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or atleast its my facility guard experience
counts as a scientist escape and increases the chance of a NTF spawn, basically it's a ticket system where 14 tickets goes to chaos and 24 are for NTF, the higher tickets give you that team's spawn. a d class escaping (not disarmed) is 1+ ticket for chaos spawn, and any scp items they escape with is +2 tickets, while NTF gain 1+ ticket for scientist/disarmed d-class escape, 4+ tickets for a quarter of a scp's damage done (so if you damage larry to 75% of his hp you gain 4+ tickets for ntf spawn)
tl:dr: if you can disarm a d-class and help him escape, it can help in the long run
there is also a scientist card in the server room. this is always present, and you will probably get there first as facility guard. 2/3
edit: lol theres a character limit.
if you get access to the lieutenant card, and you can do it pretty consistently, you are the first class to have access to allllllll of the loot in HCZ. getting those items on your side is game winning. this includes the vast majority of the scp lockers, and an e11 with three full clips of ammo, which is the best gun in a gunfight scenario. 1/3