Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Gem 2 Editor Shortcut Keys
By Jephawk
Digest of most editor shortcuts.
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Mode F1
[F1]Switch to: Ingame Mode

[1]Switch to: Entity mode
[2]Switch to: Land mode
[3]Switch to: Clip mode
[4]Switch to: Edifice mode
1 to 0 (Numpad) - Choose side/colors Red, Blue, Green, etc...
[~] Show up console
[C] Highlight ground objects
[H] Message history on/off
[M] Show minimap on/off
[O] Objectives on/off
[T] Helper processing console (search or replace variable of game)
[U] Show Menu for selected Entity
1 IK Params… Show Inverse Kinematics properties panel
2 Bone colors… Show Bone Colors properties panel
5 Call function… Show Call Function properties panel
6 Tags… Show Tags of selection panel
7 Inventory… Show Inventory panel
[V] Highlight corpses
[ALT] + [A] Switching obstacles on/off (Object bounding boxes on the ground)
[ALT] + [B] Show entity collision space
[ALT] + [C] Show components
[ALT] + [F] Fog of war on/off
[ALT] + [H] Show heightmap mode
[ALT] + [I] Show MID
[ALT] + [N] Show entity volumes names (after ALT + V use)
[ALT] + [R] Call function panel (for selected unit)
[ALT] + [S] Show XYZ orientation of all entity
[ALT] + [T] Show tags
[ALT] + [V] Show entity volumes
[ALT] + [W] Polygon view (Polygon view of terrain and objects)
[ALT] + [X] Exit Gem Editor
[CTRL] + [0] Go to center of current map
[CTRL] + [F] Find entity panel and zoom in
[CTRL] + [I] Edit inventory (for selected unit(s))
[CTRL] + [M] - Map settings
[CTRL] + [Q] Lock camera position
[CTRL] + [ALT] + [LEFT SHIFT] + [D] Hide all UI
[CTRL] + [ALT] + [D] Hide UI excepted map and player
[CTRL] + [RIGHT MOUSE BUTTON] Change weapon
[SHIFT] + [T] Bring up textures viewer
[SHIFT] + [V] Switch volumes modes (after ALT + V use)
Mode F2
  • [F2]Switch to: Map Editor mode

    [+] / [-] (Numpad) Increase / Decrease size of brush circle
    [~] Show up console
    [A] Change altitude of selected entity
    [C] Rotate horizontal all selected entity (one center axe)
    [S] Change scale of selected entity
    [T] Helper processing console (search or replace variable of game)
    [U] Show Menu for selected Entity
    1 IK Params… Show Inverse Kinematics properties panel
    2 Bone colors… Show Bone Colors properties panel
    5 Call function… Show Call Function properties panel
    6 Tags… Show Tags of selection panel
    7 Inventory… Show Inventory panel
    [X] Free rotate all selected entity (each on his center axe)
    [Z] Rotate horizontal all selected entity (each on his center axe)
    [ALT] + [A] Switching obstacles on/off (object bounding boxes on the ground)
    [ALT] + [B] Show entity collision space
    [ALT] + [C] Show components
    [ALT] + [F] Fog of war on and off
    [ALT] + [H] Show heightmap mode
    [ALT] + [I] Show MID
    [ALT] + [N] Show entity volumes names (after ALT + V use)
    [ALT] + [R] Call function panel (for selected unit)
    [ALT] + [S] Show XYZ orientation of all entity
    [ALT] + [T] Show tags
    [ALT] + [V] Show entity volumes
    [ALT] + [W] Polygon view (Polygon view of terrain and objects)
    [ALT] + [X] Exit Gem Editor
    [ALT] + [Z] Show operation history
    [CTRL] + [0] Go to center of current map
    [CTRL] + [C] Copy selected entity
    [CTRL] + [F] Find entity panel and zoom in
    [CTRL] + [O] Open map
    [CTRL] + [Q] Lock camera position
    [CTRL] + [S] Save map
    [CTRL] + [T] Edit tags panel (for selected unit(s))
    [CTRL] + [V] Paste selected entities
    [CTRL] + [Y] Redo (with operation history)
    [CTRL] + [Z] Undo (with operation history)
    [CTRL] + [ALT] + [LEFT SHIFT] + [D] Hide all UI
    [CTRL] + [ALT] + [D] Hide UI excepted map and player
    [SHIFT] + [T] Bring up textures viewer
    [SHIFT] + [V] Switch volumes modes (after ALT + V use)

    How to create minimap
    In F2
    Go to clip [3]
    Render minimap click on Go button
Mode F3
[F3]Switch to: Mission Editor mode

[1]Switch to: View mode
[2]Switch to: Entity mode
[3]Switch to: Squad mode
[4]Switch to: Waypoint mode
[5]Switch to: Zone mode
[6]Switch to: Trigger mode
[7]Switch to: Camera mode
[8]Switch to: Cover mode
1 to 0 (Numpad) - Choose side/colors Red, Blue, Green, etc...
[F9] Open mission properties
[~] Show up console
[A] Change altitude of selected entity
[C] Rotate horizontal all selected entity (one center axe)
[S] Change scale of selected entity
[T] Helper processing console (search or replace variable of game)
[U] Show Menu for selected Entity
1 IK Params… Show Inverse Kinematics properties panel
2 Bone colors… Show Bone Colors properties panel
5 Call function… Show Call Function properties panel
6 Tags… Show Tags of selection panel
7 Inventory… Show Inventory panel
[X] Free rotate all selected entity (each on his center axe)
[Z] Rotate horizontal all selected entity (each on his center axe)
[ALT] + [A] Switching obstacles on/off (object bounding boxes on the ground)
[ALT] + [B] Show entity collision space
[ALT] + [C] Show components
[ALT] + [H] Show heightmap mode
[ALT] + [I] Show MID
[ALT] + [N] Show entity volumes names (after ALT + V use)
[ALT] + [R] Call function panel (for selected unit)
[ALT] + [S] Show XYZ orientation of all entity
[ALT] + [T] Show tags
[ALT] + [V] Show entity volumes
[ALT] + [W] Polygon view (Polygon view of terrain and objects)
[ALT] + [X] Exit Gem Editor
[ALT] + [Z] Show operation history
[CTRL] + [0] Go to center of current map
[CTRL] + [C] Copy selected entities
[CTRL] + [F] Find entity panel and zoom in
[CTRL] + [O] Open mission
[CTRL] + [Q] Lock camera position
[CTRL] + [S] Save mission
[CTRL] + [T] Edit tags panel (for selected unit(s))
[CTRL] + [V] Paste selected entities
[CTRL] + [Y] Redo (with operation history)
[CTRL] + [Z] Undo (with operation history)
[CTRL] + [ALT] + [LEFT SHIFT] + [D] Hide all UI
[CTRL] + [ALT] + [D] Hide UI excepted map and player
[SHIFT] + [T] Bring up textures viewer
[SHIFT] + [V] Switch volumes modes (after ALT + V use)
Mode F4
[F4] Open: FX editor
Mode F6
[F6] Open: Environment Settings
Start Button
[Start Button]Start: simulate complete mission

Difficulty: to change difficulty level
go to Steam Library Game
right click on Men Of Wars: Assault Squad 2
choose property
click on start options
add parameters for difficulty: ex. -edit -level normal
[F3] + [F8] Mission state (view or change variable of simulate game)
[F11] Bandicam record
[F12] Screen capture (Steam)
[~] Show up console
[,] Previous squadron
[.] Next squadron
[1, 2, ..., 9] Choose squadron
[BACKSPACE] Game speed
[Break] Pause Game
[C] Highlight ground objects
[H] Message history on/off
[M] Show minimap on/off
[O] Objectives on/off
[T] Helper processing console (search or replace variable of game)
[U] Show Menu for selected Entity
1 IK Params… Show Inverse Kinematics properties panel
2 Bone colors… Show Bone Colors properties panel
5 Call function… Show Call Function properties panel
6 Tags… Show Tags of selection panel
7 Inventory… Show Inventory panel
[V] Highlight corpses
[ALT] + [A] Switching obstacles on/off (Object bounding boxes on the ground)
[ALT] + [B] Show entity collision space
[ALT] + [C] Show components
[ALT] + [F] Fog of war on and off
[ALT] + [H] Show heightmap mode
[ALT] + [I] Show MID
[ALT] + [N] Show entity volumes names (after ALT + V use)
[ALT] + [R] Call function panel (for selected unit)
[ALT] + [S] Show XYZ orientation of all entity
[ALT] + [V] Show entity volumes
[ALT] + [W] Polygon view (Polygon view of terrain and objects)
[ALT] + [X] Exit Gem Editor
[CENTRAL MOUSE BUTTON] Free rotation
[CTRL] + [0] Go to center of current map
[CTRL] + [F] Find entity panel and zoom in
[CTRL] + [M] Map settings
[CTRL] + [M] [LEFT MOUSE BUTTON] + [MINIMAP] Move map
[CTRL] + [Q] Lock camera position
[CTRL] + [ALT] + [LEFT SHIFT] + [D] Hide all UI
[CTRL] + [ALT] + [D] Hide UI excepted map and player
[CTRL] + [RIGHT MOUSE BUTTON] Change weapon
[ESC] Game Menu
[MOUSE WHEEL] Zoom
[RIGHT MOUSE BUTTON] + [MINIMAP] Move camera to the position
[SHIFT] + [T] Bring up textures viewer
[SHIFT] + [V] Switch volumes modes (after ALT + V use)
14 Comments
Mr_Plauge 2 Aug, 2023 @ 4:38am 
How Can You Enable Snapping Mode In F2? ( For Objects To Snap Left Right etc. When placed)
Lieu 26 Jul, 2023 @ 3:20pm 
Thanks!
Jephawk  [author] 25 Jul, 2023 @ 11:08pm 
@Lieu
you can remove an object easily by selecting it and pressing the DEL key.
If you created your object in map editor mode (F2 ), you can destroy it in map mode only. Or if you created your object in mission editor mode (F3), you must destroy it only in mission mode.
Lieu 24 Jul, 2023 @ 12:39pm 
I have a question. How can I delete things? Basically boxes and others.
jrcmc2011 8 May, 2023 @ 2:51pm 
░░░░░███████ ]▄▄▄▄▄▄▄▄▃
▂▄▅█████████▅▄▃▂ WE REBELS NOT WIN
I███████████████████] WE WILL LET THE DOGE TAKE ANOTHER COMMUNITY
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤ COPY AND PASTE TANK TO JOIN THE WAR AND SAVE DOGE
Just Wanna be Softer 24 Jan, 2022 @ 9:49am 
Big thanks mate!
Lucas Castel 7 Jul, 2021 @ 12:55am 
a:steamthumbsup:
Jephawk  [author] 26 Sep, 2020 @ 9:55am 
@Merciless Sun God This key combination works great even in game mode. Revise your setup!
Merciless Sun God 25 Sep, 2020 @ 9:58pm 
Weird because when i use control alt Lshift and D it doesn't hide the UI and i've used it before so im very confused
Jephawk  [author] 6 Jul, 2020 @ 3:48pm 
@flying platypus, It is the same key as that used in In Game Mode either [Pause] or [Break]. I did not describe all the keys in In Game Mode but in Editor Mode.