Arma 3
217 ratings
[SP/CO12] The Forgotten Few 2 (NT/AL)
8
3
2
4
3
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
25.569 MB
27 Feb, 2020 @ 9:39am
29 Jun @ 2:05am
16 Change Notes ( view )

Subscribe to download
[SP/CO12] The Forgotten Few 2 (NT/AL)

In 1 collection by KingN
The Forgotten Few 2 Collection
35 items
Description
Dynamic Single-Scenario Campaign / Single Mission for SP and MP
The Forgotten Few 2 is the Arma 3 successor to the dynamic mission originally created for Arma 2. Command a small special task group and plan your mission execution. Finish randomly generated missions on an evolving battle map divided into territories. Dynamic civilian life and enemy activity spanning across the entire map. Choose a grand campaign or finish a single mission of your choice. SP or MP for up to 12 players. Unlimited replayability.

This Version
This version is the vanilla version using only stock Arma 3 assets. No Mod requirements.

Side: NATO
Terrain: Altis

Player Factions:
- NATO: CTRG Group 14
- ION PMC (Western Sahara dependency)

Enemy Factions:
- AAF Revolutionists
- CSAT Renegades

Optional/Supported Mods
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
Popular Discussions View All (4)
4
7 Aug @ 11:37am
Not sure where to report a bug but here goes
SomethingSimple
1
31 Aug @ 2:54am
Revive bug
NotTheSolaire
2
14 Jun @ 8:32pm
if i did a dedicated sever for these game mode who would be keen to play
Taitiger
370 Comments
Fedrix1409 6 Dec @ 5:47am 
Please add soft compability with Aegis (like you did with the dlcs) and let us play as JSOC I BEG YOU
KingN  [author] 20 Nov @ 5:58am 
@Smeason Try without any mods
Smeason 20 Nov @ 3:11am 
@KingN, pretty much all the time, no idea if it could be a combination of mods I have or something else. Some times I can fix it my getting out the heli just as it lands and then telling the ai to disembark will cause it to fully land but it's 50/50.
KingN  [author] 20 Nov @ 1:57am 
@DasCabbageMan Dedicated server works better for that. Haven't implemented an easier way to take over the next alive AI yet. It was originally done like that just to make it possible for people to join and hop in mid mission, not as a way to immediately respawn back into action when you die.
KingN  [author] 20 Nov @ 1:51am 
@Smeason How often are you getting this problem?
Smeason 19 Nov @ 3:23am 
I'm getting an annoying bug where upon using a heli insert the heli will not land properly and just keep trying over and over?
DasCabbageMan 26 Oct @ 2:38am 
Is there a way for the host to take over an AI when KIA? Playing CO-OP with a buddy, and while it's easy enough for him to reload in, if I die I have to reload the whole mission from he start. Even at the end of an otherwise successful mission a stray machine gunner can end it, as jackal cant end the mission or call extract if the platoon commander dies.
Xherdos 18 Oct @ 7:00am 
thanks :)
KingN  [author] 18 Oct @ 6:59am 
@Xherdos It's enemy groups moving to your position once you're spotted by issuing waypoints. Most often this is for groups that has spotted you but also nearby groups that haven't yet spotted you can be ordered to flank you by a fellow group. Cranking this parameter up increases the chance of group attacking and raises the maximum amount of groups that may attack simultaneously.
Xherdos 17 Oct @ 10:50am 
What does the Enemy Engage Maneuver do?

Is it like how high the Chance is that Enemies come from nearby sectors like reinforcements?