Garry's Mod
Оцінок: 6,377
mighty foot engaged
6
3
10
7
3
4
3
3
3
2
   
Нагородити
До улюбленого
В улюблених
Прибрати
Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
Розмір файлу
Додано
Оновлено
645.004 KB
3 лют. 2020 о 3:29
5 листоп. о 6:21
Змін 186 ( перегляд )

Підпишіться, аби завантажити
mighty foot engaged

В колекціях (1) автора 22050hz amen break sample
Stuff I've done (and like)
Предметів: 14
Опис
the smod kick of theseus, made to be actually maintained and improved as time goes on
originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its kinda like maximum action i guess and its true it was inspired by it a bit)
by god, not perfect, but better than everything else
HOW TO USE: Uninstall sharpeye
open the console (SHIFT+ESC)
run "bind x mightyfootengaged"
press X to kick.
You can use any other key for it too, for example "bind mouse4 mightyfootengaged"
to change how it works go to spawnmenu>options>chen's addons>mighty foot
features (mostly compared to other smod kick types):
  • basically a simple universal melee attack that should work with any weapon
  • several animation sets to choose from:
    Names in white require third party addons, and have links to them.
    Apex Legends/Titanfall 2
    SMod
    Random available
  • an optional real third person animation, requires Extended Player Animations (Draconic Base is not required but xdReanims or DynaBase is)
  • a modified amalgamation of a few smod kick addons and actually somewhat functional code and rewriting by me (including the context menu category)
  • a leg that has player color and accounts for all bodygroups and skins that could possibly matter
  • a more robust kick so you won't have to look exactly at things to kick them (extra helpful with headcrabs and other small things)
  • an extensive list of settings to modify, including kick damage, applied physics forces, door-busting, and a bunch more
  • has the sliders and stuff in options submenu instead of a separate derma panel
  • kicking effects have been restricted to fix unintended side effects (i.e. kicking brush entities through the map, this was a problem with each kick addon i've used; kicking in vehicles resulting in suicide; other such things)
  • option to enable disarming npcs and players upon being kicked (two separate options plus you can't disarm friendlies)
  • kick mid-air to make use of your body to deal more damage
  • kick to press buttons and stuff you're holding away
  • kicking stuff pushes you back and you can kickboost like maximum action/cruelty squad and even launch into fr*icking space with a kick
  • uses different velocity calculations separately for each category instead of combining multiple (tfa's used both ragdoll and entity variables in the same calculation making it absolutely pointless to have the former???)
  • glass panes break and it does not use a bullet trace (why would anyone use a bullet trace when kicks dont leave bullet holes)
  • experimental "kick everything at mass relative force" toggle just for the sake of it
  • probably not completely broken in mp! there's no prediction though because legacy code lol
  • probably won't crash you (hasn't for me)
  • nzombies support that makes it (literally) your second crowbar/knife by cutting out most of the variability in favor of consistency, and *should* work universally across configs
ffgsnz in memoriam
you can find all the related console commands with the prefix "mf_"
known issues:
  • if your gmod crashes on kicking certain kinds of doors, disable Extended Properties
  • if you have any issues with legs not being present where they should, enable compatibility mode in client options first stop using sharpeye
  • if doors either stay stuck and/or flop over, open the console and run "whereis models/props_c17/door01_left.phy" to find out what other add-on is causing the problem
  • mirrors, remote screens, etc. have you t-posing behind you when kicking in first person fixed since 28th of April 2024
  • should not conflict with other "smod kick" type addons, AT ALL, and if they do they're derivatives of this
  • if your model brings an error, it's the model's fault
  • has a temporary "weapon bash" looking animation in third person only if you don't have the required add-ons for that
notes: i'm not good kind of okay at code
some creds to LeErOy NeWmAn, whorshipper, TFA and the guy who made tfa smod kick modified (for a couple good ideas), and Twilight Sparkle for porting the Apex leg animations.
JAJAJAJA, RONALDINHO SOCCER!
join lowercase gang
Популярні обговорення Переглянути всі (11)
273
1
25 лип. о 10:17
ЗАКРІПЛЕНО: is there a bug
22050hz amen break sample
8
20 квіт. о 15:19
the creator of this mod always changing names
Daftrio
1
7 верес. о 9:09
I wanna disable the hints
Blaidd
Коментарів: 1 364
кайангел наcтoящiй 17 листоп. о 10:10 
COOL GIF
Omega D3X 13 листоп. о 19:14 
I watched the gif of the guy getting kicked for like 30 minutes.
Operator Kowalski 12 листоп. о 11:27 
I've been using this for 3 years and i'm proud
god 11 листоп. о 7:45 
id say its perfect
22050hz amen break sample  [автор] 8 листоп. о 9:56 
facts
amber echo 8 листоп. о 7:49 
best mod ever
22050hz amen break sample  [автор] 1 листоп. о 4:20 
yeah
IGiveEnergyToHEVSuit 1 листоп. о 2:24 
Is this compatible with gmod legs 3?
mis tetas 27 жовт. о 14:22 
THIS IS SPARTA
loag1234 23 жовт. о 12:16 
nvm i got it