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Yea that option was added last update and I forgot to put a beta tag on it. The explosion in that case is because I forgot to change it back to enemy from character targeting after testing.
A note for people thinking of using the Elite Enemies difficulty option (as the mod doesn't have much documentation on this feature) - it is probably best to avoid using this option if you value the lives of neutral npcs - one of the abilities it can add to enemies spawns a bunch of exploding forge drakes far out beyond the main area of the fight - this tends to result in a lot of dead npcs - this tends to spawn on one of the enemies in the Griffs Kitchen fight, and the drakes end up spawning all over Fort Joy, sometimes killing like a dozen of the npcs in Fort Joy without you being able to do much to prevent it from happening
I've not seen or heard of any conflicts though most use the mods giftbags were based on since many of them are buggy.
Hey. That's great work! I removed the Chinese translation on my side and it seemed to mostly work but I noticed some stub text for skills I never actually changed like Lizard Fire Breath. I did this with the Chinese language on. I'm in between updates currently with some untested scripts. Are you able to join the discord and message me? You don't have to stay if you don't want. I would just like to sync up on this.
Class mods should be under Conflux in the load order so they write over mine.
This is the Russian xml I had. It's not good and now it's a bit out of date.
https://github.com/Xorn256/DOS2-Conflux-Addons/blob/master/russian.xml
@MasterGamerInc
Lone Wolf is engine coded to deactivate the moment more than two characters are in your party. I can't edit that interaction at all sadly. I would tune it better if I could.