Stellaris
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Ringworld lights fix
   
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12 apr 2020, ore 9:17
27 dic 2024, ore 5:17
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Ringworld lights fix

In 1 collezione di Frag Jacker
Stellaris enhanced mod collection
72 elementi
Descrizione




This Mod is not Iron Man compatible!

Correct load order of mods:
  1. Ringworld Graphical Enhancements

  2. Ringworlds Lights Fix (This mod)





When Utopia released back in the day I was really pumped for the ability to build megastructures such as ringworlds. They always looked really awesome and now it was our turn to make our own. However upon closer inspection it turned out, that ringworlds suffered several issues. When I found out, that my newly built 50k alloy investment did not use my empire flag color, my disappointment was boundless and my day was ruined. I mean for this amount of cash you can demand some proper LED's on your ring eh? How are you supposed to assert your dominance over the aliens if you can't even properly light the mightiest of your structues? If you feel the same way, then this Mod is for you!



  • Ringworlds are now properly affected by your empire primary flag color, just like any other megastructure.
  • Clouds are now shown on all ringworlds. Previously only Humanoids had them.
  • Changed the landscape of the ringworlds to Gaia to reflect their planetary portrait.
  • Added custom entities for proper Humanoids ringworld support. Paradox never made the entries for Humanoids, hence they used the default fallback ringworld model.

Since this mod is purely cosmetical there is no need for the Utopia DLC as repairable ringworlds should be affected by this as well.



Aquatics Empire Color Mod



This mod overwrites the following entities: "ringworld_habitable_entity_01_entity" "ringworld_habitable_entity_01_clouds_entity" "ringworld_tech_entity_01_entity" "ringworld_seam_entity_01_entity" "arthropoid_01_ringworld_habitable_entity_01_entity" "arthropoid_01_ringworld_tech_entity_01_entity" "arthropoid_01_ringworld_seam_entity_01_entity" "avian_01_ringworld_habitable_entity_01_entity" "avian_01_ringworld_tech_entity_01_entity" "avian_01_ringworld_seam_entity_01_entity" "fungoid_01_ringworld_habitable_entity_01_entity" "fungoid_01_ringworld_tech_entity_01_entity" "fungoid_01_ringworld_seam_entity_01_entity" "mammalian_01_ringworld_habitable_entity_01_entity" "mammalian_01_ringworld_tech_entity_01_entity" "mammalian_01_ringworld_seam_entity_01_entity" "molluscoid_01_ringworld_habitable_entity_01_entity" "molluscoid_01_ringworld_tech_entity_01_entity" "molluscoid_01_ringworld_seam_entity_01_entity" "plantoid_01_ringworld_habitable_entity_01_entity" "plantoid_01_ringworld_tech_entity_01_entity" "plantoid_01_ringworld_seam_entity_01_entity" "reptilian_01_ringworld_habitable_entity_01_entity" "reptilian_01_ringworld_tech_entity_01_entity" "reptilian_01_ringworld_seam_entity_01_entity" "lithoid_01_ringworld_habitable_entity_01_entity" "lithoid_01_ringworld_tech_entity_01_entity" "lithoid_01_ringworld_seam_entity_01_entity" "necroid_01_ringworld_habitable_entity_01_entity" "necroid_01_ringworld_tech_entity_01_entity" "necroid_01_ringworld_seam_entity_01_entity" "nemesis_01_ringworld_habitable_entity_01_entity" "nemesis_01_ringworld_tech_entity_01_entity" "nemesis_01_ringworld_seam_entity_01_entity" "aquatics_01_ringworld_habitable_entity_01_entity" "aquatics_01_ringworld_tech_entity_01_entity" "aquatics_01_ringworld_seam_entity_01_entity" And the following graphical cultures: "mammalian_01" "reptilian_01" "necroid_01" "nemesis_01" "aquatics_01"

Thus it is incompatible with any other mod that overwrites these files as well.

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Discussioni più popolari Visualizza tutte (2)
2
25 dic 2020, ore 6:09
A bug report in paradox stellaris forum
Entity
0
3 mag 2021, ore 9:16
Origin Ringworld
WernerWerce615
103 commenti
Sjur's "Gal Pal" 2 lug, ore 13:41 
I have no idea what could possibly be causing this, but as of v4.0, this mod removes your starting fleet when using it
Frag Jacker  [autore] 27 dic 2024, ore 5:23 
I just updated the mod to v3.14 Circinus. The missing clouds issue on ringworld sections has been resolved. If you want correct sections to spawn on shattered ring world origin, use the Ringworld Graphical Improvements. Just load it before this mod, because this mod uses its own shader file.
Rohzdear 17 dic 2022, ore 23:53 
Needs a Compatibility patch with Real Space - System Scale to fix Ringworlds' size.
ArchAngel 5 dic 2022, ore 1:08 
Is this still necessary with 3.6?
Rodirik 19 ott 2022, ore 11:38 
Thanks @Hot Wet Nobel worked like a charm.
Hot Wet Nobel Laureates 18 ott 2022, ore 14:47 
Ringworld Graphical Improvements
Rodirik 18 ott 2022, ore 13:35 
Hello, is there any way to have the shattered ring world origin matching your empire shipset?
Frag Jacker  [autore] 22 set 2022, ore 1:26 
I have updated to v3.5 'Fornax' and blindly added support for Toxoids. I couldn't test it since I don't have Toxoids yet but I hope it works.
Omniburg 18 giu 2022, ore 12:54 
I have the same issue that @Lola Jo'Kel has. Do you think you could just make an ironman compatible version to fix the black continents?
Computer(easy) 13 mag 2022, ore 22:32 
Hi Frag,it is quit a great mod,and I have a little suggestion.
I found there are some gfx films about sheild ringworld under \gfx\models\planets\apocalypse_planet_effects,but I can not find they are effective.
I think it is a bug,I tried to fix it,but failed.
Could you please try to fix it?:lunar2019piginablanket: