Stellaris
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Ringworld lights fix
   
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11.672 MB
2020년 4월 12일 오전 9시 17분
2024년 12월 27일 오전 5시 17분
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Ringworld lights fix

Frag Jacker님의 1 모음집
Stellaris enhanced mod collection
아이템 72개
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This Mod is not Iron Man compatible!

Correct load order of mods:
  1. Ringworld Graphical Enhancements

  2. Ringworlds Lights Fix (This mod)





When Utopia released back in the day I was really pumped for the ability to build megastructures such as ringworlds. They always looked really awesome and now it was our turn to make our own. However upon closer inspection it turned out, that ringworlds suffered several issues. When I found out, that my newly built 50k alloy investment did not use my empire flag color, my disappointment was boundless and my day was ruined. I mean for this amount of cash you can demand some proper LED's on your ring eh? How are you supposed to assert your dominance over the aliens if you can't even properly light the mightiest of your structues? If you feel the same way, then this Mod is for you!



  • Ringworlds are now properly affected by your empire primary flag color, just like any other megastructure.
  • Clouds are now shown on all ringworlds. Previously only Humanoids had them.
  • Changed the landscape of the ringworlds to Gaia to reflect their planetary portrait.
  • Added custom entities for proper Humanoids ringworld support. Paradox never made the entries for Humanoids, hence they used the default fallback ringworld model.

Since this mod is purely cosmetical there is no need for the Utopia DLC as repairable ringworlds should be affected by this as well.



Aquatics Empire Color Mod



This mod overwrites the following entities: "ringworld_habitable_entity_01_entity" "ringworld_habitable_entity_01_clouds_entity" "ringworld_tech_entity_01_entity" "ringworld_seam_entity_01_entity" "arthropoid_01_ringworld_habitable_entity_01_entity" "arthropoid_01_ringworld_tech_entity_01_entity" "arthropoid_01_ringworld_seam_entity_01_entity" "avian_01_ringworld_habitable_entity_01_entity" "avian_01_ringworld_tech_entity_01_entity" "avian_01_ringworld_seam_entity_01_entity" "fungoid_01_ringworld_habitable_entity_01_entity" "fungoid_01_ringworld_tech_entity_01_entity" "fungoid_01_ringworld_seam_entity_01_entity" "mammalian_01_ringworld_habitable_entity_01_entity" "mammalian_01_ringworld_tech_entity_01_entity" "mammalian_01_ringworld_seam_entity_01_entity" "molluscoid_01_ringworld_habitable_entity_01_entity" "molluscoid_01_ringworld_tech_entity_01_entity" "molluscoid_01_ringworld_seam_entity_01_entity" "plantoid_01_ringworld_habitable_entity_01_entity" "plantoid_01_ringworld_tech_entity_01_entity" "plantoid_01_ringworld_seam_entity_01_entity" "reptilian_01_ringworld_habitable_entity_01_entity" "reptilian_01_ringworld_tech_entity_01_entity" "reptilian_01_ringworld_seam_entity_01_entity" "lithoid_01_ringworld_habitable_entity_01_entity" "lithoid_01_ringworld_tech_entity_01_entity" "lithoid_01_ringworld_seam_entity_01_entity" "necroid_01_ringworld_habitable_entity_01_entity" "necroid_01_ringworld_tech_entity_01_entity" "necroid_01_ringworld_seam_entity_01_entity" "nemesis_01_ringworld_habitable_entity_01_entity" "nemesis_01_ringworld_tech_entity_01_entity" "nemesis_01_ringworld_seam_entity_01_entity" "aquatics_01_ringworld_habitable_entity_01_entity" "aquatics_01_ringworld_tech_entity_01_entity" "aquatics_01_ringworld_seam_entity_01_entity" And the following graphical cultures: "mammalian_01" "reptilian_01" "necroid_01" "nemesis_01" "aquatics_01"

Thus it is incompatible with any other mod that overwrites these files as well.

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인기 토론 모두 보기(2)
2
2020년 12월 25일 오전 6시 09분
A bug report in paradox stellaris forum
Entity
0
2021년 5월 3일 오전 9시 16분
Origin Ringworld
WernerWerce615
댓글 103
Sjur's "Gal Pal" 2025년 7월 2일 오후 1시 41분 
I have no idea what could possibly be causing this, but as of v4.0, this mod removes your starting fleet when using it
Frag Jacker  [작성자] 2024년 12월 27일 오전 5시 23분 
I just updated the mod to v3.14 Circinus. The missing clouds issue on ringworld sections has been resolved. If you want correct sections to spawn on shattered ring world origin, use the Ringworld Graphical Improvements. Just load it before this mod, because this mod uses its own shader file.
Rohzdear 2022년 12월 17일 오후 11시 53분 
Needs a Compatibility patch with Real Space - System Scale to fix Ringworlds' size.
ArchAngel 2022년 12월 5일 오전 1시 08분 
Is this still necessary with 3.6?
Rodirik 2022년 10월 19일 오전 11시 38분 
Thanks @Hot Wet Nobel worked like a charm.
Hot Wet Nobel Laureates 2022년 10월 18일 오후 2시 47분 
Ringworld Graphical Improvements
Rodirik 2022년 10월 18일 오후 1시 35분 
Hello, is there any way to have the shattered ring world origin matching your empire shipset?
Frag Jacker  [작성자] 2022년 9월 22일 오전 1시 26분 
I have updated to v3.5 'Fornax' and blindly added support for Toxoids. I couldn't test it since I don't have Toxoids yet but I hope it works.
Omniburg 2022년 6월 18일 오후 12시 54분 
I have the same issue that @Lola Jo'Kel has. Do you think you could just make an ironman compatible version to fix the black continents?
Computer(easy) 2022년 5월 13일 오후 10시 32분 
Hi Frag,it is quit a great mod,and I have a little suggestion.
I found there are some gfx films about sheild ringworld under \gfx\models\planets\apocalypse_planet_effects,but I can not find they are effective.
I think it is a bug,I tried to fix it,but failed.
Could you please try to fix it?:lunar2019piginablanket: