Cities: Skylines

Cities: Skylines

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Lifecycle Rebalance Revisited TESTING
   
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15.5.2020 klo 19.13
17.4.2024 klo 17.53
60 muutosilmoitusta ( näytä )

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Lifecycle Rebalance Revisited TESTING

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This is the BETA test branch of Lifecycle Rebalance Revisited.

UNSUBSCRIBE FROM ORIGINAL BEFORE USING

This is here for testing purposes only for those who have volunteered to help out. If you want to also help, sure - but be aware that you should first be familiar with the operation of previous versions of this mod.

Currently testing
Preventing residents from catching taxis from outside owned tiles (replication of change introduced in game version 1.16.1).
131 kommenttia
algernon  [tekijä] 17.4.2024 klo 17.56 
Updated to 1.6.8:
- Update translations
algernon  [tekijä] 23.5.2023 klo 5.21 
Updated to 1.6.7:
- Compatibility with game version 1.17
- Update AlgernonCommons
algernon  [tekijä] 27.3.2023 klo 4.49 
Updated to 1.6.6.1rc1:
- Stop residents trying to catch taxis from outside owned tiles (map edge)
- Update bundled Cities Harmony to 2.2.0
algernon  [tekijä] 13.1.2023 klo 17.33 
@Noctrexium Yes.
Noctrexium 13.1.2023 klo 16.34 
@algernon If, for example, I don't want absolutely uneducated adults at all, should I just plop lvl 4 and 5 buildings?
algernon  [tekijä] 12.1.2023 klo 14.37 
@Noctrexium Not directly, but you can do so by plopping buildings of the relevant level, e.g. level 1 buildings for uneducated immigrants, level 4 or 5 for highly-educated, etc.
Noctrexium 12.1.2023 klo 13.20 
Sorry if I'm being a bit annoying but is there a way to modify the immigrants' education levels by myself?
algernon  [tekijä] 2.1.2023 klo 17.35 
Stable branch has been restored (it had been hidden, but wasn't removed from the workshop); not sure what happened there, so will blame either my fat fingers or a playful toddler on my phone.

I've been travelling and am only just starting to catch up on comments now (I have several hundred across multiple mods, plus Discord) - I'll get to these when I can.
huskereurocat 2.1.2023 klo 15.12 
Wouldn't removing the mod be the same as the mod being installed yet not working properly. It may not be a situation where it crashes or breaks the game, right?
mxluk 2.1.2023 klo 13.34 
in my save the death wave happened after removing the mod, which I had to do because it showed an error message that wouldn't go away. So I'm guessing that if your game actually runs, the mod was disabled or removed