proliferate and Congeal can also bypass armor when proper conditions are met adding further intricacy to build setups and ability rotations.

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Why Armor? Armor in Conflux plays a more preventative and counter-play role. Far more status cures have been added to the game well as Talents to diminish the value of armor. HP to Armor scaling ratios have been changed in addition to changes in enemy damage scaling. There's quite a few moving parts but the main point is that Armor will never be your main source of survival in Conflux and as mentioned there are ways around it.



This is an example of a Defender Template. Defenders have the highest Armor values outside bosses and yet still both combined do not exceed the unit's total Vitality. Add to this additional layering through bypassing armor, talents / skills which prevent status effects and a more thoughtful approach to combat is rewarded.



Enemy AI now has a more human-like response to player actions. They will cure allies of status effects, esp CC. They will attempt to reveal invisible players or disrupt line of sight on themselves and/or allies from a ranged attacker. Enemy AP efficiency has been improved to value more effective skills and enemies now have access to far more skills, talents and consumables which increase as the game progresses.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀



All but 2 Talent have been re-scripted and remastered.

Affliction Overload, Arcanist, Comeback Kid, Combat Reflexes, Divine Vigor, Elemental Ranger, Elusive, Equilibrium, Escapist, Flowing Recollection, Grenadier, Guerilla, Opportunist, Parry Master, Perfectionist, Picture of Health, King of Flames, King of Ice, King of Storms, King of Terra, Leech, Runic Arsenal, Thaumaturgy Warlord, Walk It Off, Wind Dancer, Unstable, What A Rush.



There are further built in features for customizing your experience. Enemy Archetype Talent Injector with a Normal and Extreme version, Immortal Sir Lora, Remove annoying NPCs, Character Tag swapping, Free Mystic / Scholar / Villain, Enable/Disable Innate LW,and clean sold items from vendors. In all it's a good idea to check options in the Config Orb.



There's too much to cover here so please feel free to check out any of the following Links:

Quick Reference Guide [docs.google.com]

Community Discord [discord.gg]

Change Log for the detail reading. [docs.google.com]

Nexus Version Available here. [www.nexusmods.com]



Most Class mods work with Conflux. Players may find LL's Mod Manager[github.com] necessary to get the right mix of features.

Not compatible with other Combat Overhaul mods. Spirit Vision, Animal Empathy Giftbags or free Savage Sortilege. This mod has these functions built in. Also not compatible with Refund Race based Civil Abilities, Additional Summons Pack or Magic Mirror Fix.

If you're interested in translation contact me and get the original English xml file here.[github.com].




Conflux Odin Library - This is a 100% modular add-on for Odin Class mods. It will detect which mods are active and dynamically change UI elements, stats, scripts and some balance tweaks.
Conflux Heavy Enemies Add-on - This add-on notably increases enemy HP scaling and is often seen as the preferred method of play. Also good for heavily modded sessions.
Epip[www.pinewood.team] - UI Enhancments. A very good mod for multiple hotbars, better display of resistances, statuses, customization, dye options. Too many features to list.
Sorcerous Sundries Fix - Pretty much required if you enable this Giftbag with mods.

Enemy Upgrade Overhaul or Enemy Randomizer mods compatible for even greater difficulty.

Popular Discussions View All (8)
95
8 Oct @ 2:53pm
PINNED: Bug Reports
Xorn
87
3 Apr @ 2:03pm
PINNED: Feedback
Xorn
28
23 May @ 4:20pm
PINNED: FAQ
Xorn
1,215 Comments
Xorn  [author] 15 hours ago 
@Tender Tendrils
Yea that option was added last update and I forgot to put a beta tag on it. The explosion in that case is because I forgot to change it back to enemy from character targeting after testing.
Tender Tendrils 17 hours ago 
The magic mirror is showing up fine for me with this mod running (it is located in the arena cave accessed via the hatch in the Griffs Kitchen area).

A note for people thinking of using the Elite Enemies difficulty option (as the mod doesn't have much documentation on this feature) - it is probably best to avoid using this option if you value the lives of neutral npcs - one of the abilities it can add to enemies spawns a bunch of exploding forge drakes far out beyond the main area of the fight - this tends to result in a lot of dead npcs - this tends to spawn on one of the enemies in the Griffs Kitchen fight, and the drakes end up spawning all over Fort Joy, sometimes killing like a dozen of the npcs in Fort Joy without you being able to do much to prevent it from happening
Xorn  [author] 27 Nov @ 2:25am 
@XJM
I've not seen or heard of any conflicts though most use the mods giftbags were based on since many of them are buggy.
XJM 26 Nov @ 1:24pm 
Hi, may I ask why, once your mod is enabled, the Fort Joy magic mirror and other gift-bag features stop working?
Xorn  [author] 25 Nov @ 9:29pm 
@Assassin
Hey. That's great work! I removed the Chinese translation on my side and it seemed to mostly work but I noticed some stub text for skills I never actually changed like Lizard Fire Breath. I did this with the Chinese language on. I'm in between updates currently with some untested scripts. Are you able to join the discord and message me? You don't have to stay if you don't want. I would just like to sync up on this.
Assassin 25 Nov @ 2:29pm 
Hi, I noticed there's an old Chinese translation in the mod. Could you remove it or integrate my new translation into your mod? After testing, it seems to be interfering with the new Chinese localization mod.
Assassin 24 Nov @ 2:32pm 
Hello, I have completed the Chinese localization again, fixed some issues, and released the mod. I can provide you with the text if you need it.:steamhappy:
Xorn  [author] 22 Nov @ 3:39am 
@Trust in Trance
Class mods should be under Conflux in the load order so they write over mine.
Trust in Trance 20 Nov @ 8:52am 
When using conflux and odin's classes mods, which of these should be up in the load order?
Xorn  [author] 6 Nov @ 11:47pm 
@UMBERIUM
This is the Russian xml I had. It's not good and now it's a bit out of date.
https://github.com/Xorn256/DOS2-Conflux-Addons/blob/master/russian.xml

@MasterGamerInc
Lone Wolf is engine coded to deactivate the moment more than two characters are in your party. I can't edit that interaction at all sadly. I would tune it better if I could.