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Defeat in Detail is more about making Pockets of resistance, than trains, it's like dividing the enemy in half and favouring one half, easier to pick up and use.
Testuto Formate is another thing, it's meant to distribute damage equally, and put as many parameters between the Unit itself and Damage. (Like Missing chance, and Block Chance, and Multiple units around) While also being able to disperse into Defeat in Detail
Questions:
what differs "Defeat by Deteil" from the method I called "wild train ride" (see "other notable tactics") ?
how do you mitigate the damage in "Testudo formate" ? (In the tactic I call "the saw" I buid a zig-zag-line with the (if available) shielded units in first line, but is there a way to better make the AI distribute the damage ?)
For example the Defeat by Detail they can do by using their cavalry to draw away chunks of the enemy, or the Testuto Formate, which is basically just spreading Damage to an even level to keep all your units in the Fight in the Frontline, with all the Shields you get, and the amount of Block chances they get, you also have the chance to nullify this damage
@Genos (Lucius?): Also thanks; I will look after the Leader abilities next week (I work permits), until now I only use them just for fun to hear my guys roaring (I usually win the battle nevertheless), I will try some strategies to use this feature and then update the guide. If you have some points that changed in 1.1.5, please comment here or send me a mail, that I can check and update this guide.