Total Tank Simulator

Total Tank Simulator

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Tips for fighting final missions
By Trijets
Let me get straight into the point. Let's say you are fighting the final Poland mission of Act I or something like that. There is a factory and a bunch of tigers, but you only have 7TPs, 9TPs, and other inferior tanks. What must I do? Read this guide and you will find out.

   
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Artillery pieces
There are loads of artillery pieces one can choose from. Assuming you were smart enough to go on this path, here is a list of them and their roles:



Rocket Artillery

  • I recommend having at least 2 of these. They wreak havoc like crazy in the beginning of the match, before they run out of ammo. This slows the enemy down.

Regular Artillery

  • This is the most common one. Use as much as you can. To conserve the amount you have, have around 5 of these deployed.

Cluster Artillery

  • Cluster Artillery is cool and all, but it runs out of ammo quickly. I recommend having no more than 2 of these, for destroying factories if the enemy has any.

Fire Artillery

  • I prefer Fire artillery over Cluster artillery. Fire lasts longer, you see. Have 2-4 of these.

Smoke Artillery

No


Other Weapons
As I said, don't bother deploying tanks. Here is the rest of the weapons you should use:

  • Use bombers. To save points, use only two of them.
  • Use Anti-Aircraft, even if there is no planes to fight. It does a good job at distracting the enemy, and can definitely kill a few tanks here and there. 2 or 3 of these should be enough at minimum.
  • Have one or two bunkers. It seems useless, but have them in the middle of the battlefield, not in the front lines.
  • Don't put anything in the front lines. An exception is using mines, and distracting the enemy with a few anti tank cannons. Have 2 AT cannons at most. They are expensive.
  • Use infantry to your liking. As I said, don't put them at the front lines. If you have rocket artillery, never put anything on the front lines. That will result in LOTS of friendly fire.

Then, you can start your battle. Good luck.
15 Comments
General_MarcelJr 7 Jun, 2024 @ 9:41pm 
AA guns, not the cannons, but the fully automatic ones, i relied on for poland act 1 ironman hard for the first 3 missions, the first one i did all AA
Dedelblute3 23 Mar, 2024 @ 9:12am 
By the way, I wanted to pass this info to others:
The tank repair vehicle doesn't just repair tanks

It also refills ammo.
And yes, it does refill ammo for Rocket Artillery
So... if you've ever wanted to pour rockets forever upon your enemies...
Tank repair vehicle 100%
Takanda 15 Mar, 2023 @ 10:16pm 
thx
Douno 18 Dec, 2022 @ 6:08pm 
nice
lll Omen 8 Jul, 2022 @ 12:55pm 
Your strat worked too well, my game crashed on the final mission
Chicken_Lord_21 21 Jan, 2021 @ 3:24pm 
cool
Barcoulouis 20 Jul, 2020 @ 7:53pm 
if you want to use planes,
tactical bombers are good for eliminating group of units or powerful units. but they die quickly before they even drop 2 series of bomb.

divebombers and fighterbombers are effective and long lasting, but they're out of ammo very quick.

use fighters only if there are too many warplanes and bombers on the enemy side.
but never use it against tanks or infantry. it's a waste of unit limit and money









for the tank spamming, i recommend putting them at the frontline. but never put any static units at the frontline.

Barcoulouis 20 Jul, 2020 @ 7:38pm 
tank spamming is effective. but if the enemy has so many heavy tanks, ATR spamming is far more
effective. but less effective if the enemy mix MTs, LTs, HTs and many ATRs, spam cheap LTs with a few MTs and artilleries. then, they will do the job done
Trijets  [author] 12 Jul, 2020 @ 2:14pm 
@not necessary yessir!
Trijets  [author] 12 Jul, 2020 @ 2:13pm 
@Disinterred only on the final hard missions. Some nations have inferior tanks compared to their enemies.