Cities: Skylines

Cities: Skylines

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Dover White Detail Rocks
   
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Assets: Building
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7.905 MB
2020 年 2 月 3 日 下午 12:48
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Dover White Detail Rocks

在 Greyflame 的 1 个合集中
Water Friendly Rocks
68 件物品
描述


Introduction

This pack is the final counterpart to the giant modular rocks I released, intended to provide much smaller models for detailing. It's comprised of two halves: first, 4 new single rocks originally modeled by IceKazim; and second, several variations on the classic Breakwater Rocks by strictoaster. These, in conjunction with other small rocks available on the workshop, should cover most bases pretty well I think.

Dover White

This set is intended to complement the bright white rockfaces of MrMiyagi's White Cliffs of Dover map theme. These are pretty bright, so I recommend a modest LUT. But don't wash them out too much, the brightness is what makes them fun!

Features

- These are all water friendly, no glitching!

- The props have a size variance of 0.25 to 1.5, allowing them to be used flexibly. The smallest are about a meter across. Small enough to decorate your yard; just don't try to lift them by hand.

- I include 4 new arrangements of the original breakwater rocks for increased flexibility. They all share textures.

Use

- The breakwater rocks are water-friendly buildings. By default they want to be placed on water, but can be placed on dry land using something like Fine Road Anarchy 2.

- The detail rocks are props, which means you can do whatever you want with them, but you'll probably want Adaptive Prop Visibility Distance so they don't vanish awkwardly.

- Every model comes with low-tri LODs to ease your GPU's suffering. But these are still rocks - and tiny rocks at that - so beware the tempation to cover entire riverbeds with them. It adds up.
1 条留言
StayHungryStayFoolish 2021 年 12 月 13 日 下午 1:05 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

579,255ms | Error with PROPS_DESC[1987899826.White Detail Rock 04 NTCP_Data]:0: The id was not found in the localization files. [Localization - Internal]