Total War: WARHAMMER II

Total War: WARHAMMER II

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Console Commands (Modding Tool) (WH2 VERSION)
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432.538 KB
12. mai 2020 kl. 12.28
1. mai 2022 kl. 10.11
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Console Commands (Modding Tool) (WH2 VERSION)

I 1 samling av prop joe
Prop Joe Mods
58 gjenstander
Beskrivelse
Adds a bunch of commands that help with mod making and testing. Open the text box by pressing a button on the top left (see first screenshot). Type the command into the text box, then press the button to the right. Arguments in <bold> need to be replaced with valid values (e.g. give region wh_main_chs_chaos, give gold 1000).

List of DB keys and how to find them
  • give gold <number> - gives <number> of gold to the player (can also be negative), if you have a settlement selected it will give gold to the faction owning the settlement
  • give gold - gives 50000 gold to the player, same faction things as above
  • fow on - fog of war on
  • fow off - fog of war off
  • add mov - restore selected char movement points
  • mov - gives the selected character a buff with bonus movement points
  • mov off - removes the buff with bonus movement points from the selected character (and switch your army stance after to reset your movement)
  • add unit <unit_key> <number> - add <number> of units with unit_key to selected army*
  • add unit <unit_key> - add unit with unit_key to selected army*
  • add axp <number> - add <number> of ranks to all units of selected army
  • add axp - add 1 rank to all units of selected army
  • add xp <number> - add <number> of xp points to the selected character, unembed heroes to give them xp
  • primary <number> - set primary slot level of selected region to <number>
  • primary - set primary slot level of selected region to max
  • region - gives 1000 growth, 1000 horde growth and 1 turn build speed to all player regions
  • region off - turns off region
  • give region - gives the player ownership of the selected region
  • give region <faction_key> - gives <faction_key> ownership of the selected region, if a faction has no regions or armies on the map you can't give them a region, spawn them an army first
  • abandon - makes the selected region be abandoned
  • kill - kills (or wounds if immortal) the selected character and his army
  • technology - gives the player +2000% research speed
  • technology <number> - gives the player <number>% research speed (can also be negative)
  • technology off - remove the technology bonuses
  • global rec <number> - changes the player's global recruitment time by <number> of turns (use negative value to lower)
  • global rec off - remove the global recruitment time bonuses
  • heal <number> - sets health of each unit in the selected army to <number>, that is between 0-100
  • to_pool <agent_key> <agent_subtype_key> - adds a lord to the player faction recruit pool, the name will be blank and the character won't be immortal, cross-race stuff won't work without table adjustments, see link to my mod below for Lords
  • item <ancillary_key> - gives the player an ancillary (items characters can equip), list of keys[pastebin.com], giving mounts won't work, some items are culture-locked
  • tele - first select a character, then select another character or a settlement as a teleport target, after that typing tele will teleport the character
  • add trait <trait_key> - adds a trait to the selected character, e.g. add trait wh2_dlc09_trait_defeated_settra
  • add trait <trait_key> <points> - for traits with multiple levels
  • remove trait <trait_key> - removes a trait
  • spawn <subtype> <faction_key> <units> - spawns an army next to selected character or settlement, use one of the general subtypes[pastebin.com], faction_key and units are optional

More command descriptions here since I hit the workshop word limit:
  • shroud2
  • kill2
  • killc
  • killc2
  • agent agent_type agent_subtype
  • bb building_key
  • prg
  • ancies
  • etc.

Commands related to resources, you probably want one of the pooled resources:
  • res <pooled_res_key> <number> - add <number> of a <pooled_res_key> to the player faction (can be negative), look in the discussion thread for a list of keys
  • hef_inf <number> - gives the player a faction buff that gives <number> of High Elf influence per turn, can be negative
  • hef_inf off - remove the High Elf influence bonuses
  • give slaves <number> - gives <number> of slaves to the player faction, it gives 10000 slaves if used without a number
  • other_res <number> - way to change chivalry, type other_res <number> to adjust how much you get those every turn, you don't need to specify the resource name here

Commands related to diplomacy, you can disable fog of war to be able to select any region:
  • alliance - make a military alliance with the owner of the currently selected settlement or character
  • peace - make peace with the owner of the currently selected settlement or character
  • trade - make a trade agreement with the owner of the currently selected settlement or character
  • confederate - confederate the owner of the currently selected settlement or character
  • war - starts a war between the player and the owner of the currently selected settlement or character
  • vassal- some thing as above
  • alliance2, peace2, trade2, confederate2, war2, vassal2 - same thing as the commands above but can target any 2 factions, and not necessarily involve the player faction, so the way it works: select first region, select second region, type the command (for example war2)

Commands related to executing Lua code: lua, e, ee

Commands related to printing game information: info, more info, coords, comps, dump ui

So for example just type "give gold" (without a /) in the text box below the chat and you should get 50000 gold.

Some commands like unit giving and char movement points work but you'll need to reselect to see it in the UI, the UI doesn't auto-refresh.

*If what you want is to cheat in units I suggest you check out my mod Dogs of War. Inside that mod you can set recruitment cost to 0 for free recruitment. That mod has the table edits so the units don't T-pose in battle, otherwise cross-race lords and units usually won't work fully via just script spawning.

Thanks to Mandras for some code contributions.

Compatiblity
Compatible with everything, if the text box on the screenshot doesn't appear for you it likely means some other script mod bugged out and then breaks other script mods like this one. Try this mod by itself to make sure, if it doesn't work unsub and sub to force a redownload, and try using the Kaedrin Mod Manager.

Not MP compatible, but you can try using it and see if the game manages to resync.

List of DB keys and how to find them

Become a patron of the modding arts:
[paypal.me]
[www.patreon.com]
Populære diskusjoner Vis alle (33)
122
4
27. des. 2024 kl. 16.41
FESTET: List of pooled resource keys
prop joe
53
27. sep. 2024 kl. 11.47
FESTET: Examples of command usage
prop joe
18
7
4. juli 2024 kl. 12.51
FESTET: Lists of DB keys and how to find them
prop joe
1 012 kommentarer
sataves85 21. des. 2024 kl. 12.46 
hi, any command for norsca gods?
csugden68 19. des. 2024 kl. 14.32 
How do you use the global rec
Player of Games 29. nov. 2024 kl. 17.28 
Anyone notice summoned dwarf lords have no traits?
Yuri 24. okt. 2024 kl. 4.14 
Goromous you are linking wh 3 mod to wh 2 mod thread. I wasted my time on you scumbag figuring out whu it isnt in my mod list!
LePatron 27. sep. 2024 kl. 12.25 
How can i give some skill for my lord or hero? There is only remove skill console
Goromous 11. sep. 2024 kl. 20.47 
If anyone is trying this and having issues, I believe this is the updated version:
https://steamproxy.com/workshop/filedetails/?id=2791241084

Same creator, posted around the time this was last updated, and the linked mod above was updated August 7th. Try that one if you have issues with this one
Sikhi Jedi 11. sep. 2024 kl. 15.52 
whats theodore brucknes spawn code?
Name420 8. aug. 2024 kl. 23.32 
It doesn't work for me but neither do any other mods. Sigh.
Casa Brothers 2. aug. 2024 kl. 13.52 
Can't add resources
My problem is primarily with imperial authority. The new code from github doesn't work either. In the end it looks like this to me.

res emp_imperial_authority_new 100

Am I making a mistake? Are there others with the same problem?
Alastor 30. juli 2024 kl. 15.43 
@bradcq Yes, you can.

First select a settlement from the faction you want absorbed, then select a settlement from the faction to receive, then write "confederate2"