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A Deadly Tempest [3.14.☠]
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17.080 MB
2020年3月20日 12時33分
2024年12月9日 1時27分
233 項目の変更履歴 ( 表示 )
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A Deadly Tempest [3.14.☠]

FirePrince 作成の 2 件のコレクション
FirePrince's ADT Recommendations
49 アイテム
FirerPrince Stellaris
39 アイテム
解説

Ever wanted to be able to shut down access to the L-Cluster while an Awakened Empire, Horde, Crisis, or some other empire threatening you is ongoing? Just want to be Tall but isolated in the L-Cluster? Ever wished that the Gray Tempest was more of a threat with the sweet rewards of Nanite technologies, being able to build Nanite ships, use the Gatebuilder weapons and bombard worlds into Nanite Worlds, then terraform them into something useful (and Xenoless)?


A Deadlier Tempest
The Gray Tempest has been improved, not only do they now make use of the higher end-ship technologies, but also once every two months their fleets will spawn a ship to replace the numbers that the fleet has lost in combat. However, if they do not have a mothership class within the fleet, then they have lost their spawning ability. How this works is that the fleets will keep spawning new ships, until they have reached a fleet size of 11. If it is the mid-game this changes to 21, and finally at the late-game, their fleets can reach a size of 41 ships in addition. Once at the late-game, they have a very small chance to spawn a Mothership class instead of an Interdictor class. Additional fleets start spawning once the mid-game or late-game points are reached, meaning you in a race against time to end the threat quickly before it gets out of control. (Spawning chance is now ca. 57%, from vanilla around 36%. If you want more, take the Never Empty L-Cluster mod.)

Control Access to the L-Cluster
Finally, once you research the L-Cluster Access Control technology, you will get a unique decision, that allows you to close or open the access to the L-Cluster. However, in order to do so, you must have also the (Gateway Activation) technology researched and be in control of Terminal Egress. The decisions are at your capital.
On the plus side, if there is ever a crisis you cannot beat, you now have a safe retreat while the galaxy burns behind you. (I recommend getting the Gigastructural Engineering mod to build all that population space you're going to need for all those refugees or just your pops one or the other.)
● Stand-alone mod: L-Cluster Access

Buildable L-Gates
You can build L-Gates, however the L-Gates must be built at a black hole. The visual representation of the two states is now conspicuous like normal gateways. (In fact the vanilla game has already unused/inactive entries for this, as I see now this was used in the first release of 2.1 Niven, if you see old release pictures with blue gates.)
● also in L-Cluster Access

Nanite Technologies
For your hard struggle against the now deadly Gray Tempest, not only do you get access to the L-Cluster's resources, but new Nanite technologies such as being able to research, the means to produce the Nanite resources yourself, the weapons used by the Gray Tempest and others. You must have finished the L-Gate chain and Nanite resources in order to research and use the Nanite technologies.

Buildable Nanite Ships
Once researched you will be able to design and build Nanite ships. Now these ships do not have an upkeep, but their designs are somewhat inflexible, they still use up fleetcap and can only be build from starbases that have the Nanite Foundry building. This building is expensive and has a massive upkeep just to keep it running.

Nanite Bombardment
Once researched, this bombardment stance works much in the same way as the Armageddon Bombardment stance, except for a Tomb World, the planet is instead turned into a Nanite World. The bombardment requires you to have researched the technology and have either the Indiscriminate or Armageddon Bombardment polices.

Terraformable Nanite Worlds
Once researched you will be able to terraform Nanite Worlds into what ever world you wish.

Nanite Bonuses
This mod also includes a number of technologies that give empire wide bonuses. With the technologies that give the old Nanite resources bonuses are just the tip of the ice asteroid. Bonuses such as increased ship hull and armor with and small (+1 hull +2 armor) regen, faster building and cheaper ships, etc.

Nanicist and Nanite Drone Jobs
These unique jobs allow an empire to create Nanites for their use. In order to build the buildings that produce their jobs, all you need is the Nanite Transmutation tech (vanilla technology), and you can start building them.

Nanite Replicators Buildings
With the help of some energy and Nanites you can build buildings that can create food or raw minerals. Buildable once you have the Nanite Transmutation technology.

L-Drakes
Are a little stronger and friendly to the Tempest as they have in vanilla only about 1/30 strength of an adult Ether Drake. (Spawning chance is now 100%, from vanilla around 21%) Some mechanical space guardians are neutral too.. New matching event picture.[stellaris.paradoxwikis.com]Buildable L-Drakes are green: WIP

The Gray
Has another kind of appearing chance (due to the removal of the empty cluster result), so there is a small chance to get him anyway, if the cluster is not empty. Is also slightly strengthened as army and ship. If you want the maximum spawn chance, you can get the Never Empty L-Cluster or Crisis Manager - Mid-Game Edition. s.b.

More…
AFE Gatebuilder, Tempest can capture ships from mechanical enemies…


Should be savegame compat, except parts of the built-in compat for the Crisis Manager.
For more see this thread.

If you remove this mod on an ongoing game – before the L-Cluster was opened – this could lead to inoperable deactivated L-Gates (if not, use L-Cluster Access instead).

Localisations
● 🇺🇸 (fixes – Ragadad)
● 🇩🇪
● 🇪🇸 – Darh (also as fallback for braz/por)
● 🇨🇳 – LunarTraveller
● 🇷🇺 – Hann (21. Sep.2023)
● 🇫🇷 – by Cerodan (29. Jun.2024)

If you want to help with translation, check out GitHub s.b.

Planning
● Extra Casus Belli for preventing the danger of opening the L-Cluster
● More special events and interactions with Gray as the Ultimate Nanite Entity

Credit
● Spartan878 who initiated this mod
● NaK1119 for the Crisis Manager
● Twink315 for some stuff from his Dessanu

Requirements/Slightly Recommendations
● Only one menu mod is "required" if needed
● The shipset is only soft "required" (partly included)
Ships in Scaling Patch
The Great Khan Expanded
Mod Collection



● GitHub repository – ADT 2.7–3.*[github.com]


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人気スレッド 全て表示 (4)
139
2024年12月9日 7時07分
ピン留め: Compatibility and Bug Reports
FirePrince
50
2023年6月8日 12時22分
ピン留め: Suggestions, Ideas
FirePrince
0
2021年10月16日 19時25分
ピン留め: Tech Tree
FirePrince
898 件のコメント
Kaplan 1月18日 4時03分 
This mod disables the AI, they don't build any ships. Any idea why ?
Old Ways 1月5日 15時18分 
Hello, does this work with ACOT and Gigastructures?
FirePrince  [作成者] 2024年12月9日 1時34分 
Fixed L-Gate : After Dragon of Desire gave me his playlist, I found an incompat with Ancient Empire, ADT should be loaded after, added a savegame fix.
FirePrince  [作成者] 2024年12月7日 9時55分 
I'll look for a fix tomorrow.
@<c=FFFF0000>Diiablox</c>: Maybe i'll add a more clear option, but The submod is fully supported.
@FoLZer: it is related, the mod is for advanced...
FoLZer 2024年12月6日 21時44分 
Is there a reason why this mod disables tutorial events entirely? They don't seem to be connected in any way to the mod
Diiablox 2024年11月29日 10時27分 
Update: I can use the crisis manager to open the L gate that way. Will that still work properly for the Never Empty L Cluster submod, so multiple L gate things can happen at the same time? I don't think it did, as when I opened it normally (back before I re-loaded because I wasn't ready) the dragons came out, and then the tempest came out, but using the crisis manager I would only get the one I chose.

Is there a way to still get more than one when I have to open the gates this way?
Diiablox 2024年11月29日 9時53分 
I had an issue where I stopped my research ship halfway through the special project to open an L gate (because I was NOT ready for the tempest yet) and then ages later when I was ready, I discovered that the special project had just disappeared from the log and there was nothing I could do to open the gates (even went and captured another gate, still nothing)

Is there a debug command or something to cause the gates to open?
I could revert to a save where the project was still there but that was an incredibly long time ago
Cosmoros 2024年11月29日 3時07分 
It has something to do with megastrucutre folder lgate structure that is supposed to never spawn. Dont remember well if this was this mod that broke it or other mod.
sni 2024年11月28日 10時58分 
> all the L-gates in the galaxy turn into blank megastructures

I think it is for games that were started before latest updates (don't know which exactly).
I have added one gate manually (using this mode) and all initial gates turned to blank megastructures, only added manually opened correctly.
When I checked save file - old gates and new gate had differences:
type="lgate_disabled" - for initial gates
type="lgate_base" - for created manually
FirePrince  [作成者] 2024年11月28日 8時43分 
Hm* sry, can't confirm, but try the last version.