Counter-Strike 2

Counter-Strike 2

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HUD positioning in CS:GO
By OldDadDorsk and 3 collaborators
In this guide I show how you can adjust the default HUD's positoning in CS:GO.
   
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1.0 Introduction
Definition:
Here is what Wikipedia[en.wikipedia.org] says about HUD:
HUD is any transparent display that presents data without requiring users to look away from their usual viewpoints

My HUD script contains two presets. The 1st preset enlarges and moves the HUD in to the middle of the screen. The 2nd preset shriks and moves the HUD to the sides of the screen.

ATTENTION:
This guide contains no "how to" information on scripting.
For more information on scripting, have a look at my guide HERE.

2.0 Console commands




3.0 HUD script
This is the default HUD's positioning:
Notice how far the HUD elements are from the middle, and how big an area the radar covers.

These are the commands and the script I use to adjust the HUD positioning:
cl_hud_playercount_pos 1
cl_hud_playercount_showcount 1
bind "ALT" "+H_"
alias "+H_" "safezoney 0.57; safezonex 0.57; cl_teamid_overhead_mode 2; hud_scaling 2"
alias "-H_" "safezoney 1.00; safezonex 1.00; cl_teamid_overhead_mode 1; hud_scaling 0"


This is how the HUD behaves on pressing (preset 1) and releasing (preset 2) button ALT.
top two commands
- sets the player count to a smaller formfactor
- moves the roundtimer/playercount to the row of the heath and ammo part of the HUD
+H_ (preset 1)
- brings the the HUD elements close to the middle
- allows you to maintain focus on the middle of the screen
-H_ (preset 2)
- shrinks the HUD elements and moves it to the sides
- uses less screenspace
5.0 Closing
Give tihs guide a like if it was useful to you. It will help others to find this.

GLHF